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[L4D] Infected Spawner


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markg
Senior Member
Join Date: Jan 2009
Old 01-26-2009 , 13:57   Re: [L4D] Infected Spawner
Reply With Quote #71

Quote:
Originally Posted by ddrfreak21 View Post
Hey guys, I updated this to include a second menu to spawn health and healing items.

You can get it through:
sm_spawn_health or
!spawn_health

Then you get a menu for pills, first aid, and full heal.

Special thanks to Fexii and Keamos for doing the brunt of the work ;) copy and paste ftw!

I also think it may be a good idea to separate guns and explosives to different menus... if anyone wants me to add that just let me know.
this worked, then for some reason stopped....now i get the proper menu, but when i select spawn weapons (or health on the one version), it just fades away....The spawn infected part still works.

im running metamod v1.7.1, sourcemod 1.2.0 (2535), and the only additional plugins i have at this point are l4dswitchplayers and this one.
note; i also tried the infectedspawnguns, infetdspawngunshealth, infectedspawngunsnew; same effect on all (ie the spawn infected works fine, the spawn weapons/health doesnt get to the next menu, it just fades out when selected)

any ideas what went wrong? thanks!

note; i did install the metamod 1.7.1 over 1.7.0, and didnt check to see if this was when the features stopped working; dont use them that often...

mark

Last edited by markg; 01-26-2009 at 14:20.
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JohnSmith
Junior Member
Join Date: Jan 2009
Old 01-26-2009 , 14:13   Re: [L4D] Infected Spawner
Reply With Quote #72

Quote:
Originally Posted by markg View Post
this worked, then for some reason stopped....now i get the proper menu, but when i select spawn weapons, it just fades away....The spawn infected part still works.

im running metamod v1.7.1, sourcemod 1.2.0 (2535), and the only additional plugins i have at this point are l4dswitchplayers and this one.
note; i also tried the infectedspawnguns, infetdspawngunshealth, infectedspawngunsnew; same effect on all (ie the spawn infected works fine, the spawn weapons doesnt get to the next menu, it just fades out when selected)

any ideas what went wrong? thanks!

mark
Yeah I had the same problem.
I had to bind 'sm_spawn_weapons' into console to do this type the following into ya console.

bind x "sm_spawn_weapons'

Than when you press x the weapons menu will display.
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Velak
Junior Member
Join Date: Jan 2009
Old 01-26-2009 , 16:30   Re: [L4D] Infected Spawner
Reply With Quote #73

nevermind.

Last edited by Velak; 01-27-2009 at 09:50. Reason: Brainfart
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quadhog
Member
Join Date: Jan 2009
Old 01-27-2009 , 00:29   Re: [L4D] Infected Spawner
Reply With Quote #74

Quote:
Originally Posted by Velak View Post
You didn't have that problem with mine, did you?
They are referring to the one from ddrfreak21, velak.
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markg
Senior Member
Join Date: Jan 2009
Old 01-27-2009 , 07:55   Re: [L4D] Infected Spawner
Reply With Quote #75

Quote:
Originally Posted by Velak View Post
You didn't have that problem with mine, did you?
i dont have yours, but would like to try it to see if it works on my system.

where can i download it?

thanks,

mark
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Velak
Junior Member
Join Date: Jan 2009
Old 01-28-2009 , 04:42   Re: [L4D] Infected Spawner
Reply With Quote #76

check PM from yesterday morning.
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bolinux
Member
Join Date: Jul 2007
Old 01-28-2009 , 05:37   Re: [L4D] Infected Spawner
Reply With Quote #77

Quote:
Originally Posted by Velak View Post
check PM from yesterday morning.
Need on too please PM.

Why you dont share it here?
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Velak
Junior Member
Join Date: Jan 2009
Old 01-28-2009 , 05:54   Re: [L4D] Infected Spawner
Reply With Quote #78

I created it for my own personal use, (and knowledge) and I'm still working on it. When I'm done with it, I expect I will share it here.

I'm trying to avoid hijacking this thread. It should be for Fexii's plugin.

If someone wants to PM me, I'm happy to send mine to them to play with, but this is just a spare time thing for me, so I didn't want to post something I which I may not have time to support everyday.

My sincerest apologies to Fexii.

bolinux - you have PM's disabled.

Last edited by Velak; 01-28-2009 at 06:00. Reason: Bolinux PM's disabled.
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wgooch
Member
Join Date: Dec 2008
Old 01-28-2009 , 21:47   Re: [L4D] Infected Spawner
Reply With Quote #79

I have a simple request, could you add the ability to spawn infected using z_spawn class auto? Auto spawn works like the director is in charge, it finds a fair location to spawn the infected and places it there, for instance "z_spawn witch auto" would spawn the witch in the path of the survivors, but out of the survivors view.
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-28-2009 , 22:21   Re: [L4D] Infected Spawner
Reply With Quote #80

How about an update that "gives health" to the spawned infected since the latest l4d patch broke z_spawn by giving infected only 1hp.
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