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Zombie Plague Mod 5.0


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ahmad
BANNED
Join Date: Sep 2008
Old 10-24-2008 , 14:42   Re: Zombie Plague Mod 4.07
#2281

HELP me for update.

Quote:
Originally Posted by ahmad View Post
what is this

[IMG]http://img444.**************/img444/7962/dibujohl2.jpg[/IMG]

puls OK and closed server.

when they open. 1 minute +/-, and appears

And i leave published my server, now as a little slower i believe

Last edited by ahmad; 10-24-2008 at 17:35.
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zssz
Member
Join Date: Aug 2008
Old 10-24-2008 , 18:17   Re: Zombie Plague Mod 4.07
#2282

Quote:
Originally Posted by MeRcyLeZZ View Post
Setting zp_nem_enabled to 0 should be enough. Maybe someone/something is changing it?
It is set to 0. Plague doesn't have a red night-vision glow around the zombie sometimes right? Because that is what is happening. Wouldn't normally bug you about this since I like nemesis, but many people that play on my server get lagged from flashlights and the red/white lights zombies and humans get in nemesis. I am positive that its none of my admins doing it, they always have to get me to change the cvars haha.

This is the zombieplague.cfg;
Code:
// General
// -------
zp_delay 15 // Time before first zombie is chosen, in seconds (will be randomized a bit)
zp_lighting "k" // Map lighting ["a"-darkest // "z"-brightest]
zp_thunderclap 60 // Thunderclap rate in seconds [0-disable]
zp_triggered_lights 1 // Allow map triggered lights (eg. light switches)
zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
zp_block_suicide 1 // Prevent players from killing themselves
zp_deathmatch 0 // Deathmatch mode, respawn as: [0-disable // 1-human // 2-zombie // 3-randomly]
zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 2 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 0 // Respawn players if they commited suicide
zp_respawn_after_last_human 1 // Respawn players if only the last human is left
zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]
zp_remove_money 1 // Remove player's money
zp_buy_custom 1 // Enable custom buy menus
zp_admin_models 0 // Enable admin models
zp_zombie_classes 0 // Enable zombie classes
zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect

// Extra Items
// -----------
zp_extra_items 1 // Enable extra items
zp_extra_weapons 1 // Show weapons
zp_extra_nvision 1 // Show night vision
zp_extra_antidote 1 // Show antidote
zp_extra_madness 1 // Show zombie madness
zp_extra_infbomb 1 // Show infection bomb

// Flashlight & Nightvision
// ------------------------
zp_nvg_give 2 // Give nightvision automatically [0-disable // 1-enable // 2-enable, but no auto turn on]
zp_nvg_custom 1 // Enable custom nightvision
zp_nvg_size 80 // Nightvision size (radius)
zp_nvg_color_R 0 // Zombie custom nightvision color (red)
zp_nvg_color_G 150 // Zombie custom nightvision color (green)
zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red)
zp_nvg_hum_color_G 150 // Human/Spectator custom nightvision color (green)
zp_nvg_hum_color_B 0 // Human/Spectator custom nightvision color (blue)
zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)
zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
zp_flash_custom 0 // Enable custom flashlight
zp_flash_size 10 // Custom flashlight size (radius)
zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited flashlight]
zp_flash_charge 5 // Custom flashlight charge rate [0-disable charging]
zp_flash_distance 1000 // Custom flashlight max distance
zp_flash_color_R 100 // Custom flashlight color (red)
zp_flash_color_G 100 // Custom flashlight color (green)
zp_flash_color_B 100 // Custom flashlight color (blue)

// Knockback
// ---------
zp_knockback 0 // Enable weapon knockback
zp_knockback_damage 1 // Use damage on knockback calculation
zp_knockback_power 1 // Use weapon power on knockback calculation
zp_knockback_zvel 0 // Should knockback affect vertical velocity
zp_knockback_ducking 0 // Should zombies be knocked back when they're ducking
zp_knockback_distance 500 // Max distance for knockback to take effect

// Longjump
// --------
zp_leap_zombies 0 // Give leap to Zombies [0-disabled // 1-everyone // 2-only first zombie // 3-only last zombie]
zp_leap_nemesis 1 // Give leap to Nemesis
zp_leap_survivor 0 // Give leap to Survivor
zp_leap_force 500 // Force multiplier
zp_leap_height 300 // Upwards force
zp_leap_cooldown 5.0 // Time between leap uses

// Humans
// ------
zp_human_health 100 // Health
zp_human_last_extrahp 0 // Last human's extra health reward
zp_human_speed 270 // Speed
zp_human_gravity 1.0 // Gravity (0.5 = half)
zp_human_armor_protect 0 // Armor needs to be reduced completely in order to get infected
zp_human_unlimited_ammo 1 // Unlimited ammo [0-disable // 1-BP Ammo // 2-clip Ammo]
zp_human_damage_reward 500 // How much damage humans must deal on zombies to get an ammo pack
zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie

// Custom Grenades
// ---------------
zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
zp_fire_duration 10 // Burning duration in seconds
zp_fire_damage 5 // Burning damage (every 0.2 secs)
zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduce velocity by a half) [0-disable]
zp_frost_grenades 1 // Enable frost grenades (overrides FB)
zp_frost_duration 4 // Freeze duration in seconds
zp_flare_grenades 1 // Enable flare grenades (overrides SG)
zp_flare_duration 60 // Flare lightning duration in seconds
zp_flare_size 25 // Flare lightning size (radius)
zp_flare_color 4 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-totally random // 5-random between r,g,b]

