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CSS - GunGame:SM


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ZiramMaddness
Member
Join Date: Jun 2007
Location: Chicago, IL
Old 05-09-2009 , 02:15   Re: CSS - GunGame:SM
Reply With Quote #171

nope nothing new so far
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roOl69
New Member
Join Date: May 2009
Old 05-12-2009 , 07:06   Re: CSS - GunGame:SM
Reply With Quote #172

hello guys,

I have some probleme with the turbo mod.
I have to gungame config files in my /cstrike/cfg/gungame

gungame.config.txt & gungame.equip.txt

changes made in gungame.equip.txt are OK.

but changes made in gungame.config.txt just do not work:

Quote:
"GunGame.Config"
{
"Config"
{
/* Enables/Disables GunGame Mod */
"Enabled" "1"

/* Display a join message, popup giving players instructions on how to play */
/* When menus are implement it will be a pop otherwise they will have to look in console */
"JoinMessage" "1"

/* Give player -1 level if they kill themself by WorldSpawn Suicide */
"WorldspawnSuicide" "1"

/* Enables or disables -1 level if they use the "kill" command */
"CommitSuicide" "1"

/* Enables or disables built in Afk management system */
"AfkManagement" "1"

/* Kick player on x number of afk deaths. */
"AfkDeaths" "5"

/**
* What action to deal with the player when the maximum is reach?
* 1 = Kick, 2 = Move to spectate.
*/
"AfkAction" "1"

/* Give x number of level by completing the bomb planting/defusing objectives.
* Amount giving base on the value setting.
*/
"ObjectiveBonus" "0"

/* Enables objective bonus on last level */
"ObjectiveBonusWin" "0"

/**
* Gives joining players the avg level of all other players when they join late.
* If you're in the top10, you do not get this handicap even if it is turned on.
*/
"HandicapMode" "1"

/**
* Allow players in the top10 to receive a handicap with the rest of the players.
* Handicap must also be turned on above for this to work.
*/
"Top10Handicap" "0"

/* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
"BotsCanWinGame" "0"

/* How many levels they can gain in 1 round */
"MaxLevelPerRound" "3"

/* Turbo Mode */
"TurboMode" "1"

/* Triple Level Bonus - Current not implmented*/
"TripleLevelBonus" "1"

/* Turn Knife Pro allow stealing a player level by killing them with a knife */
"KnifePro" "1"

/* Enables Knife Pro when a player is on hegrenade level */
"KnifeProHE" "0"

/* Knife Elite force them to only have a knife after they level up.
They will get a normal weapon again next round */
"KnifeElite" "0"

/**
* How many kills they need to with the weapon to get the next level
* Kills will count across all rounds so that you don't have to get them in one round.
*/
"MinKillsPerLevel" "2"

/* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on. */
"KnifeProMinLevel" "5"

/* Enables Warmup Round*/
"WarmupEnabled" "1"

/* Decides when warmup round starts. 1 = When each team has a player. 2 = At the start of map load finish. */
"WarmupStartup" "2"

/* Warmup time length */
"WarmupTimeLength" "30"

/* Knife only during warmup otherwise allow them to use the default weapon*/
"WarmupKnifeOnly" "1"

/* Allow players to keep their levels after warmup otherwise it will reset to level 1 after warmup. */
"ResetLevelAfterWarmup" "0"

/* This gives the player a glock with 50 bullets */
"NadeGlock" "0"

/* Gives a smoke grenade*/
"NadeSmoke" "0"

/* Gives a Flash grenade */
"NadeFlash" "0"

/* Gives an extra hegrenade to the player if they get a kill */
"ExtraNade" "0"

/* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
"RemoveObjectives" "3"

/* Enabled friendly fire automatically when a player reaches hegrenade level */
"AutoFriendlyFire" "1"

/**
* Prune player from player win database after numbers of days if they
* havn't been in the server in awhile. This occur during map change.
* It it recommended that you set a value to this setting. Over time as
* the player win database get filled up. It can cause long map changes.
* 0 = off otherwise the value is the number of days.
*/
"Prune" "30"
}

