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Model Fun


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Arg!
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Join Date: Jul 2008
Location: Australia
Old 08-04-2009 , 19:31   Re: Model Fun
Reply With Quote #51

should do. listmodels in console will give you the currently loaded models.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 08-04-2009 , 21:25   Re: Model Fun
Reply With Quote #52

nice one with particles
possible to make for all a menu not only for admins and a list so i can edit it self

thank you

Last edited by scopesp; 08-04-2009 at 21:34.
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Arg!
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Join Date: Jul 2008
Location: Australia
Old 08-04-2009 , 22:04   Re: Model Fun
Reply With Quote #53

im pretty sure you have to have the admin flag to get access to the admin menus. Unless someone can correct me on that.

Might be possible with overrides however.
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seminf
Junior Member
Join Date: Aug 2009
Old 08-05-2009 , 12:03   Re: Model Fun
Reply With Quote #54

Quote:
Originally Posted by scopesp View Post
possible to make for all a menu not only for admins
I think what he meant is, whether it is possible to make the menu available not only for admins, but for clients too. So that anyone could spawn particles themselves. That would be great actually! Is it hard to implement?

By the way, thanks for great plugin, Arg!!

Here's a huge list of models that work in TF2 with this plugin. Enjoy!

Last edited by seminf; 08-05-2009 at 12:32.
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Arg!
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Join Date: Jul 2008
Location: Australia
Old 08-05-2009 , 23:30   Re: Model Fun
Reply With Quote #55

yeah, i get the idea but...

the admin menu stuff is handled by soucemod, its fairly straight forward to add stuff to that one.

To make a client one i think i would have to add similar code in twice to allow for non admins to do this.

Also, i dont think its a good idea to allow non admins to do this at all, the stuff thats being spawned here is out of the bounds of what was intended, it could cause the server to crash, or at least lag it up a whole lot.

Is there a way perhaps that you can use the custom menus plugin to achieve this? I havent played with that one.
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Jouho
Junior Member
Join Date: Nov 2008
Old 08-11-2009 , 09:56   Re: Model Fun
Reply With Quote #56

Hi, I don't want to seem completely noobish, but I'm not sure where to put all of the files for install, I've added files and did a restart of the server, yet it seems the mod did not kick in. Is there a cvar to set? What are the correct paths, thank you.
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Arg!
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Join Date: Jul 2008
Location: Australia
Old 08-11-2009 , 18:02   Re: Model Fun
Reply With Quote #57

modelfun.smx goes into the plugins directory
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Jouho
Junior Member
Join Date: Nov 2008
Old 08-12-2009 , 11:21   Re: Model Fun
Reply With Quote #58

Is there an option or something to where it doesn't show what the admin tried to spawn in the chat? I don't like it showing up in the chat and spamming the chat if I spam models, haha.

Last edited by Jouho; 08-12-2009 at 14:22.
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Arg!
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Join Date: Jul 2008
Location: Australia
Old 08-12-2009 , 18:26   Re: Model Fun
Reply With Quote #59

check out the first option in your sourcemod.cfg to configure action reporting.
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Kaeltis
Junior Member
Join Date: May 2009
Location: /dev/null
Old 08-16-2009 , 16:19   Re: Model Fun
Reply With Quote #60

On my CSS server the hats are at the players feet, is it possible to fix this?
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