Hello.
I've been trying to study how is the distance used to reduce amount of damage in Counter-Strike. Currently there's no sense in what I've seen when using a function to log damages from different distances.
Here's a few examples:
(distance = damage)
Code:
awp
0 = 456
512 = 452
1024 = 448
2048 = 440
m4
0 = 124
512 = 124
1024 = 120
2048 = 112
ak47
0 = 140
512 = 140
1024 = 136
2048 = 132
(on the left is distance, right is damage)
There doesn't seem to be a multiplier that'd fit in for all these weapons. Infact when I researched some more I saw that different hitboxes have different damage drop at same distances.
Can someone help me out here? I'm trying to figure how much would damage drop in 50 meters.