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[L4D] Infected Spawner


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Velak
Junior Member
Join Date: Jan 2009
Old 01-28-2009 , 22:28   Re: [L4D] Infected Spawner
Reply With Quote #81

hmm I've heard more than one person say that, but it doesn't seem to be the case on my server. Not had a lot of time to play lately though. I'll see if I can duplicate that.
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Number Six
Senior Member
Join Date: Dec 2008
Old 01-28-2009 , 23:57   Re: [L4D] Infected Spawner
Reply With Quote #82

Quote:
Originally Posted by Downtown1 View Post
How about an update that "gives health" to the spawned infected since the latest l4d patch broke z_spawn by giving infected only 1hp.
+1
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DevilsReject
Member
Join Date: Jan 2009
Old 01-29-2009 , 00:19   Re: [L4D] Infected Spawner
Reply With Quote #83

on my server the spawned tank takes many hits before he goes down.
he has normal heath.
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Velak
Junior Member
Join Date: Jan 2009
Old 01-29-2009 , 11:01   Re: [L4D] Infected Spawner
Reply With Quote #84

yeah, just tested it on my server too.. working ok for me. they seem normal.

tank actually wiped me and the bots once, before we could kill him.
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ddrfreak21
Junior Member
Join Date: Jan 2009
Old 01-29-2009 , 18:19   Re: [L4D] Infected Spawner
Reply With Quote #85

Quote:
Originally Posted by wgooch View Post
I have a simple request, could you add the ability to spawn infected using z_spawn class auto? Auto spawn works like the director is in charge, it finds a fair location to spawn the infected and places it there, for instance "z_spawn witch auto" would spawn the witch in the path of the survivors, but out of the survivors view.

Yeah this is pretty easily done. I'm not sure if the way we are taking this plugin is ok with Fexii. But if he is alright with it I wouldn't mind coding it up.
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quadhog
Member
Join Date: Jan 2009
Old 01-29-2009 , 20:46   Re: [L4D] Infected Spawner
Reply With Quote #86

I could be remembering incorrectly but I thought if I was infected when I spawned a tank, that tank would die with one shot from a survivor....but if I spawned it as a survivor it would be a full health "normal" tank.
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Velak
Junior Member
Join Date: Jan 2009
Old 01-29-2009 , 23:23   Re: [L4D] Infected Spawner
Reply With Quote #87

ah yeah, that's an issue with the last patch.. has nothing to do with any plugins causing it.

Quadhog, do you mean "When I spawned A tank" (that you didn't play.. AI controlled)
or do you mean "When I spawned AS a tank"? (like when you spawn a tank, before waiting for your countdown timer to actually spawn you in)

meaning: are AI controlled tanks having this problem?
or just when you spawn a tank, which you play?

My admin menu already has spawn auto on it as well. I PM'd wgooch about it a couple of days ago. Been avoiding posting changes in the thread.. but will probably post my menu when I've got it where I want it.

Last edited by Velak; 01-30-2009 at 12:09.
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quadhog
Member
Join Date: Jan 2009
Old 01-31-2009 , 12:18   Re: [L4D] Infected Spawner
Reply With Quote #88

That's a good question...I think the answer is; doesn't matter.

When I'm infected and I haven't spawned yet: If I spawn a tank, I will become the tank and die with one shot. If I'm already spawned (and hidden) then spawn a tank "it" will spawn and die with one shot. I am using spawn on crosshair BTW.

Also, I think it safe to say insert any other infected in place of tank to see the same result...but you say that's a bug since the latest patch.
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mikome
Junior Member
Join Date: Dec 2008
Old 02-02-2009 , 03:19   Re: [L4D] Infected Spawner
Reply With Quote #89

SpawnInfected(client, String:name[])
{
new String:command[] = "z_spawn";
new flags = GetCommandFlags(command);
SetCommandFlags(command, flags & ~FCVAR_CHEAT);
FakeClientCommand(client, "z_spawn %s", name);
SetCommandFlags(command, flags);

ShowActivity2(client, TAG, "Spawned a %s", name);

}

SpawnWeapons(client, String:name[])
{
new String:command[] = "give";
new flags = GetCommandFlags(command);
SetCommandFlags(command, flags & ~FCVAR_CHEAT);
FakeClientCommand(client, "give %s", name);
SetCommandFlags(command, flags);

ShowActivity2(client, TAG, "Spawned %s", name);

}

ForcePanicEvent(client)
{
new String:command[] = "director_force_panic_event";
new flags = GetCommandFlags(command);
SetCommandFlags(command, flags & ~FCVAR_CHEAT);
FakeClientCommand(client, command);
SetCommandFlags(command, flags);

ShowActivity2(client, TAG, "Forced a panic event");


Remove all BOLD text .. These are very basic. And you must be an very abusive admin

Last edited by mikome; 02-02-2009 at 03:21.
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ZeroTolerance
Junior Member
Join Date: Sep 2004
Old 02-02-2009 , 17:12   Re: [L4D] Infected Spawner
Reply With Quote #90

As others have said, plugin works great, thanks . One thing I have noticed though, is in vs if you are not spawned yet as infected, and this plugin is used to spawn an infected, you will become whatever that infected is (with the exception of the witch) and with basically zero hp. I know there is a fix to this by issuing the give health command, but it would be nice to see this built into the plugin. This way when an infected is spawned, regardless of others waiting to spawn as infected, it will have the right amount of health. This also affects the not being about to pounce/duck issue.
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