// Zombies
// -------
zp_zombie_first_hp 1.5 // First Zombie HP Multiplier (2.0 = double health)
zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disable]
zp_zombie_infect_health 100 // How much health a zombie gets with every infection
zp_zombie_fov 0 // Field of view [0-dont change]
zp_zombie_silent 1 // Enable silent footsteps
zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-everyone // 2-only last zombie]
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human
zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human

// Nemesis
// -------
zp_nem_enabled 0 // Enable nemesis mode
zp_nem_chance 50 // Chance (1 in X)
zp_nem_min_players 0 // Minimum players required
zp_nem_health 0 // Health [0 - human count*zombie's hp]
zp_nem_speed 250 // Speed
zp_nem_gravity 0.5 // Gravity (0.5 = half)
zp_nem_damage 250 // Damage per hit
zp_nem_glow 1 // Glow effect
zp_nem_aura 1 // Halo effect
zp_nem_painfree 0 // Pain shock free
zp_nem_ignore_frags 1 // Nemesis doesn't get frags
zp_nem_ignore_rewards 1 // Nemesis doesn't get ammo packs

// Survivor
// -------
zp_surv_enabled 0 // Enable survivor mode
zp_surv_chance 50 // Chance (1 in X)
zp_surv_min_players 0 // Minimum players required
zp_surv_health 0 // Health  [0 - zombie count*human's hp]
zp_surv_speed 230 // Speed
zp_surv_gravity 1.25 // Gravity (0.5 = half)
zp_surv_glow 1 // Glow effect
zp_surv_aura 1 // Halo effect
zp_surv_painfree 1 // Pain shock free
zp_surv_ignore_frags 1 // Survivor doesn't get frags
zp_surv_ignore_rewards 1 // Survivor doesn't get ammo packs

// Swarm Mode
// ----------
zp_swarm_enabled 0 // Enable swarm mode
zp_swarm_chance 150 // Chance (1 in X)
zp_swarm_min_players 0 // Minimum players required

// Multiple Infection
// ------------------
zp_multi_enabled 0 // Enable multiple infection mode
zp_multi_chance 150 // Chance (1 in X)
zp_multi_min_players 0 // Minimum players required
zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*human count)

// Plague Mode
// -----------
zp_plague_enabled 1 // Enable plague mode
zp_plague_chance 1 // Chance (1 in X)
zp_plague_min_players 0 // Minimum players required
zp_plague_ratio 0.15 // Infect ratio (zombie count = ratio*human count)

// Logging
// -------
zp_logcommands 1 // Log admin commands to "zombieplague.log"

// Additional settings
// -------------------
mp_flashlight 1 // Enables flashlight
mp_footsteps 1 // Enables footsteps
// mp_playerid 1 // Prevents seeing enemies in the dark exploit
sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320
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koyumu
Senior Member
Join Date: Jul 2008
Old 10-25-2008 , 04:25   Re: Zombie Plague Mod 4.1
#2283

[IMG]http://img389.**************/img389/8017/zmcrazyjumpksm0000vh3.png[/IMG]
[IMG]http://img389.**************/img389/zmcrazyjumpksm0000vh3.png/1/w640.png[/IMG]

Hi Mercyclezz

"
// Extra Items
// -----------
zp_extra_items 1 // Enable extra items
zp_extra_weapons 0 // Show weapons
zp_extra_nvision 0 // Show night vision
zp_extra_antidote 1 // Show antidote
zp_extra_madness 1 // Show zombie madness
zp_extra_infbomb 1 // Show infection bomb"

When i disable weapons, nvison ..
Item stays in the menu, how to remove item of the menu
(they are disabled)

Thanks You
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Mephisto
Member
Join Date: Apr 2008
Old 10-25-2008 , 07:34   Re: Zombie Plague Mod 4.1
#2284

Hola Mercylezz
Una pregunta: como seria el codigo para modificar un modo para que sea: mitad survivor y la otra nemesis ?
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Old 10-25-2008, 07:34
aspron1x
This message has been deleted by aspron1x.
NeverMore
Member
Join Date: Jun 2008
Old 10-25-2008 , 08:32   Re: Zombie Plague Mod 4.07
#2285

Quote:
Originally Posted by NeverMore View Post
Can someone help me with the ambience sounds ... to make these 2 files in the propar format so that they could be played ... ?

Click Here To Download

Click Here To Download 2
Can someone at least tell me which program to use
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LARP
Senior Member
Join Date: Aug 2008
Location: Santiago, Chile
Old 10-25-2008 , 13:13   Re: Zombie Plague Mod 4.1
#2286

Mercylezz:

Necesito el codigo para detectar cuando comienza la infeccion en el round, es para un plugin. Hasta ahora utlizo solo la variable de zp_delay, pero no funciona como deberia.

Gracias.. =)
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Tomm
Junior Member
Join Date: Oct 2008
Old 10-25-2008 , 15:12   Re: Zombie Plague Mod 4.1
#2287

hi MeRcyLeZZ,
is there a way to add different sounds to specific zombies? like idle, pain, death, maybe when infected.. ?
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ahmad
BANNED
Join Date: Sep 2008
Old 10-25-2008 , 15:15   Re: Zombie Plague Mod 4.07
#2288

[IMG]http://img444.**************/img444/7962/dibujohl2.jpg[/IMG]

puls OK and closed server.

when they open. 1 minute +/-, and appears

And i leave published my server, now as a little slower i believe

soy el unico en este prblema? ayudaaaa!!!!!

help!!!!!!.

una guia o algo.
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DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 10-25-2008 , 15:35   Re: Zombie Plague Mod 4.1
#2289

USE THE UPDATER to Update your HLDS

Using Hldsupdatetool
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 10-25-2008 , 16:04   Re: Zombie Plague Mod 4.1
#2290

He is using non steam server...
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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