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[L4D] Item Buy System


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bioderm
Junior Member
Join Date: May 2009
Old 07-19-2009 , 18:25   Re: [L4D] Item Buy and Admin Gifting System
Reply With Quote #131

thx 4 upgrade.
but cvar "point_reset" seems not to work.
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(-DR-)GrammerNatzi
Senior Member
Join Date: Jun 2009
Old 07-19-2009 , 18:51   Re: [L4D] Item Buy and Admin Gifting System
Reply With Quote #132

Quote:
Originally Posted by bioderm View Post
thx 4 upgrade.
but cvar "point_reset" seems not to work.
Are you setting it in the cfg or in-game?
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bioderm
Junior Member
Join Date: May 2009
Old 07-20-2009 , 07:55   Re: [L4D] Item Buy and Admin Gifting System
Reply With Quote #133

Quote:
Originally Posted by (-DR-)GrammerNatzi View Post
Are you setting it in the cfg or in-game?
maybe sure.

I removed old L4DPoints.cfg,
restart my server,
set new L4DPoints.cfg's cver Points_reset "1".

Is this all right?
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lordburny
Junior Member
Join Date: Jul 2009
Old 07-20-2009 , 14:06   Re: [L4D] Item Buy and Admin Gifting System
Reply With Quote #134

Great plugin, but I seems like the "reset per round" option ain't working or i'm mistaken something then i'd like to have an option to reset points on each map load

Last edited by lordburny; 07-20-2009 at 14:08.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 07-20-2009 , 14:44   Re: [L4D] Item Buy and Admin Gifting System
Reply With Quote #135

http://forums.alliedmods.net/showpos...4&postcount=78


Quote:
Originally Posted by lordburny View Post
Great plugin, but I seems like the "reset per round" option ain't working or i'm mistaken something then i'd like to have an option to reset points on each map load
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 07-20-2009 , 14:46   Re: [L4D] Item Buy and Admin Gifting System
Reply With Quote #136

Due to a permanently increasing amount of SM 1.2.0 compiler warnings (166 with prior versions of this plugin, now > 240) I refrained from using this plugin. New players join the game and have 199 points for no reason. The reset-points doesnīt work either... Whereīs the point in implementing new stuff the crowd is crying for so their hunger gets satisfied? Why donīt you eliminate the origin for the compiler warnings first?

@!buy: After I modified the code to have it meet my players demands ( I operate 2 8vs8 servers) I replaced the !usepoints command. Players always mistyped and when you are a survivor you get annoyed by sort of parking your character in the middle of the map (thus, being vulnerable for attackers) and typing in this long command more than once. Well, itīs fun for me watching them getting incap because they are still typing and being pounced in the meantime... but: !buy is much shorter, it increases the user's acceptance and improves usability for the players.

With due respect, but: I donīt think that the !buy command would be a reason for revoking the "approved" state as > 240 warnings didnīt present a danger for the approving process either ) Sorry, but I couldnīt resist to refer to this fact ) . This is not supposed to be an insult but I just donīt see any reason for getting anxious about getting disapproved. C'mon, just put !buy in there and voilá. I dont care for that approve/disapprove stuff. Is that so important ? All I want to run on my servers - and I think the rest of us wants that too - is a fully working plugin which doesnīt throw errors during compile or acts strangely when in use.

Cheers, Skorpion1976

Last edited by Skorpion1976; 07-20-2009 at 14:51.
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lordburny
Junior Member
Join Date: Jul 2009
Old 07-21-2009 , 03:25   Re: [L4D] Item Buy and Admin Gifting System
Reply With Quote #137

ty skorp ;)

-> bind <key> "say !usepoints", will help your mates

Last edited by lordburny; 07-21-2009 at 03:34.
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olj
Veteran Member
Join Date: Jun 2009
Old 07-21-2009 , 03:55   Re: [L4D] Item Buy and Admin Gifting System
Reply With Quote #138

Quote:
Originally Posted by lordburny View Post
ty skorp ;)

-> bind <key> "say !usepoints", will help your mates
Agree, people should learn how to bind keys. Its the fastest way to access menu.

Last edited by olj; 07-21-2009 at 03:58.
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savagekid
Senior Member
Join Date: Apr 2009
Location: Canada
Old 07-21-2009 , 07:09   Re: [L4D] Item Buy and Admin Gifting System
Reply With Quote #139

If you don't want to say !usepoints everytime you use your points you can use bind <key> "say /usepoints". That way you can buy silently.
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olj
Veteran Member
Join Date: Jun 2009
Old 07-21-2009 , 07:18   Re: [L4D] Item Buy and Admin Gifting System
Reply With Quote #140

I believe you should change all convars declarations from "new ***" to "new Handle:***", it will kill tag mismatch warnings and possibly solve some problems. And pointson should be declared as new bool:pointson because you use it to get bool value from convar.

Last edited by olj; 07-21-2009 at 07:23.
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