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Q3A Lead Announce


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Plugin Info:     Modification:   ALL        Category:   Statistical        Approver:   devicenull (200)
MistaGee
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Join Date: Aug 2004
Location: Germany (Fulda)
Old 01-14-2005 , 10:54   Q3A Lead Announce
Reply With Quote #1

I've coded a plugin to insert a leader announcement into the mod it is run on. I've only tested it on CS1.6, but I don't see any reason why it shouldn't work on other mods, too.

You will find the following sound files in the zip:
misc/takenlead.wav
misc/tiedlead.wav
misc/lostlead.wav
misc/theone.wav

The first three are extracted from Quake3 Arena and they will be played the way Q3A does, and the plugin will show a HUD message who's leader at the moment.

There are the following commands and CVars:
amx_lead_minkills
this is the minimum amount of kills needed before the plugin does anything. prevents players from becoming spammed at round start.
Default value is 3.

say /lead
This shows a HUD message to the player who said it, who's leading in the moment and how many kills he has.

amx_lead_countbomb
If someone planted / defused the bomb, their three kills will be automatically counted if this cvar is set to 1. if you use my script to prevent the bomb score being counted, disable this cvar to not mess things up.

amx_lead_leadername, amx_lead_leaderkills, amx_lead_leaderuid
these save the latest leader status for other scripts to use. changing them will not make any difference to the script at all.

People who have dled the older Version (with only three sounds in the package) should update to this one, I'm not planning further updates (atm...)

NEWEST VERSION: 3.1

After quite a long discussion with mrshiftyswitchblade, I decided to add credits to readme.txt, the version as such hasn't changed since my last upload this morning...

plz have a look at my updates below!
Attached Files
File Type: zip q3a_lead.zip (296.8 KB, 6923 views)
File Type: zip q3a_lead.zip (13.0 KB, 3382 views)
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Mrshiftyswitchblade
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Join Date: Jun 2004
Location: Buffalo, NY
Old 01-14-2005 , 23:10  
Reply With Quote #2

http://forums.alliedmods.net/showthread.php?t=8831

Credits.... Riped my idea....
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MistaGee
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Join Date: Aug 2004
Location: Germany (Fulda)
Old 01-25-2005 , 07:05  
Reply With Quote #3

cool... so we had the same idea

why not use my plugin then?

I'm actually improving it at the moment, I've added a couple of cvars that save the actual leader's name, uid & frags for other scripts to use, and I've added another sound to be played when the leader sez /lead. Multilanguage support will soon follow.

I will upload the new script as soon as I've done the language stuff.
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-=STN=- MaGe
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Join Date: Apr 2004
Location: Asault World
Old 01-25-2005 , 18:38  
Reply With Quote #4

post the sma
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The-56k-LaggA
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Join Date: Apr 2004
Location: Germany, Hanover
Old 01-25-2005 , 18:40  
Reply With Quote #5

sma?

edit: lol, we had posted at the same time
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MistaGee
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Join Date: Aug 2004
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Old 01-26-2005 , 16:10  
Reply With Quote #6

I've updated the above post, also with the sma in the zip
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-}NK{[email protected]
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Join Date: Dec 2004
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Old 01-26-2005 , 16:31  
Reply With Quote #7

really i must be blind lol never mind just showed up
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MistaGee
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Join Date: Aug 2004
Location: Germany (Fulda)
Old 03-08-2005 , 13:04  
Reply With Quote #8

--- UPDATE ---

I've implemented a function that takes bomb planting into account immediately and doesn't wait for the next kill ^^

You'll need all the sounds and stuff from the zip file in the above post, just replace the sma with this one. The rest hasn't changed.

By the way: Since CS is the only game where there is a bomb, CS is the only mod this version will run on (how come :p ). Since there hasn't anything been changed since V2.5 except this bomb thingy, just use the 2.5 sma on other mods!
Attached Files
File Type: sma Get Plugin or Get Source (q3a_lead.sma - 1796 views - 14.3 KB)
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sub
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Join Date: Nov 2004
Location: Morristown, New Jersey
Old 03-08-2005 , 14:12  
Reply With Quote #9

omg you rox!
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MistaGee
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Old 03-09-2005 , 05:25  
Reply With Quote #10

thx d00d
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