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control the player's moves


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ArtAttack
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Join Date: Mar 2004
Location: Bordeaux, France
Old 04-09-2004 , 05:16   control the player's moves
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I tried to make a plugin with AMX to make a player walk right if he pushed the +moveleft key ...
Obviously it wasn't possible.
Is it still with AMXx ?
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Join Date: Jan 2004
Location: Canalization
Old 04-09-2004 , 06:08  
Reply With Quote #2

you have to check if (get_user_button(id) & IN_MOVERIGHT) in his prethink... check HLSdk files for IN_xx definitions...
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AssKicR
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Join Date: Mar 2004
Location: Norway-Europe(GTM+1)
Old 04-09-2004 , 06:11  
Reply With Quote #3

Code:
#define IN_ATTACK		(1<<0)
#define IN_JUMP			(1<<1)
#define IN_DUCK			(1<<2)
#define IN_FORWARD		(1<<3)
#define IN_BACK			(1<<4)
#define IN_USE			(1<<5)
#define IN_CANCEL		(1<<6)
#define IN_LEFT			(1<<7)
#define IN_RIGHT		(1<<8)
#define IN_MOVELEFT		(1<<9)
#define IN_MOVERIGHT		(1<<10)
#define IN_ATTACK2		(1<<11)
#define IN_RUN			(1<<12)
#define IN_RELOAD		(1<<13)
#define IN_ALT1			(1<<14)
#define IN_SCORE		(1<<15)
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QwertyAccess
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Join Date: Feb 2004
Location: Enjiru Layer
Old 04-10-2004 , 18:11  
Reply With Quote #4

Nice.. i do recall a mind control plugin that could move players. had a nasty little bug i controled 20 people at same time with it :X
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AssKicR
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Join Date: Mar 2004
Location: Norway-Europe(GTM+1)
Old 04-10-2004 , 18:16  
Reply With Quote #5

Quote:
Originally Posted by QwertyAccess
Nice.. i do recall a mind control plugin that could move players. had a nasty little bug i controled 20 people at same time with it :X
i'm guilty for making that one and yes it was buggy as hell
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Freecode
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Join Date: Jan 2004
Old 04-10-2004 , 18:24  
Reply With Quote #6

haha was a nice try though.
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QwertyAccess
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Join Date: Feb 2004
Location: Enjiru Layer
Old 04-10-2004 , 20:51  
Reply With Quote #7

Quote:
Originally Posted by AssKicR
Quote:
Originally Posted by QwertyAccess
Nice.. i do recall a mind control plugin that could move players. had a nasty little bug i controled 20 people at same time with it :X
i'm guilty for making that one and yes it was buggy as hell
fix it :-)
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IceMouse[WrG]
Senior Member
Join Date: Mar 2004
Old 04-10-2004 , 21:15  
Reply With Quote #8

Asskicr rebound all of the users keys to ones which would control the user instead... ;) I'm sure it would be simpler to do now(Maybe he would like to get the camera while hes at it)

If the angles aren't read-only(Like Vexd made them, I belive) then you could even include mouselooking
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xeroblood
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Join Date: Mar 2004
Location: Toronto, Canada
Old 04-10-2004 , 21:40  
Reply With Quote #9

OMG thats evil!!! You mean you could theoretically control another person on the server while dead?? Haha!! My turns not up!! Ima use this other guy, and get him killed too!!!

Edit: (xero quietly sneaks off to create frankenbot2k for personal, twisted experimentation..)
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AssKicR
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Join Date: Mar 2004
Location: Norway-Europe(GTM+1)
Old 04-10-2004 , 21:43  
Reply With Quote #10

AssKicR will resume his "Jedi Mind Controll" project and make a more evil, and better working version =D
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