Raised This Month: $12 Target: $400
 3% 

VSH VSH, old thread (v1.42) - Information/etc.


Post New Thread Closed Thread   
 
Thread Tools Display Modes
snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 06-08-2011 , 15:49   Re: [TF2] VS Saxton Hale Mode
#1101

If you mean "Reduced Hale's damage versus DR by 20 HPs."

Then its not working..
__________________
Arguing with a fool only proves there are two
snelvuur is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-08-2011 , 23:58   Re: [TF2] VS Saxton Hale Mode
#1102

I think he might have accidentally switched around the lines for dead ringers, so that when he's only supposed to take 50 damage, he dies, and when he's supposed to die, he takes 50 damage (which kills him anyways).

I can paste in the block of code I replaced it with (spies can't survive two or three consecutive hits from Hale while dead ringered) if you want.

PHP Code:
            else if (TF2_GetPlayerClass(client) == TFClass_Spy && (GetEntProp(clientProp_Send"m_bFeignDeathReady") || TF2_GetPlayerConditionFlags(client) & TF_CONDFLAG_DEADRINGERED))
            {
                if (
damagetype DMG_CRITdamagetype &= ~DMG_CRIT;
                
damage 600.0;
                return 
Plugin_Changed;
            } 
Find the line related to spies in TakeDamageHook and change it. Comment out the DMG_CRIT line if you want the chance of spies dying by Saxton's crit.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 06-09-2011 at 00:08.
FlaminSarge is offline
Eggman
Senior Member
Join Date: Jan 2010
Old 06-08-2011 , 23:59   Re: [TF2] VS Saxton Hale Mode
#1103

Boss can kill DR by crit. If it isn't crit Spy will still alive;

Also I have plans for Gaben on FF2.
Eggman is offline
snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 06-09-2011 , 02:14   Re: [TF2] VS Saxton Hale Mode
#1104

@flamin: thanks
@eggman: i do have crits turned off, even when he taunts.
__________________
Arguing with a fool only proves there are two
snelvuur is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-09-2011 , 15:21   Re: [TF2] VS Saxton Hale Mode
#1105

Eggman: if you're not coding Gaben now, I'll give it a shot.

One of saxtons voice lines seems to be broken/cut short: "I am, for the rest of you, read on as I--"
Is this intentional?
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
Mev
Senior Member
Join Date: Apr 2011
Old 06-10-2011 , 00:18   Re: [TF2] VS Saxton Hale Mode
#1106

Having an issue with how to deal with the first rounds after map change.

15 people will connect in time for the first round and it will count down and those who have computers a tiny bit slower miss out on the first round?

Tried having a muck around with settings to some how delay but I just end up with arena mode hanging "waiting for players" and shit, what are the commnads I can use? any ideas?
Mev is offline
Monkeys
Veteran Member
Join Date: Jan 2010
Old 06-10-2011 , 03:39   Re: [TF2] VS Saxton Hale Mode
#1107

It can't just be a "tiny bit" slower, they have 30s. So unless they need to redownload the map every time...



And to eggman: A suggestion: Disable collision for a few seconds between HHHJr. and whoever he teleported into... It's sickening.
__________________
Get a lid on that zombie,
he's never gonna be alri-i-ight.
Oooh get a lid on that zombie,
or he's gonna feed all night.
Monkeys is offline
Mev
Senior Member
Join Date: Apr 2011
Old 06-10-2011 , 04:13   Re: [TF2] VS Saxton Hale Mode
#1108

My server doesn't wait anything close to 30 seconds before starting.

Waits like 5 tops after some people join teams.
Is there anything I can do?
Mev is offline
Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 06-10-2011 , 06:39   Re: [TF2] VS Saxton Hale Mode
#1109

Yes increase your waiting for players time. But by default it is 30 sec. So, look through ur config to make sure its not being modified

The command is either
sm_cvar mp_waitingforplayers_time
or
mp_waitingforplayers_time

I forgot which one
Unreal1 is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-10-2011 , 10:32   Re: [TF2] VS Saxton Hale Mode
#1110

VSH silently changes some cvars, so it's entirely possible. I'm not sure which ones, as I can't look at the code at the moment, but it's easy to check.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:29.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode