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Tryclyde
Junior Member
Join Date: Sep 2008
Old 10-03-2008 , 00:27   Re: Signature scanning
Reply With Quote #11

Well it doesn't complain, but it does nothing when I send the function in. I think it's because CBaseEntity is declared as an empty class in my sigscan code files. I'll figure it out...
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Keeper
Senior Member
Join Date: Nov 2006
Old 10-03-2008 , 08:32   Re: Signature scanning
Reply With Quote #12

Why are you declaring CBaseEntity as an empty class?
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Tryclyde
Junior Member
Join Date: Sep 2008
Old 10-03-2008 , 12:34   Re: Signature scanning
Reply With Quote #13

I'm not sure but in the sigscan.h source file that I took it has this:

Code:
/* Sig Functions */
class CBaseAnimating;
void CBaseAnimating_Ignite(CBaseAnimating *cba, float flFlameLifetime);
I'm not sure why that line is there, if I take it out I get complains that CBaseEntity is undefined, how would I include the reason CBaseEntity?
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your-name-here
Member
Join Date: May 2007
Old 10-04-2008 , 15:06   Re: Signature scanning
Reply With Quote #14

Quote:
Originally Posted by Tryclyde View Post
I'm not sure but in the sigscan.h source file that I took it has this:

Code:
/* Sig Functions */
class CBaseAnimating;
void CBaseAnimating_Ignite(CBaseAnimating *cba, float flFlameLifetime);
I'm not sure why that line is there, if I take it out I get complains that CBaseEntity is undefined, how would I include the reason CBaseEntity?
Under <code>class CBaseAnimating;</code> add <code>class CBaseEntity;</code>

What you see there are called forward declarations, kind of like a function prototype. You declare the class.
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Tryclyde
Junior Member
Join Date: Sep 2008
Old 10-05-2008 , 13:19   Re: Signature scanning
Reply With Quote #15

Well I've switched to BAILOPAN's signature scanner and I'm reading his code to understand it. I'm seeing how I can throw in some signatures but unlike the wiki article, BAILOPAN does not include examples, I'm still confused on how to make a function for the signatures I want, even after reading his articles.
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