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Zombie:Reloaded V2.5.1


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DaNi0
Junior Member
Join Date: Jul 2005
Old 02-27-2009 , 22:54   Re: Zombie:Reloaded V2.5.1
#771

How can I disable the zombie overlay and let the zombies use the regular nightvision instead?
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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 02-28-2009 , 11:29   Re: Zombie:Reloaded V2.5.1
#772

One problem I am still having is that sometimes, maybe once or twice a day, zombies are able to pick up weapons. Often it only lasts a round, but sometimes it lasts until a new round or even sometimes until the map is changed. It also happens at the end of a round before it begins.

Any ideas on why this might be happening? I've confirmed that it's the ZR plug-in causing the issue.
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zhelev81
Veteran Member
Join Date: Nov 2007
Location: Varna,Bulgaria
Old 02-28-2009 , 12:00   Re: Zombie:Reloaded V2.5.1
#773

I reported that so many times,it hapens also on server restart,zombies can even pick up weapons and give damage to humans.

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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 02-28-2009 , 12:52   Re: Zombie:Reloaded V2.5.1
#774

Well, I think we've got to figure out what's going on with that then. If I can, I'll take a look at the source code myself today and see if I can figure out what's going on with that.
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zhelev81
Veteran Member
Join Date: Nov 2007
Location: Varna,Bulgaria
Old 02-28-2009 , 13:16   Re: Zombie:Reloaded V2.5.1
#775

so if you understand this things why don't u also help me figure out the freezes on custome models loading for first time ???

I'll be very happy to solve this issue as well
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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 02-28-2009 , 14:28   Re: Zombie:Reloaded V2.5.1
#776

I'm performing some experiments now. We'll see if we can at least solve the weapons issue. I'm not getting any freezes with models, so I still maintain that it's most likely a problem with the models you're using and/or the way you've configured ZR.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 02-28-2009 , 15:58   Re: Zombie:Reloaded V2.5.1
#777

Zombies are able to pick up weapons after a team win, and before the next round. It seems like a lot of stuff is being reset or un-hooked during that time. In regular rounds I've never seen zombies using any weapons except the knife.

I don't know if it's even possible to do something about it. Like change the text "Terrorists win" when zombies win.

The hacks extension is used so there could be limits in that one too, but I never looked at that one.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
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zhelev81
Veteran Member
Join Date: Nov 2007
Location: Varna,Bulgaria
Old 02-28-2009 , 16:02   Re: Zombie:Reloaded V2.5.1
#778

I'm using :







and 2-3 more ,,u don't get freezes because u have the default skins ....

i don't get any freezes without this skins also





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foohey
Member
Join Date: Dec 2008
Location: France
Old 02-28-2009 , 17:40   Re: Zombie:Reloaded V2.5.1
#779

Hi, I've updated to 2.5.1.29, and when the first zombification, the server crash.

log:
1/ - player: UTIL_SetModel: not precached: models/player/slow/chucky_v3/slow.mdl
1/ - player: UTIL_SetModel: not precached: models/player/slow/chucky_v3/slow.mdl

(and for all skins)

Thanks

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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 02-28-2009 , 18:13   Re: Zombie:Reloaded V2.5.1
#780

And you haven't done anything to your server besides update ZR, foohey?
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