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normal zombie hands


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drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 11-26-2008 , 18:06   Re: normal zombie hands
Reply With Quote #11

ok it still doesnt work... but i looked at it and i think this is why....

I asked if you could compile it so you did, but I messed up so i THINK thats the problem and im hoping it is cause it would be an easy fix.

Code:
/*================================================================================
    
    -----------------------------------
    -*- [ZP] Default Zombie Classes -*-
    -----------------------------------
    
    Note: If zombie classes are disabled, the first registered class
    will be used for all players (by default, Classic Zombie).
    
================================================================================*/

#include <amxmodx>
#include <fakemeta>
#include <zombieplague>

/*================================================================================
 [Plugin Customization]
=================================================================================*/

// VG Zombie Attributes
new const zclass1_name[] = { "VG Zombie" }
new const zclass1_info[] = { "VG Zombie" }
new const zclass1_model[] = { "vgzombie.mdl" }
new const zclass1_clawmodel[] = { "v_vg_zknife" }
const zclass1_health = 2700
const zclass1_speed = 250
const Float:zclass1_gravity = 1.0
const Float:zclass1_knockback = 1.5
Thats the code I asked you to compile, what I didnt notice is I messed up when i asked you to do it. I look at the original one and it looks like this...

Code:
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>

/*================================================================================
 [Plugin Customization]
=================================================================================*/

// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "=Balanced=" }
new const zclass1_model[] = { "zombie_source" }
new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass1_health = 1800
const zclass1_speed = 190
const Float:zclass1_gravity = 1.0
const Float:zclass1_knockback = 1.0
notice that before i had the .mdl switched and put on the zclass1_model[] line instead of the clawmodel.... so i switched them to this...


Code:
================================================================================*/

#include <amxmodx>
#include <fakemeta>
#include <zombieplague>

/*================================================================================
 [Plugin Customization]
=================================================================================*/

// VG Zombie Attributes
new const zclass1_name[] = { "VG Zombie" }
new const zclass1_info[] = { "VG Zombie" }
new const zclass1_model[] = { "vgzombie" }
new const zclass1_clawmodel[] = { "v_vg_zknife.mdl" }
const zclass1_health = 2700
const zclass1_speed = 250
const Float:zclass1_gravity = 1.0
const Float:zclass1_knockback = 1.5
So that should be correct now... if you could compile that I THINK it should work... lol. my bad..
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Old 11-26-2008, 18:08
drumzplaya13
This message has been deleted by drumzplaya13. Reason: double post
Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 11-27-2008 , 10:40   Re: normal zombie hands
Reply With Quote #12

Here try this.
Attached Files
File Type: rar zp_zclasses_drumzplaya13.rar (1.8 KB, 89 views)
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 11-27-2008 , 18:36   Re: normal zombie hands
Reply With Quote #13

idk i just think this feature is broken since im not able to get it to work. without doing the zombie classes i have just tried to get a different admin model to work and it doesnt and i did it like the FAQ said how to... so this sucks. makes me want to use biohazard and just edit that whole thing.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 11-28-2008 , 00:34   Re: normal zombie hands
Reply With Quote #14

Wait, before you start using Biohazard do this :

1) delete your addons folder,
2) install new one,
3) start install first zombie plague and put all files correct placeses. (maybe now you can get compile by your self them)
4) If it's done start to try edit your classes and change .mdl name of it, and of course put models in right place too...
5) Well these were my suggestions...
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 11-28-2008 , 21:31   Re: normal zombie hands
Reply With Quote #15

i have gotten the zombie hands to work at least but im still having trouble with admin human model and zombie model. im going to try the admin human model before the zombie cause if i can get the admin model, which should be easier to make work then the zombie model... then i will work on the zombie model. ill keep an update on this issue.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 12-01-2008 , 13:05   Re: normal zombie hands
Reply With Quote #16

Quote:
Originally Posted by drumzplaya13 View Post
i have gotten the zombie hands to work at least but im still having trouble with admin human model and zombie model. im going to try the admin human model before the zombie cause if i can get the admin model, which should be easier to make work then the zombie model... then i will work on the zombie model. ill keep an update on this issue.
At least tell how did you fixed that problem, later I will help you... or something like that...
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 12-03-2008 , 16:07   Re: normal zombie hands
Reply With Quote #17

Quote:
Originally Posted by The_Thing View Post
At least tell how did you fixed that problem, later I will help you... or something like that...
the zombie hands/knife has no relation to the ZP plugin. it relates to the classes plugin, so all i did was edit the zombie hands in the classes, left the ZP plugin alone and the hands worked fine. the zombie models are what relates to both of the plugins, which i have yet to succeed in those. but thats how i solved the hands problem.
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lights
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Join Date: Jul 2008
Old 12-04-2008 , 00:38   Re: normal zombie hands
Reply With Quote #18

Quote:
Originally Posted by drumzplaya13 View Post
so your able to change the nemesis hands/knife in the .sma but i dont see where you can change the regular zombies hands/knife. cause then it looks stupid if only one type of zombie has it. i want all of my zombies to have the same zombie knife/hands. any suggestions? maybe i over looked somethign on how to change them.
Nice job, very original ideas
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drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 12-04-2008 , 01:03   Re: normal zombie hands
Reply With Quote #19

thanks i thought so, and fyi i used a different hand before yours lights so stop being all pissy and get over it man its just a game.
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Old 12-06-2008 , 16:48   Re: normal zombie hands
Reply With Quote #20

Quote:
Originally Posted by drumzplaya13 View Post
thanks i thought so, and fyi i used a different hand before yours lights so stop being all pissy and get over it man its just a game.
-Karma for you
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