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SM CS:S KillStats - 1.1.1


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Author
Deception5
Member
Join Date: Aug 2007
Location: Austin, TX
Plugin ID:
133
Plugin Version:
1.1.1
Plugin Category:
Statistical
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    23 
    Plugin Description:
    Shows players statistics after each round and on death
    Old 08-24-2007 , 11:15   Re: SM CS:S KillStats V1.0.3
    Reply With Quote #1

    Makes sense, thanks again for your help Isias!
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    Tekniqal
    Senior Member
    Join Date: Aug 2006
    Old 08-26-2007 , 21:54   Re: SM CS:S KillStats V1.0.3
    Reply With Quote #2

    Code:
    L 08/26/2007 - 12:03:29: [SM] Native "GetClientHealth" reported: Client 9 is not in game
    L 08/26/2007 - 12:03:29: [SM] Displaying call stack trace for plugin "killstats.smx":
    L 08/26/2007 - 12:03:29: [SM]   [0]  Line 1184, killstats.sp::DisplayDamageTaken()
    L 08/26/2007 - 12:03:29: [SM]   [1]  Line 899, killstats.sp::DisplayPlayerRoundStats()
    L 08/26/2007 - 12:03:29: [SM]   [2]  Line 476, killstats.sp::EventPlayerDeath()
    Im getting that pretty often.
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    Deception5
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    Join Date: Aug 2007
    Location: Austin, TX
    Old 08-27-2007 , 01:45   Re: SM CS:S KillStats V1.0.3
    Reply With Quote #3

    Quote:
    Originally Posted by Tekniqal View Post
    Code:
    L 08/26/2007 - 12:03:29: [SM] Native "GetClientHealth" reported: Client 9 is not in game
    L 08/26/2007 - 12:03:29: [SM] Displaying call stack trace for plugin "killstats.smx":
    L 08/26/2007 - 12:03:29: [SM]   [0]  Line 1184, killstats.sp::DisplayDamageTaken()
    L 08/26/2007 - 12:03:29: [SM]   [1]  Line 899, killstats.sp::DisplayPlayerRoundStats()
    L 08/26/2007 - 12:03:29: [SM]   [2]  Line 476, killstats.sp::EventPlayerDeath()
    Im getting that pretty often.
    I'm actually reworking the whole chat/menu display so this should go away in the next release.

    Thanks!
    D5
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    Tekniqal
    Senior Member
    Join Date: Aug 2006
    Old 08-27-2007 , 06:10   Re: SM CS:S KillStats V1.0.3
    Reply With Quote #4

    arent these chat triggers? !killstats or /killstats
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    imported_Anth0ny
    Senior Member
    Join Date: Jan 2005
    Location: Saturn
    Old 08-28-2007 , 02:58   Re: SM CS:S KillStats V1.0.3
    Reply With Quote #5

    so strange: if plugin set MENU MODE and player get and put a lot of damages, not all information can be displayed... end of information is cut off..
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    Last edited by imported_Anth0ny; 08-28-2007 at 03:01.
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    Deception5
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    Join Date: Aug 2007
    Location: Austin, TX
    Old 08-28-2007 , 03:04   Re: SM CS:S KillStats V1.0.3
    Reply With Quote #6

    Quote:
    Originally Posted by imported_Anth0ny View Post
    so strange: if player get and put a lot of damages, not all information can be displayed... end of information cuted off..
    You are absolutely correct. I found out on the tech support forum about a week ago that there is a client side limitation of 512 characters for panels and it is the very issue I'm working on right now. In my next release when this happens I will display multiple killstats panels when this happens allowing the user to navigate between them. The code is mostly done, just needs to be tested and formatted - but it should be out by the weekend at the latest.

    Thanks!
    Deception5
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    imported_Anth0ny
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    Join Date: Jan 2005
    Location: Saturn
    Old 08-28-2007 , 04:19   Re: SM CS:S KillStats V1.0.3
    Reply With Quote #7

    Quote:
    Originally Posted by Deception5 View Post
    You are absolutely correct. I found out on the tech support forum about a week ago that there is a client side limitation of 512 characters for panels and it is the very issue I'm working on right now. In my next release when this happens I will display multiple killstats panels when this happens allowing the user to navigate between them. The code is mostly done, just needs to be tested and formatted - but it should be out by the weekend at the latest.

    Thanks!
    Deception5
    thankx to YOU =)!
    will wait.
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    Extreme_One
    Veteran Member
    Join Date: Nov 2006
    Old 08-29-2007 , 15:57   Re: SM CS:S KillStats V1.0.3
    Reply With Quote #8

    FYI you didn't update the version number from 1.0.2 -> 1.0.3 which caused me some confusion until I viewed the source.
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    Deception5
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    Join Date: Aug 2007
    Location: Austin, TX
    Old 08-29-2007 , 17:58   Re: SM CS:S KillStats V1.0.3
    Reply With Quote #9

    Quote:
    Originally Posted by Extreme_One View Post
    FYI you didn't update the version number from 1.0.2 -> 1.0.3 which caused me some confusion until I viewed the source.
    Ahh yeah - sorry about that. I will have to figure out a way to automatically update those because I am terrible about it. Good news is it's already updated in 1.1!
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    Old 09-02-2007 , 17:40   Re: SM CS:S KillStats V1.1
    Reply With Quote #10

    Major Update 1.1. Be sure to check these out:

    ~ New CVar's ~
    sm_killstats_show_body_hits - whether to show body hits. 0=None, 1=All (1 headshot, 1 chest, 2 left leg, etc), 2=Headshots only (2 headshots)
    sm_killstats_show_weapon_used - whether to show the weapon used in the kill
    sm_killstats_show_distance - whether to show the distance the kill was made from
    sm_killstats_combine_damage - whether to combine everything into 2 sections in the menus instead of 4. Rather than having Kills/Killed By/Damage Done/Damage Taken, enabling this will only show Damage Done/Damage Taken, show the kills above damage and denote the kills with *.
    sm_killstats_show_death_mark - whether you want to see * next to kills in the menus. Automatically enabled if combine_damage is enabled.
    sm_killstats_show_empty_menus - Whether to empty menu items. If disabled, it will hide items like "Killed By" with "None" if the player does not die.
    sm_killstats_max_panel_width - how wide the killstats panel will be when shown. Valid between 30 and 128. Defaults to 100.
    sm_killstats_restart_numbering - whether to restart the number on each page when there is more than 1 page. If enabled, every page will start with "1". If disabled, something like Damage Done would be "3" by default (assuming display order is not changed).
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    Last edited by Deception5; 09-02-2007 at 17:53.
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