Quote:
Originally Posted by meng
you are correct sir. i had blind/drug turned off. i guess what im really asking for is the timebomb. i know its just a glorified slay. but i really like the sourcemod (funcommands) version of the timebomb. and yes it does work. at least in cs it does. it doesnt kill others around you but thats how i prefer it. alot of people like the firebomb too but i think that one may be a little glitchy. and a note on spawn protection... normally there would be a cvar "spawnprotecttime" or something to that effect. so one can adjust the time in seconds of its effect.
once again thx for this plug. great to know your around and interested in it as well.
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Well I had a few thoughts on how this could be implemented but not sure how to go about it yet.
I originally thought a "round start" protection time would be the way to go but that is not really accurate for a "Spawn" protection because for example a server could be running deathmatch.
So I can check a period after the player spawns, however I'm sure we don't want to have in deathmatch cases (maybe) people accidentally shooting a freshly spawned team-mate within the protection time and being slayed. Not sure.
So maybe I could try "mirror" the damage (as long as it's not over 100hp or has not already killed them) or trying to stop the damage by just giving the Hp back. However these may not be stable on all mods because they rely on offsets.
So yeah probably need some ideas on how this feature should be implemented.
I guess with some difficulty I could also have a few options for the spawn and round start protections. (slay, mirror, reverse) etc.