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Quake Sounds


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Arken
New Member
Join Date: Oct 2008
Old 11-06-2008 , 14:39   Re: Quake Sounds
Reply With Quote #421

Any chance this'll work for plain ol' DOD?

Edit:
Nvm I got this to work for regular DOD

Last edited by Arken; 11-07-2008 at 08:54.
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goarack
Junior Member
Join Date: Oct 2008
Location: near atlanta
Old 11-21-2008 , 00:48   Re: EVENT Quake Sounds
Reply With Quote #422

This Is Real Nice Works much better than what i was using !!

event request ..

player has the lead
player has lost the lead

here are attached wav files
Attached Files
File Type: rar lead event sounds .rar (44.9 KB, 318 views)
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sniperkills
Senior Member
Join Date: Apr 2008
Old 11-21-2008 , 01:13   Re: Quake Sounds
Reply With Quote #423

hi i have this i want to know if this quake souds is up dated the one i have that made bye u the settings dont work will this one be able to turn on /off/ & switch female & male if wonted to i been had this 1.8 just wonted to know if its updated bye the way even thow ppl can switch sound or turn them off goos plugin man nice
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 11-21-2008 , 13:29   Re: Quake Sounds
Reply With Quote #424

What
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fyckfaco
Member
Join Date: Oct 2007
Old 11-24-2008 , 14:04   Re: Quake Sounds
Reply With Quote #425

Quote:
L 11/24/2008 - 13:45:27: SourceMod error session started
L 11/24/2008 - 13:45:27: Info (map "dm_killbox_kbh_2") (file "errors_20081124.log")
L 11/24/2008 - 13:45:27: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/24/2008 - 13:45:27: [SM] Debug mode is not enabled for "quakesounds.smx"
L 11/24/2008 - 13:45:27: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 5 on
L 11/24/2008 - 13:56:29: Error log file session closed.
Is this normal??? I cant work out what its doing xD I thought the array bug was fixed?
Im using version 1.8 with up to date sourcemod. Can anyone help with this? :S
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fyckfaco
Member
Join Date: Oct 2007
Old 11-26-2008 , 04:54   Re: Quake Sounds
Reply With Quote #426

bump
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Primaxnis
Member
Join Date: Oct 2006
Old 11-26-2008 , 13:17   Re: Quake Sounds
Reply With Quote #427

(GOOGLE TRANSLATE)
Hello,
great work!!

But a few ideas yet!

The sound "Prepare" will come when the Freeztime expires. The sound will play as usual come when the round started.

What I miss personal, would be from the old Amxmodx that if the bomb, the laugh at a monster and if the bomb explodes, that a witch laughs.

Would you please install? Would be really great!

------------------

Hallo,
super Arbeit!!!!

Aber ein paar Ideen noch!

Der Sound "Prepare" soll kommen, wenn die Freeztime abläuft. Der Sound Play soll wie gewohnt kommen, wenn die Runde losgeht.

Was ich persönliche vermisse, wäre aus dem alten Amxmodx, dass wenn man die Bombe legt das ein Monster am lachen ist und wenn die Bombe explodiert, dass eine Hexe lacht.

Würdest du das bitte einbauen? Wäre echt super!

--
And my Problem,

i have

Quote:
"headshot"
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
"config" "54"
}
So 54 is:
2+4+16+32
so:
Play sound to attacker + Play sound to victim + Print text to attacker + Print text to victim

But the Sound is Coming but the Text dont show for me and my mate!

My Complete Config:
Quote:
//1: Jeder
//2: Angreifer
//4: Opfer
//8: Text Jeder
//16: Text angreifer
//32: Text Opfer

