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[L4D(2)] Ready Up! 0.17.3


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Mustang
Junior Member
Join Date: Feb 2009
Old 03-16-2009 , 13:17   Re: [L4D] Ready Up!
Reply With Quote #61

@ Downtown1
Maybe you can help
Added this to one of our servers earlier today and got 8 people together to test it out
But we had some major problems
Primarily that the scores got completely borked so there was no notion of a winner
And also the teams kept getting randomly shuffled after every intermediate map restart
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 03-16-2009 , 17:20   Re: [L4D] Ready Up!
Reply With Quote #62

Quote:
Originally Posted by Mustang View Post
@ Downtown1
Maybe you can help
Added this to one of our servers earlier today and got 8 people together to test it out
But we had some major problems
Primarily that the scores got completely borked so there was no notion of a winner
And also the teams kept getting randomly shuffled after every intermediate map restart
Can you tell me exactly what the problem was, how to reproduce it, and I can take a look at it? This plugin currently does not modify the score in any way, nor does it shuffle teams automatically.
Downtown1 is offline
kearnsy
New Member
Join Date: Mar 2009
Old 03-17-2009 , 20:35   Re: [L4D] Ready Up!
Reply With Quote #63

Have a problem since updating my server to version 0.15.

Server crashes shortly after loading cal.cfg

Same files as before, just updated this mod and I get this error upon loading cal.cfg.

Code:
] rcon exec cal.cfg
autokick is disabled for kearnsy
[SM] ADMIN: Changed cvar "versus_tank_chance_intro" to "1".[SM] ADMIN: Changed cvar "versus_tank_chance_finale" to "1".

[SM] ADMIN: Changed cvar "versus_tank_chance" to "1".
[SM] ADMIN: Changed cvar "versus_witch_chance_intro" to "0".
[SM] ADMIN: Changed cvar "versus_witch_chance" to "1".[SM] ADMIN: Changed cvar "versus_witch_chance_finale" to "0".

[SM] ADMIN: Changed cvar "versus_boss_flow_max_intro" to "0.9".
[SM] ADMIN: Changed cvar "versus_boss_flow_max" to "0.85".
[SM] ADMIN: Changed cvar "vs_max_team_switches" to "9999".
Server cvar 'sv_password' changed to ***PROTECTED***
Console: "The password has been changed to 'matchweek1'"
Console: "CAL map config executed, last updated 2/9/2009 [unreleased]"
[SM] Ready plugin has been enabled, restarting map in 5 seconds
Server cvar 'l4d_ready_enabled' changed to 1
Server cvar 'l4d_ready_server_cfg' changed to cal_map.cfgConVarRef l4d_ready_enabled doesn't point to an existing ConVar

SetConVar: No such cvar ( l4d_ready_enabled set to 1), skipping
ConVarRef l4d_ready_server_cfg doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_ready_server_cfg set to cal_map.cfg), skipping
Console: "CAL Config has been loaded, last updated 2/9/2009 [unreleased]"

L4D - Versus - Normal
Map: l4d_vs_hospital01_apartment
Players: 1 (0 bots) / 14 humans
Build: 3777
Server Number: 3

Compact released 1507328 bytes to the backing store
ConVarRef l4d_ready_server_cfg doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_ready_server_cfg set to cal_map.cfg), skipping
ConVarRef l4d_ready_enabled doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_ready_enabled set to 1), skipping
Got pure server whitelist: sv_pure = 2.
kearnsy is offline
jfc12468
Junior Member
Join Date: Dec 2008
Old 03-18-2009 , 03:59   Re: [L4D] Ready Up!
Reply With Quote #64

This is a really nice plugin, I want to use it on my pub.

I know it is meant for league, but it nice to make so people can't just start the round while slow connectors are still connecting.

I am sad to say I had to disable only because If you are infected you don't get the message telling you what to type or how many people are ready and being a pub not everyone knows what to do.

Am I missing something or doing something wrong, cause I would love to enable this plugin again.

Also I found a conflict if used it with vote restrictions(not sure what the name of this plugin is) but it restricts how many times a player can do call votes.
jfc12468 is offline
Mustang
Junior Member
Join Date: Feb 2009
Old 03-18-2009 , 05:17   Re: [L4D] Ready Up!
Reply With Quote #65

Quote:
Originally Posted by Downtown1 View Post
Can you tell me exactly what the problem was, how to reproduce it, and I can take a look at it? This plugin currently does not modify the score in any way, nor does it shuffle teams automatically.
I added you on MSN so maybe we can talk there
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 03-18-2009 , 19:12   Re: [L4D] Ready Up!
Reply With Quote #66

Quote:
Originally Posted by kearnsy View Post
Have a problem since updating my server to version 0.15.

Server crashes shortly after loading cal.cfg

Same files as before, just updated this mod and I get this error upon loading cal.cfg.

Code:
] rcon exec cal.cfg
autokick is disabled for kearnsy
[SM] ADMIN: Changed cvar "versus_tank_chance_intro" to "1".[SM] ADMIN: Changed cvar "versus_tank_chance_finale" to "1".

