Here is an update on the status.
I now have two other people helping me with coding.
So the coding should go much faster.
I am hoping to get a beta version out within the next couple of weeks.
The final release will come shortly after that.
Here is the list of characters that are be worked on
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Boo
Passive: Invisible
* Invisible while standing skill, and visible while moving.
Skill 1: Lick
* When you get close to your enemy you have a change to do extra damage with your knife
Skill 2: Boo!
* When attacking after being invisible you deal increased damage for x seconds.
Activated Skill: Don't Look Now
* Any enemies near you lose control and run randomly in fear.
PowerUp: No Clip
* Get No Clip for a short period of time.
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Bowser
Passive: Big Body
* Gets more armor as skill level increases.
Skill 1: Impale
* Each hit has a chance of shaking the enemy's screen.
Skill 2: Spiked Back
* Has spikes on his back so if enemy touches a player with bowser the enemy is damage.
Activated Skill: Roar
* Disorients all nearby players. Stuns any nearby enemy Peach classes.
PowerUp: Fireball
* Blow flame damaging the enemy within distance that the player is looking at.
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Donkey Kong
Passive: Thickened Skin
* As level increases, health increases.
Skill 1: Banana Nades
* Increase hegrenade damage.
Skill 2: Chest Beat
* Scares enemies, when enemy attacks Donkey Kong, he moves randomly in different directions.
Activated Skill: Chest Thump
* Increases damage done by you and nearby teammates for 5/10/15 seconds.
PowerUp: Stomp
* Stuns enemy for 5 seconds
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Falco
Passive: Falcon Reflexes
* Increases to your speed.
Skill 1: Laser Gun
* Increased gun damage.
Skill 2: Stylin' Jacket
* Increased armor.
Activated: Resupply
* Call the ship to drop you health and ammo. Chance of getting a grenade at L3
PowerUp: B for Bomb
* Call your fighter down to drop a bomb at your target location, dealing damage to anyone nearby.
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Ganon
Passive: Strength
* Increase in health
Skill 1: Wizard Punch
* Change of doing additional damgage
Skill 2: Vile Aura
* -3/5/7 damage taken from every attack, in addition, nearby allies deal 3/5/7 extra damage on every attack. Does not work on Link (And Zelda if you put it in) characters. Link characters deal an additional 6/10/14 damage to you if you have this skill.
Activated Skill: Dark Revival
* Revive yourself upon death or send yourself back to spawn, with 50 HP.
Ultimate: Triforce - Strength
* Gives you a temporary bonus of 200 health and 20 additional damage on every attack, lasts 10 seconds. Usable once per round. If you have 100 health, it will grant you 300, if you lose 250 you will remain at 50 after the duration ends.
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Kirby
Passive: Rolly
* Increased speed while crouching. speed increase with each level
Skill 1: Bouncy
* Chance to bounce back bullets
Skill 2: Fluffy
* Multi-jump
Activated Skill: Floaty
* Lets you stand on air (ie, multijump then activate to stand in mid air so you can aim without falling/jumping falloff)
PowerUp: Inhale
* Pull enemy quickly towards you, stunning them for 2 seconds
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Koopa Troopa
Passive: Hard Back
* Increased armor.
Skill 1: Mindless Wandering
* Evade attacks just a little bit more per level.
Skill 2: Single Minded
* Randomly respawn after death.
Activated Skill: Shell Shock:
* Swap your shell to a random color. Higher levels increase the duration of the shell. (10/20/30 seconds)
* Green: Health restored over time
* Red: Increased fire damage
* Blue: Damage dealt slows the attacker/target.
PowerUp: Shell Slide
* Slide around the map at a fast speed, killing enemies you touch.
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Link
Passive: Shot Bag
* Increased clip size of usp and glock
Skill 1: Mirror Shield
* Chance to reflect a % of damage (Think evasion AND damage reflection combined... Never 100% on either, but enough that an AWP headshot will kill the person that fired it)
Skill 2: Master Sword
* Sword as a knife, and increased knife damage
Activated Skill: Hookshot
* Grappling hook
PowerUp: Triforce - Courage
* Invincibility
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Luigi
Passive: Speed
* Runs Faster.
Skill 1: Fire Uppercut
* On knife attack the enemy is launched upwards and backwards.
Skill 2: /Silent Steps/Long Jump
* Level 1: , Level 2: Get Silent Steps, Level 3: Press duck+jump you will be launched forward.
Activated Skill: Backfire
* Blow a target back by reversing your vacuum
PowerUp: Vacuum
* Vacuum the enemies weapon (Make enemy drop their weapons).
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Mario
Passive: High Jump
* Higher Gravity as level increases.
Skill 1: Hammer Time
* Knife does more damage, Also has hammer model for knife.
Skill 2: Doctor Mario
* Constantly giving out pills healing yourself and everyone around you every few second.
Activated Skill: Super Jump
* Has the ability to muti-jump.
PowerUp: Star
* Like the Star from Super Mario, when the players touches an enemy he is killed.
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Pikachu
Passive: Electric Armor
* Increased armor and glow yellow.
Skill 1: Charged Shots
* Slightly increased damage and a small chance to paralyze when hitting an enemy.
Skill 2: Double Team
* When an enemy targets you there is a chance that you will become mostly invisible (30%/60%/90%) for 1/2/3 second(s), leaving a clone image where you were standing.
Activated: Lightning Speed
* Slide quickly forward, slightly damaging any enemy that was in your path. (either a charge-like speed increase or a short blink)
PowerUp: Thunderbolt
* Shock an enemy with lightning from the sky, dealing moderate to high damage and paralyzing them for a few seconds.
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Princess
Passive: Umbrella
* Lower Gravity.
Skill 1: Slap
* Slap your foe with your glove.
Skill 2: Group Hug
* Heal you and your nearby friends with the power of love.
Activated Skill: Hover
* Hover in the air
PowerUp: Cry for Help!
* When in trouble do what you do best, cry for help! Brings forth a tide of friendly creatures to rain down on your enemy.
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Samus
Passive: Armor Suit
* Increase armor with each level
Skill 1: Space Boots
* Multi-Jump
Skill 2: Scan Visor
* Displays ring around player
Activated Skill: Morph Ball
* Plants bombs while crouch, 3/4/5 bombs last for 5 seconds
PowerUp: Supermissile
* Shoot a charged missile for huge damage but you have to stand still for like variable seconds while it charges?
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Toad
Passive: Reinforcements
* Chance of reviving with all equipments from past round.
Skill 1: Theft
* Steals money when attacks an enemy.
Skill 2: Spores
* Chance of blinding the enemy for a quick period of time.
Activated Skill: Spores
* Aim at your enemy and activate and your enemy will be blinded.
PowerUp: Mushroom Cap
* Immunity for a period of time.
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Yoshi
Passive: Green Dino
* Increased armor at the expense of looking green.
Skill 1: Speed
* Increased Speed.
Skill 2: Mole
* Change of spawning in enemy spawn looking like your enemy.
Activated Skill: Sticky Tongue
* Pull enemy quickly towards you, and shallows them
PowerUp: Egg Mine
* Lays an egg that acts as a proximity mine.
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