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DoD TeamManager Source v1.1 + ADDONS! (Multi-Language) [11th July 2009]


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LIONz
AlliedModders Donor
Join Date: Jun 2006
Location: Latvia
Old 09-15-2008 , 11:15   Re: DoD TeamManager Source v0.7 + ADDONS! [14th Sep 2008]
Reply With Quote #131

Latvian translation
Attached Files
File Type: txt dodtms.phrases.txt (9.4 KB, 133 views)
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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 09-15-2008 , 12:00   Re: DoD TeamManager Source v0.7 + ADDONS! (Multi-Language) [14th Sep 2008]
Reply With Quote #132

Quote:
Originally Posted by monkie View Post
i'd love to contribute something i can provide

as MaKTaiL and netsam mentioned, advanced round-end team mixture would be great

while if u'r going to implent this feature, i beg u could not only provide some cvar on how it runs but also a cvar of switch on whether i can choose simple(current style) mix or advanced mix for teams. and also, show a tip before team mix executed if possible. thus, it would be perfect.
I'm not sure what "advanced mixing of teams" would be, could you explain that a bit more please?

Quote:
Originally Posted by retsam View Post
Bug:


Just heads up, none of your new cvars you added are auto-created in the configs like the other cvars. I had to come back here to get them.
It has a reason that I asked people to delete their "dod_teammanager_source" folder (see changelog on previous page)

Anyways, like Lebson506th already said, configfiles are NOT overwritten
if they exist, otherwise you would always just have the standard configs
in it, not your own customized. It's not possible to just update that
the files automatically, so you will have to add new cvars manually,
or delete the configs and customitze them again after re-creation


Quote:
Originally Posted by TT_cRy View Post
Hi Frinds !

Nice Plugin ! i added russian language in attached File
Thank you sir, much appreciated and added!

Quote:
Originally Posted by LIONz View Post
Latvian translation
Thank you as well dude!


SUPPORTED LANGUAGES:
  • English (big thanks to myself!)
  • German (big thanks to myself!)
  • Chinese (big thanks to monkie!)
  • Russian (big thanks to TT_cRy!)
  • Latvian (big thanks to LIONz!)
I'd be really happy if our friends from Norway, France and Sweden could be so kind to provide translations as well!
Any volunteers?
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monkie
Senior Member
Join Date: Oct 2006
Location: Shanghai, China
Old 09-15-2008 , 19:34   Re: DoD TeamManager Source v0.7 + ADDONS! (Multi-Language) [14th Sep 2008]
Reply With Quote #133

Quote:
I'm not sure what "advanced mixing of teams" would be, could you explain that a bit more please?
well, i think it is just difference between current simple style of mix and the way MakTaiL and retsam suggested.
or u can adjust the mix methods to Mak and sam's ways as far as possible, thanks
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 09-16-2008 , 03:40   Re: DoD TeamManager Source v0.7 + ADDONS! (Multi-Language) [14th Sep 2008]
Reply With Quote #134

One idea maybe you might think about for the afk manager.

Would it be better to make the admin immunity only immune to being kicked, NOT being moved to spec? IE: Even with immunity, admins could still be moved to spec, but not kicked. Would there be a reason an admin would need to just sit idle in-game and not moved to spec? Im not sure there is. Just throwing the idea out there.
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monkie
Senior Member
Join Date: Oct 2006
Location: Shanghai, China
Old 09-16-2008 , 05:07   Re: DoD TeamManager Source v0.7 + ADDONS! (Multi-Language) [14th Sep 2008]
Reply With Quote #135

Quote:
Originally Posted by retsam View Post
One idea maybe you might think about for the afk manager.