"Sounds"
{
"IntroSound" "gungame/gungame2.wav"
"KnifeLevel" "gungame/knife_level.wav"
"NadeLevel" "gungame/nade_level.wav"
"LevelSteal" "gungame/smb3_1-up.wav"
"LevelUp" "gungame/smb3_powerup.wav"
"LevelDown" "gungame/smb3_powerdown.wav"
"Triple" "gungame/smb_star.mp3"
"Autoff" "gungame/smb_warning2.mp3"
"MultiKill" "common/stuck1.wav"
"Winner" "music/HL2_song15.mp3"
}
}
GG is running, no problem.
But people don't get their new gun after levelling, until they die.
Only one frag is required to pass a level
Objective are not removed.
roOl69 is offline
KeyEffDee
New Member
Join Date: May 2009
Old 05-12-2009 , 15:09   Re: CSS - GunGame:SM
Reply With Quote #173

Hi guys. I have the same problem as
roOl69. I also have the problem as DM is not working. Has read previous posts about it and I can't get it to work.
I have "JoinMessage" "0" but you still get the messages.

We can't use this live until DM is working.
These are the scripts I use now:
21:088 [SM] Listing 17 plugins:
01 "Admin File Reader" (1.2.0) by AlliedModders LLC
02 "Admin Help" (1.2.0) by AlliedModders LLC
03 "Admin Menu" (1.2.0) by AlliedModders LLC
04 "C4 Countdown Timer" (1.0.0.0) by sslice
05 "GunGame:SM" (1.0.0.1) by teame06-hat/Liam
06 "GunGame:SM Afk Management" (1.0.0.1) by teame06-hat/Liam
07 "GunGame:SM Config Reader" (1.0.0.1) by teame06-hat/Liam
08 "GunGame:SM Winner Logger" (1.0.0.1) by teame06-hat/Liam
09 "GunGame:SM Map Vote Starter" (1.0.0.1) by teame06-hat/Liam
10 "GunGame:SM Stats" (1.0.0.1) by teame06-hat/Liam
11 "GunGame:SM TK Management" (1.0.0.1) by teame06-hat/Liam
12 "HLstatsX CE Ingame Plugin" (1.5.3) by psychonic
13 "Grenade Spam Prevention" (1.0.0) by FlyingMongoose
14 "SourceBans" (1.4.1) by InterWave Studios Development Team
15 "Tag Protection" (1.21) by InstantDeath
16 "Team Balance" (2.2.2) by dalto
17 "HLX CE Weapon Logging" (1.5.3) by psychonic

Please give me a helping hand so I can get this working.
KeyEffDee is offline
PStar
Veteran Member
Join Date: Mar 2008
Old 05-12-2009 , 15:18   Re: CSS - GunGame:SM
Reply With Quote #174

USE ES GG5.

This one is broken too like team06-s.
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Sgt-Mess
Senior Member
Join Date: Dec 2007
Location: Sway Side,WA
Old 05-13-2009 , 02:16   Re: CSS - GunGame:SM
Reply With Quote #175

Quote:
Originally Posted by PStar View Post
USE ES GG5.

This one is broken too like team06-s.
Seriously? I haven't used this In a long while. It seems he stopped work on it once he became a dev.

I'm glad to see someone saying there gonna do something then not do it, I mean you could at least respond back to peoples post Liam.
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KeyEffDee
New Member
Join Date: May 2009
Old 05-13-2009 , 16:26   Re: CSS - GunGame:SM
Reply With Quote #176

Quote:
Originally Posted by PStar View Post
USE ES GG5.

This one is broken too like team06-s.
NO WAY man! NO WAY!
never ES...
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 05-17-2009 , 13:52   Update
Reply With Quote #177

Plugin updated.
Unofficial release and diff to official release are attached.

Changelog
---------
Unofficial_2:
* Fixed gg_import
* Redesigned join message panel

Unofficial:
+ Added option to disable calculate winner on intermission
+ Added option to level up attacker even if victim on first level
+ Added option to level down victim even if attacker is on grenade level
* Fixed player stats saving on map end
+ Start map voting on level provided in config
+ Added random winner sound
* Fixed bug win BotCanWin
* Fixed JoinMessage config variable
* Commented hookusermessage due to bug (server crash on plugin unload)
So calculate winner on intermission is disabled.

