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[L4D] VS Infected Bots (1.6) (old)


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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 07-31-2009 , 08:08   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #441

Quote:
Originally Posted by GrossKopf View Post
20 players? In L4D? Wow.. I couldn't imagine that...
20 players will be laggy as hell with l4d, even those 16p servers have latency issues, i really dont recommend that, 16 should be the top. Is there anybody who can test that and give feedbacks?

We're now testing the bots in normal coop, heavy number of players were complaining about that
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Dragonshadow
BANNED
Join Date: Jun 2008
Old 07-31-2009 , 15:06   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #442

D: ETA?
Does VS work correctly? Thats all I are about ahaha.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 07-31-2009 , 15:18   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #443

I'm still deciding whether there should be an autoconfig or not. That's the only thing impeding release.
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mi123645
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Join Date: Feb 2009
Old 07-31-2009 , 16:40   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #444

Heh heh, here's a reason to wake all of you guys up.

The release of 1.7.3 and the changelog:

Version 1.7.3
- Removed timers altogether and implemented the "old" system
- Fixed server hibernation problem
- Fixed error messages saying "Could not use ent_fire without cheats"
- Fixed Ghost spawning infront of survivors
- Set the spawn time to 25 seconds as default
- Fixed Checking bot mechanism
Attached Files
File Type: sp Get Plugin or Get Source (l4dvsinfectedbots.sp - 259 views - 44.6 KB)
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Dragonshadow
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Join Date: Jun 2008
Old 07-31-2009 , 23:19   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #445

Quote:
Originally Posted by mi123645 View Post
Heh heh, here's a reason to wake all of you guys up.

The release of 1.7.3 and the changelog:

Version 1.7.3
- Removed timers altogether and implemented the "old" system
- Fixed server hibernation problem
- Fixed error messages saying "Could not use ent_fire without cheats"
- Fixed Ghost spawning infront of survivors
- Set the spawn time to 25 seconds as default
- Fixed Checking bot mechanism
What would be wrong with an autoconfig?
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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 07-31-2009 , 23:34   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #446

Quote:
Originally Posted by Dragonshadow View Post
What would be wrong with an autoconfig?
Yeah what could be wrong? Isn't it just adding one line of code to init?

PHP Code:
AutoExecConfig(true"l4dvsinfectedbots"); 
and then modifying your ConVars to have max/min and default values?

Nonetheless, thanks for supporting the plugin. I'll give it a go later
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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 08-01-2009 , 00:58   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #447

Quote:
Originally Posted by mi123645 View Post
Like I said before, I had one previously but it caused great headaches when it came to cvars and such.

I might consider one in the next version, or you can do what Whosat did and compile the plugin.

EDIT: I've compiled the plugin that has the autoconfig, I didn't like the autoconfig because it did not update itself when new cvars were placed into the plugin. Make sure to delete your old one to ensure that you have all the cvars in the autoconfig.

You should put that command after creating your convars by CreateConVar.

I usually put it just before the ending of init.

Attached is the working autoconfig l4dvsinfectedbots
Attached Files
File Type: sp Get Plugin or Get Source (l4dvsinfectedbots.sp - 243 views - 44.8 KB)
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lordburny
Junior Member
Join Date: Jul 2009
Old 08-01-2009 , 03:31   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #448

awsome! works great on my servers so far
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mi123645
Veteran Member
Join Date: Feb 2009
Old 08-01-2009 , 04:23   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #449

Quote:
Originally Posted by Whosat View Post
You should put that command after creating your convars by CreateConVar.

I usually put it just before the ending of init.

Attached is the working autoconfig l4dvsinfectedbots
Thank you, I appreciate it
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 08-01-2009 , 07:13   Re: [L4D] VS Infected Bots (1.6)
Reply With Quote #450

Ok, I'm using Whosat's version with the config. I have a question in regards to this config:

l4d_infectedbots_max_player_zombies "4"

I use the Left4Survive plugin, which randomizes the spawn location of infected in CoOp and allows for more infected in CoOp (I have it set to allow 6). Does the above cvar override that in CoOp? I love the Left4Survive plugin because you can end up with multiples of the same infected. I've seen three boomers appear in succession of each other or two smokers at the same time. It's quite fun and I'd hate to lose that plugin for this one.

Another question - if I set this to 6, will that mean that 4 human players can be infected in VS along with two bots?
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