[SM] ADMIN: Changed cvar "versus_tank_chance" to "1".
[SM] ADMIN: Changed cvar "versus_witch_chance_intro" to "0".
[SM] ADMIN: Changed cvar "versus_witch_chance" to "1".[SM] ADMIN: Changed cvar "versus_witch_chance_finale" to "0".

[SM] ADMIN: Changed cvar "versus_boss_flow_max_intro" to "0.9".
[SM] ADMIN: Changed cvar "versus_boss_flow_max" to "0.85".
[SM] ADMIN: Changed cvar "vs_max_team_switches" to "9999".
Server cvar 'sv_password' changed to ***PROTECTED***
Console: "The password has been changed to 'matchweek1'"
Console: "CAL map config executed, last updated 2/9/2009 [unreleased]"
[SM] Ready plugin has been enabled, restarting map in 5 seconds
Server cvar 'l4d_ready_enabled' changed to 1
Server cvar 'l4d_ready_server_cfg' changed to cal_map.cfgConVarRef l4d_ready_enabled doesn't point to an existing ConVar

SetConVar: No such cvar ( l4d_ready_enabled set to 1), skipping
ConVarRef l4d_ready_server_cfg doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_ready_server_cfg set to cal_map.cfg), skipping
Console: "CAL Config has been loaded, last updated 2/9/2009 [unreleased]"

L4D - Versus - Normal
Map: l4d_vs_hospital01_apartment
Players: 1 (0 bots) / 14 humans
Build: 3777
Server Number: 3

Compact released 1507328 bytes to the backing store
ConVarRef l4d_ready_server_cfg doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_ready_server_cfg set to cal_map.cfg), skipping
ConVarRef l4d_ready_enabled doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_ready_enabled set to 1), skipping
Got pure server whitelist: sv_pure = 2.
(Resolved over IRC)

I recommend everyone uses TWL configs if CAL configs is giving them problems, CAL no longer updates it and it's incompatible with my latest versions without doing extra unnecessary work.

Also TWL configs are virtually identical to CAL in terms of gameplay (100% tanks, witches, etc).
Downtown1 is offline
vektros
New Member
Join Date: Mar 2009
Old 03-25-2009 , 08:12   Re: [L4D] Ready Up!
Reply With Quote #67

Quote:
Originally Posted by Mustang View Post
@ Downtown1
Primarily that the scores got completely borked so there was no notion of a winner
I think for now you have to take ss of the score for each round
Quote:
And also the teams kept getting randomly shuffled after every intermediate map restart
I get this problem also ppl get swiched after each mapchange and when i turn the plugin off it stops happening

another problem i have is that i cant use the sm admin menu while the plugin is on
vektros is offline
AcidTester
Senior Member
Join Date: Jan 2009
Old 03-25-2009 , 10:04   Re: [L4D] Ready Up!
Reply With Quote #68

I tested it more but it still reset director_force_tank to 0
Plugin in list but i specially not start l4d_ready_enabled 0
............
i edited it myself, now director_force_tank not reset its value to 0.
............
new bug found with health bonus. Caused with SetEntityHealth
Sometimes after heal your life set to 65267HP or when tank spawn it has the same 65267HP. Sometimes smoker or hunter in vs mode.
We just played coop and 3 guys get this bonus ))))))))
Nice lol.

65K was caused by another plugin not this one.
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Last edited by AcidTester; 04-09-2009 at 11:08. Reason: solved
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TitularSaint
Junior Member
Join Date: Nov 2008
Old 04-11-2009 , 21:43   Re: [L4D] Ready Up!
Reply With Quote #69

I have been having a lot of trouble getting this plugin working on my clan's servers. The server times out randomly when the plugin is loaded.

For testing I setup a fresh server with MetaMod Source 1.7.1 and SourceMod 1.2.1 hg2669. Using a very basic config:
hostname "*****"
sv_lan 0
sv_region 1
rcon_password "*****"
sv_search_key "*****"
log on
sv_logbans 0
sv_logecho 0
sv_logfile 1
exec banned_user.cfg
exec banned_ip.cfg
We're using the TWL scripts.

Any idea what I am doing wrong?
TitularSaint is offline
phalanx
New Member
Join Date: Feb 2009
Old 04-14-2009 , 21:56   Re: [L4D] Ready Up!
Reply With Quote #70

Quote:
Originally Posted by TitularSaint View Post
I have been having a lot of trouble getting this plugin working on my clan's servers. The server times out randomly when the plugin is loaded.

For testing I setup a fresh server with MetaMod Source 1.7.1 and SourceMod 1.2.1 hg2669. Using a very basic config:
hostname "*****"
sv_lan 0
sv_region 1
rcon_password "*****"
sv_search_key "*****"
log on
sv_logbans 0
sv_logecho 0
sv_logfile 1
exec banned_user.cfg
exec banned_ip.cfg
We're using the TWL scripts.

Any idea what I am doing wrong?
having same issue.
phalanx is offline
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