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[L4D] Survivor Upgrades


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Chaotic Llama
SourceMod Donor
Join Date: Dec 2005
Location: Lee's Summit, MO
Old 08-05-2009 , 18:46   Re: [L4D] Survivor Upgrades
Reply With Quote #291

I'd say you got the job, lol. Are you still planning to add [Healing Teammate] and [Killing x Number of Infected] upgrades?
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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 08-06-2009 , 01:39   Re: [L4D] Survivor Upgrades
Reply With Quote #292

Quote:
Originally Posted by Chaotic Llama View Post
I'd say you got the job, lol. Are you still planning to add [Healing Teammate] and [Killing x Number of Infected] upgrades?
Haha
yeah the former's already in in fact.
I've to get back from work first before I can continue working on it.

Later
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turktheturd
Member
Join Date: Jul 2009
Old 08-06-2009 , 10:18   Re: [L4D] Survivor Upgrades
Reply With Quote #293

sorry to be a noob but where is the config file located? i can't find it in cfg.
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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 08-06-2009 , 11:12   Re: [L4D] Survivor Upgrades
Reply With Quote #294

Quote:
Originally Posted by turktheturd View Post
sorry to be a noob but where is the config file located? i can't find it in cfg.
It should be in /l4d/left4dead/cfg/sourcemod/

For my recode,
I've tried to implement the individual special ammo tracking but it'll take quite a bit of code to get it working. So I've decided to not implement it unless its a hot request ;)

Got the player heal upgrade working - works for self heal as well as healing others. Minimum heal amount is configurable by cvar

Should have fixed all those extra upgrades you guys were getting or disabled, unannounced, upgrades.

Lasers re-activate on next mapchange if they don't work when you join in the middle of an on-going game

Tried to make my code as efficient as possible

Added compiler directives in the .sp file so that you can instruct the compiler to not compile certain parts of the plugin you do not need to save server resources. e.g. Tank upgrades, Witch upgrades, Healing upgrades, Special Ammo tracking, PrintToServer messages, Gamemode-specific parts of the plugin, etc. (#define)

I'm still getting help from some people to fully test the plugin before I release it. Hopefully by the weekend
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Last edited by Whosat; 08-06-2009 at 11:23.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 08-06-2009 , 15:04   Re: [L4D] Survivor Upgrades
Reply With Quote #295

Quote:
Got the player heal upgrade working - works for self heal as well as healing others. Minimum heal amount is configurable by cvar
Oh man are you kidding? It was supposed to give upgrade only when you heal others (and not bots, or if bot heals u they got nothing). It was meant to motivate people to heal teammates only (not bots or self ). I hope you will understand that.

By the way what do you mean by the "Minimum heal amount" ?
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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 08-06-2009 , 17:42   Re: [L4D] Survivor Upgrades
Reply With Quote #296

Quote:
Originally Posted by lexantis View Post
Oh man are you kidding? It was supposed to give upgrade only when you heal others (and not bots, or if bot heals u they got nothing). It was meant to motivate people to heal teammates only (not bots or self ). I hope you will understand that.

By the way what do you mean by the "Minimum heal amount" ?
I know what you mean - that's why I made it configurable by a convar.

Meaning you don't get upgrades for healing a player from 95 hp to 100hp for instance if the minimum heal amount is 50 (which it is by default). You only get an upgrade if you heal a player from 10hp to 80hp or something like that. This is to discourage some players from using their medkits at the start of the map for no reason.
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olj
Veteran Member
Join Date: Jun 2009
Old 08-07-2009 , 03:14   Re: [L4D] Survivor Upgrades
Reply With Quote #297

Thanx man. I guess i can turn off upgrades after heal? Cant wait to get new version and test it (i didnt test old one though ).

PS: Can you plz also test it on local host or at LAN? I already encountered problem with votemanager2 working correctly only with dedicated.
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x16
Junior Member
Join Date: Dec 2008
Old 08-07-2009 , 04:40   Re: [L4D] Survivor Upgrades
Reply With Quote #298

This Plugin is really fantastc.
However there unfortunately is a thing, which makes nervous in such a way that I must remove the Plugin probably again. The laser-point jumps constantly back and forth with me. It does not stay stably on a place. Is that a bug?
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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 08-07-2009 , 04:43   Re: [L4D] Survivor Upgrades
Reply With Quote #299

Quote:
Originally Posted by x16 View Post
This Plugin is really fantastc.
However there unfortunately is a thing, which makes nervous in such a way that I must remove the Plugin probably again. The laser-point jumps constantly back and forth with me. It does not stay stably on a place. Is that a bug?
That's not a bug. Its to simulate a normal human's movement of his weapon (termed by Valve as 'bob'). As the laser is attached to the weapon, the laser point moves with the weapon.
Try reloading - you'll get what I mean.
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x16
Junior Member
Join Date: Dec 2008
Old 08-07-2009 , 06:00   Re: [L4D] Survivor Upgrades
Reply With Quote #300

Ok, is there a way to disable this?
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