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DoDs Equipment 0.0.6


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Kahless
Member
Join Date: May 2008
Old 01-12-2009 , 02:05   Re: DoDs Equipment 0.0.6
Reply With Quote #71

I put it everywhere doesn't seem to work correctly.
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bulwinkl
SourceMod Donor
Join Date: Nov 2006
Old 01-18-2009 , 10:53   Re: DoDs Equipment 0.0.6
Reply With Quote #72

I'm having a strange problem with the plugin.

I have two, virtually identical servers. The ONLY difference is the settings for sourcebans, which I REALLY doubt is effecting this.

One server works like a charm.

The other, will not issue ammo for the m1 Carbine.

___________________________________________

Quote:
sm_equip_rocket_clear_us "yes"
sm_equip_rocket_equip_us "weapon_garand weapon_amerknife weapon_m1carbine weapon_frag_us"
sm_equip_rocket_ammo_us "0 0 120 2"
Gives the carbine with no magazines. I've also tried this with different ammo amounts, to no effect. (45, 90 etc)

___________________________________________

Quote:
sm_equip_rocket_clear_us "no"
sm_equip_rocket_equip_us "weapon_m1carbine"
sm_equip_rocket_ammo_us "150"
Yields a carbine with 3 magazines.

___________________________________________

It's not a class problem, giving the Carbine to any class has the same effect, they get the gun but no ammo.

Everything else is working fine.

HELP!!

Last edited by bulwinkl; 01-18-2009 at 10:55.
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BLS
Junior Member
Join Date: Jul 2008
Location: NC
Old 01-19-2009 , 14:52   Re: DoDs Equipment 0.0.6
Reply With Quote #73

Thanks for all your time and effort Lis & Lebson.


seems to be working great for us. DOD Source 100 tick 512fps. w/ windows server.

MetaMod:Source v1.7.0V, SourceMod v1.1.0

Also I like to thank Colwulf for his config. its exactly what we wanted.. for all classes


Quote:
Originally Posted by colwulf View Post
in the

ftp://63.209.36.115/dods/63.209.36.1...cfg/sourcemod/

in the dod_equip.cfg

Code:
 
 
// Possible weapons are:
// weapon_amerknife Us hand weapon
// weapon_spade Ger hand weapon
// weapon_colt Us Sniper and assault secondary. 7 Bullets in clip
// weapon_p38 Ger Sniper and assault secondary. 8 Bullet in clip
// weapon_m1carb Us Rocket secondary weapon. 15 Bullets in clip. 45 Default
// weapon_c96 Ger Rocket secondary weapon. 20 Bullets in clip. 60 Default
// weapon_garand Us Rifleman primary. 8 Bullets in clip
// weapon_k98 Ger Rifleman primary. 5 Bullets in clip
// weapon_thompson Us Assault primary. 30 Bullets in clip
// weapon_mp40 Ger Assault primary. 30 Bullets in clip
// weapon_bar Us Support primary. 20 Bullets in clip
// weapon_mp44 Ger Support primary. 30 bullets in clip
// weapon_spring Us Sniper primary. 5 Bullets in clip.
// weapon_k98s Ger Sniper primary. 5 Bullets in clip
// weapon_30cal Us Machine Gun primary. 150 Bullets in clip.
// weapon_mg42 Ger Machine Gun primary. 250 Bullets in clip.
// weapon_bazooka Us Rocket primary. 4 Bullets in clip.
// weapon_pschreck Ger Rocket primary. 4 Bullets in clip.
// weapon_riflegren_us Us Rifleman grenade. Default 2 for us rifleman.
// weapon_riflegren_ger Ger Rifleman grenade. Default 2 for ger rifleman.
// weapon_frag_us Us frag grenade. Default 1 for the assault, 2 for support.
// weapon_frag_ger Ger frag grenade. Default 1 for the assault, 2 for support.
// weapon_smoke_us Us smoke grenade. Default 1 for the assault. 
// weapon_smoke_ger Ger smoke grenade. Default 1 for the assault.
sm_equip_rifle_clear_ger "no"
sm_equip_rifle_equip_ger "weapon_riflegren_ger"
sm_equip_rifle_ammo_ger "3"
sm_equip_rifle_clear_us "no"
sm_equip_rifle_equip_us "weapon_riflegren_us"
sm_equip_rifle_ammo_us "3"
sm_equip_assault_clear_ger "no"
sm_equip_assault_equip_ger "weapon_smoke_ger weapon_frag_ger"
sm_equip_assault_ammo_ger "2 3"
sm_equip_assault_clear_us "no"
sm_equip_assault_equip_us "weapon_smoke_us weapon_frag_us"
sm_equip_assault_ammo_us "2 3"
sm_equip_support_clear_ger "no"
sm_equip_support_equip_ger "weapon_frag_ger"
sm_equip_support_ammo_ger "4"
sm_equip_support_clear_us "no"
sm_equip_support_equip_us "weapon_frag_us"
sm_equip_support_ammo_us "4"
sm_equip_sniper_clear_ger "no"
sm_equip_sniper_equip_ger "weapon_k98s weapon_p38 weapon_spade"
sm_equip_sniper_ammo_ger "55 21 1"
sm_equip_sniper_clear_us "no"
sm_equip_sniper_equip_us "weapon_spring weapon_colt weapon_amerknife"
sm_equip_sniper_ammo_us "55 24 1"
sm_equip_mg_clear_ger "yes"
sm_equip_mg_equip_ger "weapon_mg42 weapon_p38 weapon_spade"
sm_equip_mg_ammo_ger "500 21 1"
sm_equip_mg_clear_us "yes"
sm_equip_mg_equip_us "weapon_30cal weapon_colt weapon_amerknife"
sm_equip_mg_ammo_us "450 24 1"
sm_equip_rocket_clear_ger "no"
sm_equip_rocket_equip_ger "weapon_pschreck"
sm_equip_rocket_ammo_ger "10"
sm_equip_rocket_clear_us "no"
sm_equip_rocket_equip_us "weapon_bazooka"
sm_equip_rocket_ammo_us "10"
Thanks all

