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SourceMod Fixes for TF/DoD Update


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znollen
Junior Member
Join Date: Nov 2008
Old 08-14-2009 , 14:17   Re: SourceMod Fixes for TF/DoD Update
#51

Quote:
Originally Posted by DJ Tsunami View Post
I posted a solution for that in the DoD:S GunGame topic, as well as on page 4 in this topic.
I have done that ..and same problem..

Save that as game.dod.txt, put it in addons/sourcemod/gamedata/sdktools.games and restart your server. It should fix most if not all of the crashing with this plugin.
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Evaldas
Member
Join Date: Jul 2005
Location: Lithuania
Old 08-14-2009 , 15:38   Re: SourceMod Fixes for TF/DoD Update
#52

Slap command crash my server.

Quote:
L 08/14/2009 - 226:48: [playercommands.smx] "Console<0><Console><Console>" slapped "Naujokas<4><STEAM_0:1:********><>" (damage "0")
./srcds_run: line 352: 21937 Segmentation fault $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Fri Aug 14 226:48 EEST 2009: Server restart in 10 seconds
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Last edited by Evaldas; 08-14-2009 at 15:41.
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 08-14-2009 , 16:16   Re: SourceMod Fixes for TF/DoD Update
#53

Quote:
Originally Posted by Vincenator View Post
On a grammar Nazi note, on the main update page it should be "morale" not "moral," because this matters very much. ;)
Eh -- perhaps they were eating mushrooms
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Jonny The Pie King
Junior Member
Join Date: May 2009
Old 08-14-2009 , 16:50   Re: SourceMod Fixes for TF/DoD Update
#54

Awesome stuff! Although, well, mani's admin isn't working for me. Great that we can rtv and stuff, but yeah, bummer there's no admin powers for the time being.
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 08-14-2009 , 16:55   Re: SourceMod Fixes for TF/DoD Update
#55

Perfect time to switch to SM admin then
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Please do not PM me with questions. Post in the plugin thread.
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blissend
Member
Join Date: Mar 2008
Old 08-14-2009 , 17:05   Re: SourceMod Fixes for TF/DoD Update
#56

How do you guys put up with this? Valve gives you a stack of cards and you make a beautiful card house. Valve comes a long and kicks it down. Then we cry as we try to piece it back together... Man the dedication you guys have. Big thumbs up!
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BAILOPAN
Join Date: Jan 2004
Old 08-14-2009 , 17:52   Re: SourceMod Fixes for TF/DoD Update
#57

Quote:
Originally Posted by blissend View Post
Valve gives you a stack of cards and you make a beautiful card house. Valve comes a long and kicks it down. Then we cry as we try to piece it back together... =
I like this analogy!
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 08-14-2009 , 17:53   Re: SourceMod Fixes for TF/DoD Update
#58

I put the addons folder of the latest snapshot but It still stops the server from starting up.
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rlshky
Member
Join Date: Mar 2009
Location: San Diego
Old 08-14-2009 , 18:36   Re: SourceMod Fixes for TF/DoD Update
#59

newb question: I'm updating the extensions folders now and I see the folder set up is different now. Do I put the auto.2.ep2valve files in the auto.2.ep2 folder where those files currently are or do I change the set up of the folders on the server to match the new snapshot of SM so that the bintools.ext, game.tf2.ext, and sdktools.ext are in a folder called "auto.2.ep2valve"?

Thanks for the help and getting things up and running again.
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Dog_Pound
Member
Join Date: Jul 2008
Location: Canada
Old 08-14-2009 , 18:57   Re: SourceMod Fixes for TF/DoD Update
#60

Quote:
Originally Posted by DJ Tsunami View Post
game.dod.txt

Save that as game.dod.txt, put it in addons/sourcemod/gamedata/sdktools.games and restart your server. It should fix most of the crashing.
Very good Tsunami, fixed my gungame server...woot!!!
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