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Kz-Arg Mod 1.7


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AntiBots
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Old 02-17-2009 , 11:31   Re: Kz-Arg Mod 1.7
Reply With Quote #201

Quote:
Originally Posted by onikava View Post
By the way, about the next release. Would spectators be able to speak with players? Because it's annoying that you don't see what others are writing.
sv_alltalk 1

To chat search "all chat"
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ConnorMcLeod
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Old 02-21-2009 , 04:33   Re: Kz-Arg Mod 1.5 Beta
Reply With Quote #202

Quote:
Originally Posted by lowled View Post
Dont forget the /nc command (noclip), off course if noclip detected timer become off
Attached Files
File Type: sma Get Plugin or Get Source (kz_noclip.sma - 1076 views - 2.5 KB)
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F1eveL w1LD
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Old 02-21-2009 , 20:44   Re: Kz-Arg Mod 1.7
Reply With Quote #203

Hello, how can the players are solid ... I would like them to each other about the maps?

I've "semiclip" "0" and "Invis" 0 but they are always transparent and no-solid.

Thank's all...
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onikava
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Old 02-22-2009 , 11:22   Re: Kz-Arg Mod 1.7
Reply With Quote #204

ConnorMcLeod, the noclip is bugged. When you press start, type /nc, press start again, you get 320 speed with all weapons, and you can play the map :/. Well I know how to change speed of nc, but it needs to be changed for all weapons.
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Last edited by onikava; 02-22-2009 at 11:26.
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Old 02-22-2009, 11:25
onikava
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SweetiePie
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Old 02-24-2009 , 01:08   Re: Kz-Arg Mod 1.5 Beta
Reply With Quote #205

Great kz-plugin. It's runnin' really very well on our communities kz-server.
But there's a little thing, would be great to changed in jetpack-reward by Connor.

Is it possible to define at least usage of movement of this plugin as client-command, similar to "+hook"/"-hook" of the hook-reward ?
Because right now jetpack-funtion collides with our running longjump-stats plugin.
If jetpack has to be used by client-command, i could filter it out (using longjump stats 0.3 by Exolent[jNr]).

Thx 4 answer(s).

Greets
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ConnorMcLeod
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Old 02-24-2009 , 01:13   Re: Kz-Arg Mod 1.7
Reply With Quote #206

Well, jetpack allready tells to kz-arg plugin that the player uses some "cheats", you should ask to the longjump plugin author to implement the same detection system.



Quote:
Originally Posted by onikava View Post
By the way, about the next release. Would spectators be able to speak with players? Because it's annoying that you don't see what others are writing.
->
Attached Files
File Type: sma Get Plugin or Get Source (kz_all_chat.sma - 1065 views - 1.8 KB)
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Last edited by ConnorMcLeod; 02-24-2009 at 01:16.
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SweetiePie
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Old 02-24-2009 , 09:40   Re: Kz-Arg Mod 1.7
Reply With Quote #207

Quote:
Originally Posted by ConnorMcLeod View Post
Well, jetpack allready tells to kz-arg plugin that the player uses some "cheats", you should ask to the longjump plugin author to implement the same detection system.
Err ... thought that to, but I noticed a fatal error in the jetpack-code (line 89):

Code:
    kz_cheat_detection(id, "AutoBhop")
hast to be changed in
Code:
    kz_cheat_detection(id, "JetPack")
This error seems to let the jetpack-plugin not being detected as cheat.

Greets

PS.:
Will boost be added to the main-plugin ?
Otherwise I'll test an external boost-plugin, but would be really nice, to run all mod-referring plugins by the same coder ! ;)
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Last edited by SweetiePie; 02-24-2009 at 09:59. Reason: Additional request
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Old 02-24-2009 , 14:21   Re: Kz-Arg Mod 1.7
Reply With Quote #208

Quote:
Originally Posted by SweetiePie View Post
PS.:
Will boost be added to the main-plugin ?
Otherwise I'll test an external boost-plugin, but would be really nice, to run all mod-referring plugins by the same coder ! ;)
I think that No. Because that bug the Top15.
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SweetiePie
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Old 02-24-2009 , 14:47   Re: Kz-Arg Mod 1.7
Reply With Quote #209

Hmm ... wouldn't it be possible, to code a boost-Plugin with numbered availability including detection as cheat, so that - during usage - timer will be paused or - even more reliable - it decreases the timer automatically by some "punish"-seconds ?
Another alternative could be, that players, who use boost, won't be displayed in top15. It should just be helpful for those, who get sick on maps without any help and success in getting forward at some stages of more difficult maps.
"Pro"-climbers won't have got a problem with that feature and not being displayed in stats in my opinion. There's noticable a special social atmosphere in these "no-shoot" servers.
Because, if those "Pros" want to, they can accomplish a map any time else.

Most of the "nub"-players just want to get to the end of a map, the time they need to reach it is subsidiary for them. ;)

If you think, that doesn't make sense, sorry for the stolen time to read my suggestions (and for my 15-years-old school-english of a "kraut", too).

Greets
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Old 02-26-2009 , 17:10   Re: Kz-Arg Mod 1.7
Reply With Quote #210

This is the regular code-snippet for call of the jetpack/rocket-launch function in kz_jetpack_award.sma.
Part of plugin init:
PHP Code:
    RegisterHam(Ham_Touch"info_target""InfoTarget_Touch")
    
RegisterHam(Ham_Weapon_PrimaryAttack"weapon_knife""Knife_PrimaryAttack")
    
RegisterHam(Ham_Weapon_SecondaryAttack"weapon_knife""Knife_SecondaryAttack"
How is it possible to exchange this hamsandwich call with a registered console-command (like +jet/-jet)?
I tried several combinations, but my knowledge of AMXX-coding simply is too poor !

It should look like:
PHP Code:
    register_concmd("+jet","jetpack_on");
    
register_concmd("-jet","jetpack_off"); 
I know, that the plugin-code snippets of the referring public sequences has to be coded in another way. Don't really get how.
I would just prefer just a console-command, so that this could be excluded by a multifunctional longjump-plugin, which I am using.

Can somebody help with the code, please ?

Thx 4 answers.

Greets

PS.: And I didn't ask the author of this lj-stats-plugin to implement kzarg's cheat-detection system, because his plugin uses its own system to detect cheats (selective by client-say-commands and console-commands).
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Old 02-26-2009, 17:27
ConnorMcLeod
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