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[L4D2]Tank Rush


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Author
(-DR-)GrammerNatzi
Senior Member
Join Date: Jun 2009
Plugin ID:
1669
Plugin Version:
1.04
Plugin Category:
Fun Stuff
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Approver:
    Plugin Description:
    Make it to the safe room before the tanks kill you.
    Servers with this Plugin:
    5 
    Old 05-15-2010 , 19:58   [L4D2]Tank Rush
    Reply With Quote #1

    DELETE YOUR CONFIG BEFORE DOWNLOADING A NEW VERSION

    Tank Rush:

    I'm sure at least some of you have seen this video on Youtube:

    Tank Rush

    Regardless of how it was done, this plugin more-or-less recreates the gameplay of the above video. An endless amount of tanks spawn at intervals, and you have to get to the safe room before you die. If a tank dies, everyone gets fully healed.

    All infected are gone, and the director is turned off.

    Haven't tried it on expert, but I bet it is nearly impossible.

    Recommend Campaigns: Dead Center, The Parish

    Version:

    1.0: First version.

    1.01: Fixed tanks not having a max.

    1.02: Heal is working, added a heal convar, minimum values changed. Delete your config for full update.

    1.03: Heal is really working, tank health convar, should be less errors.

    1.04: Ton of bug fixes, got rid of tank limit. Convars should revert back to normal when tankrush is turned off. Everything should work fine now, from my testing anyway.

    Convars (Recommend to change in .cfg):

    tankrush_on - Toggle on/off. When you turn it off, you should probably restart the server to turn back on the director. Default is on (1).

    tankrush_interval - How long does it take for a tank to spawn? Default is 12 seconds.

    tankrush_heal - Do survivors heal when a tank dies? Default is on (1).

    tankrush_health - How much health do the tanks have? Default is 4000.

    Servers with this plugin:

    http://www.game-monitor.com/search.p...&type=variable

    Credit:

    The (GF) Game Fondlers - Idea.

    [CL G] Electric Boogaloo, Bigmoe305, and Officer Vyktar - Helped test before release.
    Attached Files
    File Type: sp Get Plugin or Get Source (L4DTankrush.sp - 7717 views - 3.7 KB)

    Last edited by (-DR-)GrammerNatzi; 07-21-2010 at 21:03.
    (-DR-)GrammerNatzi is offline
    alex64
    Junior Member
    Join Date: Sep 2007
    Old 05-15-2010 , 20:08   Re: [L4D2]Tank Rush
    Reply With Quote #2

    Thx, now how about that jockey race idea?
    alex64 is offline
    (-DR-)GrammerNatzi
    Senior Member
    Join Date: Jun 2009
    Old 05-15-2010 , 20:09   Re: [L4D2]Tank Rush
    Reply With Quote #3

    Quote:
    Originally Posted by alex64 View Post
    Thx, now how about that jockey race idea?
    Wouldn't work, the players have to cooperate.
    (-DR-)GrammerNatzi is offline
    alex64
    Junior Member
    Join Date: Sep 2007
    Old 05-15-2010 , 20:10   Re: [L4D2]Tank Rush
    Reply With Quote #4

    I have a nice group of regulars that would. Could u do it for those people?
    alex64 is offline
    (-DR-)GrammerNatzi
    Senior Member
    Join Date: Jun 2009
    Old 05-15-2010 , 20:13   Re: [L4D2]Tank Rush
    Reply With Quote #5

    Quote:
    Originally Posted by alex64 View Post
    I have a nice group of regulars that would. Could u do it for those people?
    Maybe.

    I'm not going to make it today, though.
    (-DR-)GrammerNatzi is offline
    TheSilencer
    Junior Member
    Join Date: Feb 2010
    Old 05-16-2010 , 00:28   Re: [L4D2]Tank Rush
    Reply With Quote #6

    Nice to see our video becoming reality. Well done!

    If you want to help us out with our next ideas, please contact me. We need someone who knows how to make plugins bad (http://forums.alliedmods.net/showthread.php?t=126952).

    Also, one tank health healing everyone could go wrong, couldnt it ? What if it healed the player with the least health? Or maybe each kill heals players a "x" amount.

    BTW Play this on Hard Rain. Going up and down the elevator can be tremendously exciting xD

    Last edited by TheSilencer; 05-16-2010 at 00:30.
    TheSilencer is offline
    (-DR-)GrammerNatzi
    Senior Member
    Join Date: Jun 2009
    Old 05-16-2010 , 00:36   Re: [L4D2]Tank Rush
    Reply With Quote #7

    Quote:
    Originally Posted by TheSilencer View Post
    Also, one tank health healing everyone could go wrong, couldnt it ? What if it healed the player with the least health? Or maybe each kill heals players a "x" amount.
    Actually, I was playing with 4 players, and it seemed more balanced that way. I'll probably add a convar to make it optional, along with a fix to make it less buggy.
    (-DR-)GrammerNatzi is offline
    troop5
    Member
    Join Date: Dec 2009
    Old 05-16-2010 , 01:30   Re: [L4D2]Tank Rush
    Reply With Quote #8

    Great plugin.

    Couple of suggestions though, I see you didn't have a tank_spawn event to add to the numtanks counter so it looks as though the tanks will keep spawning indefinitely.

    Also, you might wanna use player_death instead of tank_killed because I don't think suicide tanks will subtract from the numtanks counter.

    Edit:Forget the first one, I see you updated it.

    Last edited by troop5; 05-16-2010 at 01:41.
    troop5 is offline
    (-DR-)GrammerNatzi
    Senior Member
    Join Date: Jun 2009
    Old 05-16-2010 , 02:14   Re: [L4D2]Tank Rush
    Reply With Quote #9

    Quote:
    Originally Posted by troop5 View Post
    Couple of suggestions though, I see you didn't have a tank_spawn event to add to the numtanks counter so it looks as though the tanks will keep spawning indefinitely.
    The plugin controls tank spawning, so this isn't a problem.
    (-DR-)GrammerNatzi is offline
    TheSilencer
    Junior Member
    Join Date: Feb 2010
    Old 05-16-2010 , 09:30   Re: [L4D2]Tank Rush
    Reply With Quote #10

    Also do you mind changing The GF Clan into (GF) Game Fondlers? We like to think of ourselves more as a group then a clan
    TheSilencer is offline
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