Quote:
Originally Posted by Kigen
Its probably similar to "no spread" type cheats. HL randomizer isn't really all that random to clients, since it uses it for legit prediction reasons. (Bullet hole placement, Crit annoucements, etc) I haven't disassembled TF2 or in any way looked at the code but that's how I guess its possible to have 100% crits. (delay firing until a predicted crit comes up)
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Yes, now you got it! It is random, and if you fire at the
precise same time as this random generator thingy says "you got a crit!" then you got a crit. What hacks can do is synchronising the shots with this random generator because they can read it. Because of the lag reduction it’s needed because otherwise you would not even know that what you shot was a crit until later when the server says so and it will appear laggy, but it would make cheating crits impossible if it was all server side (which it is in practice, unless hacks are used). The (supposedly) random crits has nothing to do with how well you do. There could be extreme cases of luck when you time the crits more than usual, but if you keep track of it should even out unless hacks are used.
Here is an example.
http://www.youtube.com/watch?v=t7Oig-OTMs0
Now those cheats really isn’t that bad (for gameplay they are of course) because they are easy to spot if you are looking. The thing is that they will or already have created cheats that will be a lot smarter and only uses the crit trick maybe 10% (that is two times the amount of crits other players will get) of he time or only when a key is pressed or maybe even for melee only since melee crits so often, making it undetectable unless you keep track of players amount of crits for maybe a few rounds. Crits are completely random and occur 5% of the time with the
exception of some new weapons that should not be counted and the short stream of crits due to damage to the other team.