"QuakeSoundsList"
{
"sound sets"
{
"sound set 1" "standard"
"sound set 2" "female"
"sound set 3" ""
"sound set 4" ""
"sound set 5" ""
}
"headshot"
{
"standard" "quake/headshot.mp3"
"female" "quake/female/headshot.mp3"
"config" "54"
}
"headshot 3"
{
"standard" "quake/hattrick.wav"
"female" "quake/female/headshot.mp3"
"config" "18"
}
"headshot 5"
{
"standard" "quake/headhunter.wav"
"female" "quake/female/headshot.mp3"
"config" "18"
}
"grenade"
{
"standard" "quake/perfect.mp3"
"female" "quake/perfect.mp3"
"config" "9"
}
"selfkill"
{
"standard" "quake/humiliation.mp3"
"female" "quake/humiliation.mp3"
"config" "0"
}
"round play"
{
"standard" "quake/play.wav"
"female" "quake/female/prepare.mp3"
"config" "0"
}
"knife"
{
"standard" "quake/humiliation.mp3"
"female" "quake/female/bottomfeeder.mp3"
"config" "9"
}
"killsound 1"
{
"standard" "quake/dominating.mp3"
"female" "quake/female/dominating.mp3"
"config" "9"
"kills" "4"
}
"killsound 2"
{
"standard" "quake/rampage.mp3"
"female" "quake/female/rampage.mp3"
"config" "9"
"kills" "6"
}
"killsound 3"
{
"standard" "quake/killingspree.mp3"
"female" "quake/female/killingspree.mp3"
"config" "9"
"kills" "8"
}
"killsound 4"
{
"standard" "quake/monsterkill.mp3"
"female" "quake/female/monsterkill.mp3"
"config" "9"
"kills" "10"
}
"killsound 5"
{
"standard" "quake/unstoppable.mp3"
"female" "quake/female/unstoppable.mp3"
"config" "9"
"kills" "12"
}
"killsound 6"
{
"standard" "quake/ultrakill.mp3"
"female" "quake/female/ultrakill.mp3"
"config" "9"
"kills" "14"
}
"killsound 7"
{
"standard" "quake/godlike.mp3"
"female" "quake/female/godlike.mp3"
"config" "9"
"kills" "16"
}
"killsound 8"
{
"standard" "quake/wickedsick.mp3"
"female" "quake/female/wickedsick.mp3"
"config" "9"
"kills" "18"
}
"killsound 9"
{
"standard" "quake/impressive.mp3"
"female" "quake/female/wickedsick.mp3"
"config" "9"
"kills" "20"
}
"killsound 10"
{
"standard" "quake/ludicrouskill.mp3"
"female" "quake/female/holyshit.mp3"
"config" "9"
"kills" "22"
}
"killsound 11"
{
"standard" "quake/holyshit.mp3"
"female" "quake/female/holyshit.mp3"
"config" "9"
"kills" "24"
}
"first blood"
{
"standard" "quake/firstblood.mp3"
"female" "quake/female/firstblood.mp3"
"config" "0"
}
"double combo"
{
"standard" "quake/doublekill.mp3"
"female" "quake/female/multikill.mp3"
"config" "9"
}
"triple combo"
{
"standard" "quake/triplekill.mp3"
"female" "quake/female/multikill.mp3"
"config" "9"
}
"quad combo"
{
"standard" "quake/multikill.mp3"
"female" "quake/female/multikill.mp3"
"config" "9"
}
"monster combo"
{
"standard" "quake/combowhore.mp3"
"female" "quake/female/multikill.mp3"
"config" "9"
}
"teamkill"
{
"standard" "quake/teamkiller.mp3"
"female" "quake/teamkiller.mp3"
"config" "9"
}
"event sounds"
{
"join server"
{
"sound" "admin_plugin/actions/joinserver.mp3"
"config" "1"
}
}
}

Last edited by Primaxnis; 11-26-2008 at 13:48.
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sniperkills
Senior Member
Join Date: Apr 2008
Old 11-26-2008 , 16:31   Re: Quake Sounds
Reply With Quote #428

the problom im haveing is when a play or i type !quake/quake in chat the menu dosent come up can turn off or switch to male or femal it stays on male thats it can u tell me y plz if u know
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doom_laur
Junior Member
Join Date: Jul 2008
Location: Roman, Romania
Old 11-26-2008 , 17:28   Re: Quake Sounds
Reply With Quote #429

Can you add please the "Start your voting" sound and "End of voting" sound from Mani? I will really apreciate this! I attached an archive with those sounds. Thank you.
Attached Files
File Type: rar voting sounds.rar (167.5 KB, 279 views)
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zhelev81
Veteran Member
Join Date: Nov 2007
Location: Varna,Bulgaria
Old 11-28-2008 , 22:02   Re: Quake Sounds
Reply With Quote #430

anybody knows how do i fix this ?

Code:
L 11/29/2008 - 00:30:01: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:30:01: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:30:01: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:30:08: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:30:08: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:30:08: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:30:13: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:30:13: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:30:13: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:30:31: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:30:31: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:30:31: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:30:35: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:30:35: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:30:35: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:30:41: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:30:41: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:30:41: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:30:49: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:30:49: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:30:49: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:30:56: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:30:56: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:30:56: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:31:04: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:31:04: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:31:04: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:31:06: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:31:06: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:31:06: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:31:13: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:31:13: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:31:13: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:31:21: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:31:21: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:31:21: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:31:31: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:31:31: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:31:31: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:31:37: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:31:37: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:31:37: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:31:43: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:31:43: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:31:43: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:31:54: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:31:54: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 11/29/2008 - 00:31:54: [SM]   [0]  Line 344, quakesounds.sp::EventPlayerDeath()
L 11/29/2008 - 00:32:11: [SM] Plugin encountered error 15: Array index is out of bounds
L 11/29/2008 - 00:32:11: [SM] Displaying call stack trace for plugin "quakesounds.smx":
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