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Knife Mod - Special Abilities (Updated)


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DarkGod
SourceMod DarkCrab
Join Date: Jul 2007
Location: Sweden
Old 04-25-2009 , 11:43   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #101

They are CVars and not commands.

Simply place them in amxx.cfg or server.cfg
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3478549
New Member
Join Date: Apr 2009
Old 04-25-2009 , 13:01   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #102

Can you say for me, how i put the configs, because i copy the spunko commands, and dont have change, =(, can you help me, only the change i need is put more speed to pocket 700 (i think), can you post full tutorial to edit the configs xD.
Im New in this things.

THy
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DarkGod
SourceMod DarkCrab
Join Date: Jul 2007
Location: Sweden
Old 04-25-2009 , 14:49   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #103

Open up amxx.cfg which is located in the configs folder.

Scroll down to the bottom (not really needed but still...) and add this line:
km_highspeed 700
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3478549
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Join Date: Apr 2009
Old 04-26-2009 , 09:02   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #104

Uhuu, it's works, but i need other help. I have gungame server, and when i kill with machete, the enemy lost 1 lvl, but, i dont win 1 lvl =/, however, with the others knife it works, the enemy lost and i win, can u help me ?
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DarkGod
SourceMod DarkCrab
Join Date: Jul 2007
Location: Sweden
Old 04-26-2009 , 09:48   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #105

It's because you kill with the extra damage.
I'm sorry but I don't know how to fix that.
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TheRattiK
Junior Member
Join Date: Mar 2009
Old 05-01-2009 , 13:21   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #106

Can you make an update with more knife models please ? Around 15 < ?

I tried but really could not find the cause of the compiling errors
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DarkGod
SourceMod DarkCrab
Join Date: Jul 2007
Location: Sweden
Old 05-01-2009 , 13:30   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #107

If you only want to use models and not powers then you could try the one by AntiBots.
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Prizr@k_{RUS}
Junior Member
Join Date: Feb 2009
Location: Russia {Moscow}
Old 05-21-2009 , 01:13   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #108

Hi!you can say me, how I can turn on and off this mod? [cvars enable or disable]

p.s. Sorry for my English.
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Jack86
Veteran Member
Join Date: Dec 2008
Location: Belgrade, Serbia
Old 05-21-2009 , 02:16   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #109

put ; in front of plugin name in plugins.ini
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FR0NTLINE
AlliedModders Donor
Join Date: Apr 2006
Location: Riverside Cali
Old 05-25-2009 , 17:42   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #110

Quote:
Originally Posted by dissonantallure View Post
Hello I am running a gungame/knifemod server and I love this plugin . One small bug i noticed is after you knife kill someone your knife changes back to original and all abilities are lost. You can fix this by quickly changing your weapon with Q but alot of people get confused and type /knife every time. This leads to frustration and people leave my server. Is there a fix for this very small bug? Thanks alot!

Yeah I wished this was fixed also. It's irritating.
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