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[TF2]RMF Ability Pack


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Seven.
Junior Member
Join Date: Aug 2009
Old 08-11-2009 , 18:13   Re: [TF2]RMF Ability Pack
Reply With Quote #41

It should work if you have SourceMod and MetaMod Source installed properly (You need MetaMod Source to be able to load SourceMod to be able to load the RMF Plugin).

If you can't figure it out please go here:
http://wiki.alliedmods.net/Category:..._Documentation
And here:
http://wiki.alliedmods.net/index.php..._Documentation

Anyway, we're going WAY off-topic. If you require further assistance regarding running a server I suggest you head this way: http://forums.alliedmods.net/forumdisplay.php?f=52
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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 08-11-2009 , 18:19   Re: [TF2]RMF Ability Pack
Reply With Quote #42

This plugin is amazing, is there anyway of using each one on a player?
what are the cvars to attach it in game?

I am trying to add it into the cand/ credit mod.
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Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-11-2009 , 19:47   Re: [TF2]RMF Ability Pack
Reply With Quote #43

Thanks for the cfg file seven, i just wish there was some kind of documentation for this so you knew cvars and such. Possibly an autoconfig file in cfg/sourcemod?
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xouk
Junior Member
Join Date: Mar 2009
Old 08-11-2009 , 19:58   Re: [TF2]RMF Ability Pack
Reply With Quote #44

Seven.
good job
thx for config file, fixed drunk bomb and translate )
Quote:
Originally Posted by Sexual Harassment Panda View Post
Thanks for the cfg file seven, i just wish there was some kind of documentation for this so you knew cvars and such. Possibly an autoconfig file in cfg/sourcemod?
very good idea, all plugins have autoconfig
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Seven.
Junior Member
Join Date: Aug 2009
Old 08-11-2009 , 20:30   Re: [TF2]RMF Ability Pack
Reply With Quote #45

Quote:
Originally Posted by Sexual Harassment Panda View Post
Thanks for the cfg file seven, i just wish there was some kind of documentation for this so you knew cvars and such.
There is! It's in the archive you download on the very first page. I'll attach it here but it's not my write-up

I simply made the config so you can dump it in your cfg folder with the cvars supplied.
Attached Files
File Type: txt cvars.txt (6.0 KB, 201 views)
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Last edited by Seven.; 08-12-2009 at 00:48. Reason: Fixed quote
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Sp0rk
Junior Member
Join Date: May 2009
Location: Fort Worth, TX
Old 08-12-2009 , 09:10   Re: [TF2]RMF Ability Pack
Reply With Quote #46

I'm going to load this to night! Looks very interesting. Server info: Fortress Labs 68.232.166.239:27015
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deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 08-12-2009 , 11:56   Re: [TF2]RMF Ability Pack
Reply With Quote #47

Hi
Why don't you make you pack to be able to exec an .cfg file for all configs ? (note the best way to exec in server.cfg ....)
The cvars.txt can't be use and people who don't really know can't be use
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drunkenfox1
Member
Join Date: Aug 2009
Location: Orange
Old 08-12-2009 , 19:24   Re: [TF2]RMF Ability Pack
Reply With Quote #48

Hey, er... im still having trouble with this, anyone mind posting a vid of setup from beginning to end...? Lol im still kinda new to this
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Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-13-2009 , 02:16   Re: [TF2]RMF Ability Pack
Reply With Quote #49

Quote:
Originally Posted by Seven. View Post
There is! It's in the archive you download on the very first page. I'll attach it here but it's not my write-up

I simply made the config so you can dump it in your cfg folder with the cvars supplied.
oh wow, stupid me, i totally missed that since it was in a weird spot.
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Sp0rk
Junior Member
Join Date: May 2009
Location: Fort Worth, TX
Old 08-13-2009 , 08:44   Re: [TF2]RMF Ability Pack
Reply With Quote #50

I did some testing last night and had a couple bugs/suggestions.

1. In Arena mode I noticed that some of the game overlays at the end of the round were corrupted.

2. It's frustrating to have to wait to respawn to get your new abilities. Especially if you are late in joining the game and everyone else has them. Why can't they activate as soon as they are chosen? Also why can you get all the abilities at once rather than having to make 2 requests? It would be best to have a chat command like "rmf_on" that would activate all your classes abilities at the same time, without having to use a menu.

3. For server administration could there be just one plug in? When I wanted to remove the plugin last night I had to remove 9 separate plugins. I have a manager, but paging through the menu in game to find all of the plugins was a pain.
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