TODO
----
1) Enable hookusermessage after fix for https://bugs.alliedmods.net/show_bug.cgi?id=3817
2) Add sqlite and mysql support for top players stats
3) Add grenade warmup
4) Fix gg_rebuild to recreate top10panel
5) Fix recreation of top10panel after first win when no top10.txt file found (KvGotoFirstSubKey(KvRank) returns false on empty file in LoadRank)
Attached Files
File Type: txt diff_2.txt (9.7 KB, 263 views)
File Type: zip sm_gungame_unofficial_2.zip (342.8 KB, 164 views)

Last edited by altex; 05-18-2009 at 00:19. Reason: updated to version unofficial_2
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 05-18-2009 , 16:55   Re: CSS - GunGame:SM
Reply With Quote #178

Changelog
---------
Unofficial_3 1.0.0.1.1:
* Version changed :)
* Write leaders to chat, not in hint box
* Disable second line on spawn to chat if custom kill per level = 1 (annoying line)
- Disable "congratulation" line (there is a sound)
+ Added line "is leading on level X" after leader gained next level
* Fixed possible bug for random winner sound
* Redesigned all menus where it is possible to change "0. Exit" to "1. Exit".
It's pretty much ergonomic button.
* Fixed gg_rebuild to recreate top10panel. Now you do not need to wait for map end
to see recreated top10 panel.
* Fixed HasRank value after SaveRank. Now you do not need to restart plugin
if there was no winners yet.
* Redesigned "!level" panel.

Unofficial_2:
* Fixed gg_import
* Redesigned join message panel

Unofficial:
+ Added option to disable calculate winner on intermission
+ Added option to level up attacker even if victim on first level
+ Added option to level down victim even if attacker is on grenade level
* Fixed player stats saving on map end
+ Start map voting on level provided in config
+ Added random winner sound
* Fixed bug win BotCanWin
* Fixed JoinMessage config variable
* Commented hookusermessage due to bug (server crash on plugin unload)
So calculate winner on intermission is disabled.

TODO
----
* Enable hookusermessage after fix for https://bugs.alliedmods.net/show_bug.cgi?id=3817
+ Add sqlite and mysql support for top players stats
+ Add grenade warmup
* What is wrong with randon number generator? GetRandomInt(0,12) give one
the same value on server start even i use SetRandomSeed().
* And once again something wrong with top10.txt, not correctly calculated after player win.
Last winner saved to place 10 even it has less wins than 10-th player from top10. (!!!)
* Colorize nick names in chat by red/blue color.
* Colorize nick name on top left corner on gg win.
* Fix bug with no message about tied with the leader when leader on level 2 (first level gained)
Fix FindLeader to return CLIENT (now it returns LEVEL not CLIENT). (!!!)
* Fix bug with no message about leaders if stealing level
* Is CurrentLeader calculating on stealing level?
* What if multiple leaders found on intermission?
* Money are not removed on player kill, only on player spawn.
Attached Files
File Type: zip sm_gungame_unofficial_3(1.0.0.1.1).zip (343.6 KB, 138 views)
File Type: zip diff_3.zip (5.4 KB, 167 views)

Last edited by altex; 05-19-2009 at 16:45.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 05-19-2009 , 03:46   Re: CSS - GunGame:SM
Reply With Quote #179

Looking in todo list makes me sad

Last edited by altex; 05-19-2009 at 03:55.
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PStar
Veteran Member
Join Date: Mar 2008
Old 05-19-2009 , 04:15   Re: CSS - GunGame:SM
Reply With Quote #180

I think you could implement for Grenade level a cvar wich would give grenades after the playes has thrown it.

For example

gg_givegrenades 3 (would give 3 more grenades
gg_givegrenades 0 (would give unlimited grenades
gg_givegrenades -1 (would disable this option
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