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Stripper:Source (Updated 2011-04-15)


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squirlhntr
Junior Member
Join Date: Mar 2009
Old 05-28-2009 , 13:31   Re: Stripper:Source (1.1b Released)
Reply With Quote #261

Quote:
Originally Posted by BAILOPAN View Post
I have a new version of Stripper:Source (1.2) sitting on my desktop, it works on L4D and Dark Messiah. I don't want to release it until it's tested. If someone wants to try it and promises to send feedback, please just PM me here or on IRC (irc.gamesurge.net, #sourcemod as dvander).
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BAILOPAN
Join Date: Jan 2004
Old 06-07-2009 , 02:32   Re: Stripper:Source (1.1b Released)
Reply With Quote #262

I have released Stripper:Source 1.2 @ http://www.bailopan.net/stripper/

jockersoft: I don't read this thread regularly which is why I recommended that people PM me. Unfortunately I didn't see your message until now so I didn't look into profiling or optimization for this release. I have noticed it is slow, slower than I'd like for only parsing 200KB of text (though maybe it is unavoidable). I don't know when I'll be able to look into it.
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monkie
Senior Member
Join Date: Oct 2006
Location: Shanghai, China
Old 06-07-2009 , 04:34   Re: Stripper:Source (1.1b Released)
Reply With Quote #263

Quote:
Originally Posted by BAILOPAN View Post
I have released Stripper:Source 1.2 @ http://www.bailopan.net/stripper/

jockersoft: I don't read this thread regularly which is why I recommended that people PM me. Unfortunately I didn't see your message until now so I didn't look into profiling or optimization for this release. I have noticed it is slow, slower than I'd like for only parsing 200KB of text (though maybe it is unavoidable). I don't know when I'll be able to look into it.
Congratulations. There will be another version for performance optimization, isn't it
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 06-08-2009 , 11:51   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #264

BEST L4D PLUGIN THERE EVER WAS!!!!!

You can use

Code:
filter:
{
"classname" "func_playerinfected_clip"
}
in globalconfig.cfg to delete all the pesky invisible hunter walls! WOOT!!!

Blood Harvest, Death Toll and Dead Air massively gain fun in doing so

Last edited by AtomicStryker; 06-30-2009 at 15:56.
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ColdnessCalms
Junior Member
Join Date: Jun 2009
Location: Seattle
Old 06-08-2009 , 22:42   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #265

Quote:
Originally Posted by AtomicStryker View Post
BEST L4D PLUGIN THERE EVER WAS!!!!!

You can use

Code:
filter:
{
"classname" "func_playerinfected_clip"
}


filter:
{
"classname" "func_illusionary"
}
to delete all the pesky invisible hunter walls! WOOT!!!
Which walls are those? The invisible ones with the red circle and cross through it? Why delete those :S
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 06-09-2009 , 04:06   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #266

The ones causing so much grief specifically in Death Toll and Dead Air maps, those who block off so many roofs for no good reason.

You're right, the second filter removes those with the 'stop' logo - i just wanted to be thorough. You can use just the first if you want, i havent tried it.
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ColdnessCalms
Junior Member
Join Date: Jun 2009
Location: Seattle
Old 06-09-2009 , 23:16   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #267

Quote:
Originally Posted by AtomicStryker View Post
The ones causing so much grief specifically in Death Toll and Dead Air maps, those who block off so many roofs for no good reason.

You're right, the second filter removes those with the 'stop' logo - i just wanted to be thorough. You can use just the first if you want, i havent tried it.
Ah, I see
Thanks for the help btw, on this and l4dtoolz
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triggerman
Senior Member
Join Date: Jun 2009
Old 06-10-2009 , 12:30   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #268

HI, iv been trying to block off the area under the pipe in DA3 with a dead cow.

Code:
add:
{
"origin" "-6690 -1090 0"
"model" "models/props_debris/dead_cow.mdl"
"classname" "prop_dynamic"
}
i tried putting that into l4d vs airport3 garage.cfg in addons/stripper/maps/
but that didnt do anything. can anyone please show me the proper way to add props in.

i have metamod 1.7 and stripper 1.2 installed.
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Hardcor3
Member
Join Date: Mar 2009
Old 06-10-2009 , 13:10   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #269

Quote:
Originally Posted by triggerman View Post
HI, iv been trying to block off the area under the pipe in DA3 with a dead cow.

Code:
add:
{
"origin" "-6690 -1090 0"
"model" "models/props_debris/dead_cow.mdl"
"classname" "prop_dynamic"
}
i tried putting that into l4d vs airport3 garage.cfg in addons/stripper/maps/
but that didnt do anything. can anyone please show me the proper way to add props in.

i have metamod 1.7 and stripper 1.2 installed.
you used spaces in the file name and not underscores?

needs to be l4d_vs_airport03_garage.cfg if u used spaces instead of _
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triggerman
Senior Member
Join Date: Jun 2009
Old 06-10-2009 , 13:33   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #270

Quote:
Originally Posted by Hardcor3 View Post
you used spaces in the file name and not underscores?

needs to be l4d_vs_airport03_garage.cfg if u used spaces instead of _
i do have underscores in the filename i just used spaces in the post because coping and pasting the file name makes a link which shows the login info for my server.

then again why i didnt use underscores in the post i dont know

the file is called: l4d_vs_airport3_garage.cfg

thanks for the input though
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