Would it be better to make the admin immunity only immune to being kicked, NOT being moved to spec? IE: Even with immunity, admins could still be moved to spec, but not kicked. Would there be a reason an admin would need to just sit idle in-game and not moved to spec? Im not sure there is. Just throwing the idea out there.
hmm, this would be a little more complicated for afk addon. yet it would be more flexible for the server admins to setup the afk response manner.
just some more cvar needed i think
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LIONz
AlliedModders Donor
Join Date: Jun 2006
Location: Latvia
Old 09-16-2008 , 10:31   Re: DoD TeamManager Source v0.7 + ADDONS! (Multi-Language) [14th Sep 2008]
Reply With Quote #136

Fixed some wrong characters in Latvian translation, that was showing up due to encoding change
Attached Files
File Type: txt dodtms.phrases.txt (15.1 KB, 115 views)
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FeuerSturm
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Join Date: Apr 2004
Old 09-16-2008 , 12:08   Re: DoD TeamManager Source v0.7 + ADDONS! (Multi-Language) [14th Sep 2008]
Reply With Quote #137

Quote:
Originally Posted by monkie View Post
well, i think it is just difference between current simple style of mix and the way MakTaiL and retsam suggested.
or u can adjust the mix methods to Mak and sam's ways as far as possible, thanks
I'll add it to the RoundEnd Events Addon, with the features that
have been suggested!

Quote:
Originally Posted by retsam View Post
One idea maybe you might think about for the afk manager.

Would it be better to make the admin immunity only immune to being kicked, NOT being moved to spec? IE: Even with immunity, admins could still be moved to spec, but not kicked. Would there be a reason an admin would need to just sit idle in-game and not moved to spec? Im not sure there is. Just throwing the idea out there.
There's not really a serious reason for me not implementig that, I just
wanted to save you guys some ressources and was actually sure
that admins should be responsible enough to go spec if they're going to
be AFK. On the other hand, even admins sometimes have to leave the
keyboard unplanned
I'll add it to the next version with a cvar that you can decide if admins
should be checked and moved to spec as well (but not kicked for sure).

Quote:
Originally Posted by monkie View Post
hmm, this would be a little more complicated for afk addon. yet it would be more flexible for the server admins to setup the afk response manner.
just some more cvar needed i think
not really complicated, just some more work for me, but that's no problem at

Quote:
Originally Posted by LIONz View Post
Fixed some wrong characters in Latvian translation, that was showing up due to encoding change
Once again, thank you sir! Updated the language file in the main post!

---

I have a request to all of you:

I'm currently working on 3 new addons:
- TK Revenge (just a basic version without a bunch of punishments!)
- ClanTag Protection (protects clantag by admin rights)
- Reserved Slots (kicks the player with the lowest flagscore on admin arrival)

I'd like to ask you for ideas for future addons that would make your
life as server admin easier!

Let me know if you have any suggestions (regarding server/player/team administration for DoD:S)

One thing though: Please keep in mind that this is an administration plugin,
no fun plugin!
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 09-16-2008 , 15:33   Re: DoD TeamManager Source v0.7 + ADDONS! (Multi-Language) [14th Sep 2008]
Reply With Quote #138

Really the only thing left that SM lacks, is auto observe plugin for locking onto players in spec(like mani has). Its helpful when you gotta demo a possible cheater. It would be nice for OB games like TF2 and DODS, and soon to be CSS.

Thats only thing I can think of. This guy on http://forums.alliedmods.net/showthread.php?t=62324 already did an auto observe plugin but it doesnt work as far as I could tell.

Just an idea.
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GyroTarzan
Member
Join Date: Feb 2007
Location: Sweden
Old 09-16-2008 , 16:36   Re: DoD TeamManager Source v0.7 + ADDONS! (Multi-Language) [14th Sep 2008]
Reply With Quote #139

I would like a clan match manager for dod:s i this plugin

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uHMarv
Junior Member
Join Date: Jul 2008
Old 09-16-2008 , 18:40   Re: DoD TeamManager Source v0.7 + ADDONS! (Multi-Language) [14th Sep 2008]
Reply With Quote #140

Quote:
Originally Posted by [URL="http://forums.alliedmods.net/member.php?u=40977"
FeuerSturm[/URL]]One thing though: Please keep in mind that this is an administration plugin,
no fun plugin!
That's gd to hear. Keep it up.
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