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TF2: Roll the Dice RTD - v0.4


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Bigpapa
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Join Date: Jun 2008
Old 09-12-2008 , 09:31   Re: TF2: Roll the Dice (0.2)
Reply With Quote #111

L 09/11/2008 - 19:58:47: [SM] Native "GetEngineTime" reported:
L 09/11/2008 - 19:58:47: [SM] Displaying call stack trace for plugin "rtd.smx":
L 09/11/2008 - 19:58:47: [SM] [0] Line 229, /home/groups/alliedmodders/forums/files/3/8/8/2/9/31314.attach:: PlayerSpawn()
L 09/11/2008 - 19:58:47: [SM] Plugin encountered error 8: Not enough space on the stack
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 09-12-2008 , 10:49   Re: TF2: Roll the Dice (0.2)
Reply With Quote #112

I've seen that error before and I know what causes it. I'll get a fixed version later for you tonight. As far as I know, this issue with GetEngineTime() only effects SourceMod 1.0 branches.
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DrGamez
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Join Date: Jan 2005
Location: Seattle
Old 09-12-2008 , 15:42   Re: TF2: Roll the Dice (0.2)
Reply With Quote #113

Would it be possible for toxic to not just auto-kill, perhaps do a lot of damage, like 2 "ticks" would kill someone, just enough so they know what's going on. A scout with toxic makes it kind of hectic.

Also: If you die during "blind", you are still blind during spectating.
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Last edited by DrGamez; 09-12-2008 at 16:18.
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DarkTwistedSoul
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Join Date: Aug 2008
Old 09-12-2008 , 21:37   Re: TF2: Roll the Dice (0.2)
Reply With Quote #114

im having issues with this, im running an arena server, after i use rtd once, it wont use it again, in console it says its waiting for the round to restart.
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crazychicken
Senior Member
Join Date: Mar 2008
Old 09-12-2008 , 23:42   Re: TF2: Roll the Dice (0.2)
Reply With Quote #115

Quote:
Originally Posted by crazychicken View Post
this crashes my server when someone tries to connect, so noone can join at all. at sending client info server crashes

linux
this is still happening with latest version, been running last versin with no issues except crits and gravity not working for ages now
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dudedragon
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Join Date: May 2008
Old 09-13-2008 , 06:33   Re: TF2: Roll the Dice (0.2)
Reply With Quote #116

i had alot of ppl on my server love this rtd . but most players fined it annoyed that there have to wait for one guy to finish u think u can make it so 1 guy per team can use? rtd then just one in hole game ?

Last edited by dudedragon; 09-13-2008 at 06:58.
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DrGamez
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Join Date: Jan 2005
Location: Seattle
Old 09-13-2008 , 15:55   Re: TF2: Roll the Dice (0.2)
Reply With Quote #117

Quote:
Originally Posted by DarkTwistedSoul View Post
im having issues with this, im running an arena server, after i use rtd once, it wont use it again, in console it says its waiting for the round to restart.
I can send you the version I use for my Arena server. It's based off the 0.2 version. I don't know how to script at all so I did a very dirty hack to get it to work, which will lead to unique problems. I'd say it works about 95% of the time.
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crazychicken
Senior Member
Join Date: Mar 2008
Old 09-13-2008 , 20:45   Re: TF2: Roll the Dice (0.2)
Reply With Quote #118

ah ok this version is working fine with latest 1.1 snapshot

havent tried all comamnds yet
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xomp
BANNED
Join Date: Jul 2008
Old 09-13-2008 , 20:50   Re: TF2: Roll the Dice (0.2)
Reply With Quote #119

I get "sm_rtd <#userid|name>" when typing "!rtd" in game chat. How would I stop it from doing that, and actually roll the dice?
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crazychicken
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Join Date: Mar 2008
Old 09-13-2008 , 20:52   Re: TF2: Roll the Dice (0.2)
Reply With Quote #120

Quote:
Originally Posted by xomp View Post
I get "sm_rtd <#userid|name>" when typing "!rtd" in game chat. How would I stop it from doing that, and actually roll the dice?
yeah i wish the old command still worked together with the new ones
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