SDMF
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bulwinkl
SourceMod Donor
Join Date: Nov 2006
Old 01-22-2009 , 13:39   Fixed: weapon_m1carbine
Reply With Quote #74

Quote:
Originally Posted by madmonkey View Post
i´ve found the failure, the right text is :

sm_equip_rocket_equip_us "weapon_m1carbine"

i thought, that was fixed. but in my .sp is the m1carb = m1carbine.
look simply in the .sp file, that can everyone ;)
Translating this, I found that in the .sp, the Carbine is listed as
Quote:
weapon_m1carb
In the .sp I changed all occurances of this with
Quote:
weapon_m1carbine
and recompiled. That has fixed the carbine confusion. Ammo is now issued correctly.

Why the original smx works on one server, I have no idea. If you have carbine problems, I recommend you try this. Thanks MadMonkey.

Last edited by bulwinkl; 01-22-2009 at 13:45.
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 01-22-2009 , 15:10   Re: DoDs Equipment 0.0.6
Reply With Quote #75

I fixed this in my version already.
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Kahless
Member
Join Date: May 2008
Old 01-22-2009 , 18:18   Re: DoDs Equipment 0.0.6
Reply With Quote #76

Has this plugin been abandoned I still haven't gotten an answer to my question?
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 01-22-2009 , 22:40   Re: DoDs Equipment 0.0.6
Reply With Quote #77

I just tested it myself, and map specific configs just go in the cfg directory.

So... dod/cfg/dod_strand.cfg
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colwulf
Member
Join Date: Jun 2008
Old 01-25-2009 , 11:02   Re: DoDs Equipment 0.0.6
Reply With Quote #78

dont know man unless you have done a release after 0.0.7 than it still does not work when you put it in the orangebox/dod/cfg folder under for example dod_kalt.cfg
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 01-25-2009 , 11:05   Re: DoDs Equipment 0.0.6
Reply With Quote #79

I use it on my servers.

It's not DoDs Equipment that does it, its DoD:S itself.


Try putting a "say" message in the config and loading that map in HLSW.

If you read the console in HLSW you'll see the "say" message.
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Kahless
Member
Join Date: May 2008
Old 01-25-2009 , 17:14   Re: DoDs Equipment 0.0.6
Reply With Quote #80

can u post an example of a map config that works for u?
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