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[TF2] Round Triggers 1.10


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MjrNuT
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Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 11-23-2009 , 11:51   Re: [TF2] Round Triggers 1.10
Reply With Quote #91

I guess I have it setup incorrectly. I'm not sure you can help with this yet, assuming I have the Custom Vote setup.

Just for edification I setup "votertd" to by a chat trigger to initiate an actual vote (i.e., rtv), it works like a charm.

In addition to that, I'm trying to have an auto vote occur at Round Start for this. So after Setup (I think that is Round Start) everyone would see the "Turn RTD on/off?" Yes No.

Going to study that comprehensive Custom Votes more.

Thanks
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Great Biggie
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Join Date: Aug 2009
Old 11-23-2009 , 18:30   Re: [TF2] Round Triggers 1.10
Reply With Quote #92

Can I have this que a mp3 file from my Quake Sounds?

For round start/end etc.
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MikeJS
Senior Member
Join Date: Nov 2008
Old 11-24-2009 , 12:57   Re: [TF2] Round Triggers 1.10
Reply With Quote #93

Quote:
Originally Posted by Great Biggie View Post
Can I have this que a mp3 file from my Quake Sounds?

For round start/end etc.
sm_play from sounds, which is a base plugin
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Great Biggie
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Join Date: Aug 2009
Old 11-24-2009 , 15:31   Re: [TF2] Round Triggers 1.10
Reply With Quote #94

Thx, so how would i write the RTrig cvar?

Like this;

sm_rtrigs_start "sm_play prepare"

If incorrect, could you give me a little more info or explain how to do it.
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MikeJS
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Join Date: Nov 2008
Old 11-24-2009 , 17:10   Re: [TF2] Round Triggers 1.10
Reply With Quote #95

sm_rtrigs_start "sm_play @all path_to_mp3"
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Thalion
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Join Date: Oct 2009
Location: Mount Dora, Florida, USA
Old 01-20-2010 , 15:27   Re: [TF2] Round Triggers 1.10
Reply With Quote #96

Hey.. I like this plugin a LOT. This is great. One problem though. I get some errors in console.. Doesn't seem to do anything though..

[SM] Native "GetConVarFlags" reported: Invalid convar handle 0 (error 4)
[SM] Displaying call stack trace for plugin "rtrigs.smx":
[SM] [0] Line 152, /home/groups/alliedmodders/forums/files/4/4/2/9/5/48095.attach::CvarsNotify()
[SM] [1] Line 54, /home/groups/alliedmodders/forums/files/4/4/2/9/5/48095.attach::Cvar_notify()
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casvdry
Member
Join Date: Mar 2008
Old 03-04-2010 , 07:04   Re: [TF2] Round Triggers 1.10
Reply With Quote #97

My first real contribution to something that I can say is my own

Here is a version of MikeJS's plugin which has the teamplay_setup_finished event hooked.

Add sm_rtrigs_set to the cfg in the same format as the others for commands to be executed once the setup finishes. I wanted to have a way to have another plugin which gives medics 100% ubercharge to only have it during setup, so I modified MikeJS useful plugin
Attached Files
File Type: sp Get Plugin or Get Source (rtrigs.sp - 357 views - 5.9 KB)
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MjrNuT
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Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 07-12-2010 , 14:14   Re: [TF2] Round Triggers 1.10
Reply With Quote #98

Hey MikeJS,

I don't seem to be getting any server crashes that I know of, but have now been getting quite a bit of activity in the error logs. Could you see this and let me know if they are a problem?

This occurs for every map played --

Quote:
[SM] Native "SetConVarString" reported: Invalid convar handle 0 (error 4)
L 07/12/2010 - 00:149: [SM] Displaying call stack trace for plugin "rtrigs.smx":
L 07/12/2010 - 00:149: [SM] [0] Line 72, /home/groups/alliedmodders/forums/files/4/4/2/9/5/48095.attach::Command_cvar()
Here is my config setting --

Quote:
sm_rtrigs_end "mp_friendlyfire 1, tf_weapon_criticals 1, sv_gravity 800, sm_printct Round End FF and Crits!"
sm_rtrigs_start "startrtd, mp_friendlyfire 0, tf_weapon_criticals 1, sm_rtrigs_cvar tf_avoidteammates 1"
sm_rtrigs_notify "sv_tags, mp_friendlyfire, tf_weapon_criticals"
sm_rtrigs_wfp "sm_rtrigs_cvar tf_avoidteammates 1, mp_friendlyfire 1, tf_weapon_criticals 1, sm_printct PreGame WFP FF and Crits ON!, sm_rtrigs_cvar startrtd"
Thanks for any look at this.
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blackhydra866
Junior Member
Join Date: Jul 2008
Old 08-08-2010 , 22:47   Re: [TF2] Round Triggers 1.10
Reply With Quote #99

Any way to remove the "server cvar mp_friendlyfire "0" changed to "1" messages that will come up in chat each time the round ends/begins?
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DrWagstaff
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Join Date: Apr 2010
Location: Livermore
Old 08-19-2010 , 03:36   Re: [TF2] Round Triggers 1.10
Reply With Quote #100

Hey, can you add a timing condition (like round begin round end etc) that lets me have friendly fire on during the brief pre-round waiting period in arena? I wasn't sure if waiting for players covered that as well.
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