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[TF2] Freak Fortress 2


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MisterTickles
Member
Join Date: Sep 2011
Old 05-30-2012 , 18:19   Re: [TF2] Freak Fortress 2
#1101

Hey guys.

Everything seems to be working ok for now. However, when the demopan kills someone, the stout shako he's supposed to drop actually turns into a red ERROR.

Pretty sure I setup the fastdl correctly since it's just copy pasting files and everything else works.

Any ideas?
MisterTickles is offline
deltadude
SourceMod Donor
Join Date: Mar 2010
Old 05-30-2012 , 22:48   Re: [TF2] Freak Fortress 2
#1102

dont know why but i get so many crashes on deathrun : /

Quote:
L 05/30/2012 - 19:56:27: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:28: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:56:28: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:29: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:56:29: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:560: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:560: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:43: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:56:43: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:44: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:56:44: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:45: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:56:45: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:46: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:56:46: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:47: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:56:47: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:48: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:56:48: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:49: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:56:49: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:50: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:56:50: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:51: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:56:51: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:52: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:56:52: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:53: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:56:53: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:54: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:56:54: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:55: [freaks\deadrun.ff2] 7.000000 17 -1
L 05/30/2012 - 19:56:55: [deadrun.smx] 7.000000 17 -1
L 05/30/2012 - 19:56:56: [freaks\deadrun.ff2] 7.000000 17 -1

Last edited by deltadude; 05-30-2012 at 23:01.
deltadude is offline
RedBaka
New Member
Join Date: May 2012
Location: cp_dustbowl
Old 05-31-2012 , 01:14   Re: [TF2] Freak Fortress 2
#1103

Everyone seems to be asking questions, but sadly, I have one, too.. I tried to search it, couldn't find anything, maybe I didn't search hard enough, I have no idea. I tried to host a server with Freak Fortress 2, and it seems to work JUUUST fine.. Except one problem. Its not a huge one, but its one I'd like to fix. When a boss spawns, it seems to work just fine, but all the boss related sounds either plays near the boss like any other voice, or near the cap (For example, in I BELIEVE it was Sawmill, if you noclip below the cap before the match begins, you can hear the sound, but its not loud at all). I recall that usually, boss quotes can be heard from around the entire map, regardless of how far away from the boss or cap you are. Is there a way to fix this? Any help would be appreciated.
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 05-31-2012 , 06:01   Re: [TF2] Freak Fortress 2
#1104

Hello everyone, I'm almost finished releasing a new boss. I just need help with 1 thing.
I need to be able to force a boss to spawn on red team only, or to change the projectile of his grenade launcher to reds', because the boss will fire blue "fireballs" and not red, so it would appear different.
I will release this boss if it works. Then I will port more from VSH!
nope.avi is offline
Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 05-31-2012 , 06:05   Re: [TF2] Freak Fortress 2
#1105

Quote:
Originally Posted by BBG_Theory View Post
no the texture has nothing to do with the crashing. Just said also, it is missing the face texture. I did notice I did download all the files that was included in the package

EDITED
the crashing is due to weapon 2
comment out the mantreads (second weapon ) and it does not crash

but still also missing texture on face
Edit:
Yes, I got it! It was loading the placeholder VTF's all along. I will try to update the download if I can get access to MediaFire.

Oh, and thanks for your help.

Last edited by Darthmule; 05-31-2012 at 06:44.
Darthmule is offline
Diviara27
Senior Member
Join Date: Feb 2010
Old 05-31-2012 , 08:14   Re: [TF2] Freak Fortress 2
#1106

Quote:
Originally Posted by nope.avi View Post
Hello everyone, I'm almost finished releasing a new boss. I just need help with 1 thing.
I need to be able to force a boss to spawn on red team only, or to change the projectile of his grenade launcher to reds', because the boss will fire blue "fireballs" and not red, so it would appear different.
I will release this boss if it works. Then I will port more from VSH!
According to demopan's cfg, he has a "team" line...so...maybe try "team" "2" or "team" "1". I don't know if it will work, but it was worth a try.
__________________
Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

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deltadude
SourceMod Donor
Join Date: Mar 2010
Old 05-31-2012 , 13:18   Re: [TF2] Freak Fortress 2
#1107

ILL PAY SOMEONE $50 IF THEY CAN FIX THE CRASHING ISSUES WITH DEATHRUN
deltadude is offline
lamasniu
Senior Member
Join Date: Jul 2010
Location: United Kingdom
Old 05-31-2012 , 15:25   Re: [TF2] Freak Fortress 2
#1108

Quote:
Originally Posted by Darthmule View Post
Edit:
Yes, I got it! It was loading the placeholder VTF's all along. I will try to update the download if I can get access to MediaFire.

Oh, and thanks for your help.
Does this mean you have updated your post to contain the fixed Cave Johnson Boss?
lamasniu is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-31-2012 , 15:30   Re: [TF2] Freak Fortress 2
#1109

Quote:
Originally Posted by deltadude View Post
ILL PAY SOMEONE $50 IF THEY CAN FIX THE CRASHING ISSUES WITH DEATHRUN
Provide some crash dumps.
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danne2
AlliedModders Donor
Join Date: Jul 2011
Location: Unoriginal computer joke
Old 05-31-2012 , 18:10   Re: [TF2] Freak Fortress 2
#1110

Hey.

I'm running this on my server and I've run into a problem with the engineer.

When I'm on a normal map and before a round starts, the engineer can build buildings fine, but once the round starts, it doesn't let him build unless he had a blueprint already opened.

The engineer can pull out the build PDA, but when you press any of the keys it doesn't do anything. I've also tried the build commands in console and they don't work either.


Can anyone offer some help?

Last edited by danne2; 05-31-2012 at 18:12.
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