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blockmaker_v4.01 [BM]


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v3x
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Join Date: Oct 2004
Location: US
Old 09-01-2008 , 16:12   Re: blockmaker_v4.01 [BM]
Reply With Quote #811

http://www.cstrike-planet.com/files/32
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

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dxteam
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Join Date: Dec 2005
Old 09-02-2008 , 11:44   Re: blockmaker_v4.01 [BM]
Reply With Quote #812

minimiller admin blocks don`t work =((
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minimiller
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Old 09-02-2008 , 12:04   Re: blockmaker_v4.01 [BM]
Reply With Quote #813

?
They worked for me...
I just switched them round
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mullekurden
Member
Join Date: Apr 2008
Old 09-03-2008 , 10:31   Re: blockmaker_v4.01 [BM]
Reply With Quote #814

hello i have one of the old blockmaker version without the small & large blocks and i have made custom models.

but now i want to update the plugin to 4.01

but then every1 must download the small and large models too. that will be like 80 models + that i have cutom textures on them so it will be a large size of all blocks.

I wonder if some1 could make so admin can disable the blocks he dont want to be loaded on the server. then players dont have to load like 80 models and the server if only using like 45 models. the players will only load the blocks im using to the server (an example; invincibility small/large are useless for my server because it dosent matter if its small/med/large, it will still give the same thing.

the code to disable/enable the blocks on should look like this:
PHP Code:
                            {
    
BM_PLATFORM,        
    
BM_BHOP,        
    
BM_DAMAGE,        
    
BM_HEALER,        
    
BM_NOFALLDAMAGE,    
    
BM_ICE,            
    
BM_TRAMPOLINE,        
    
BM_SPEEDBOOST,        
    
BM_INVINCIBILITY,    
    
BM_STEALTH,        
    
BM_DEATH,        
    
BM_NUKE,        
    
BM_CAMOUFLAGE,        
    
BM_LOWGRAVITY,        
    
BM_FIRE,       
    
BM_SLAP,        
    
BM_RANDOM,        
    
BM_HONEY,        
    
BM_BARRIER_CT,        
    
BM_BARRIER_T,        
    
BM_BOOTSOFSPEED,    
    
BM_GLASS,        
    
BM_BHOP_NOSLOW,        
    
BM_AUTO_BHOP  
}

{
    
BM_PLATFORM_small,        
    
BM_BHOP_small,        
    
BM_DAMAGE_small,        
    
BM_HEALER_small,        
    
BM_NOFALLDAMAGE_small,    
    
BM_ICE_small,            
    
BM_TRAMPOLINE_small,        
    
BM_SPEEDBOOST_small,        
    
BM_INVINCIBILITY_small,    
    
BM_STEALTH_small,        
    
BM_DEATH_small,        
    
BM_NUKE_small,        
    
BM_CAMOUFLAGE_small,        
    
BM_LOWGRAVITY_small,        
    
BM_FIRE_small,       
    
BM_SLAP_small,        
    
BM_RANDOM_small,        
    
BM_HONEY_small,        
    
BM_BARRIER_CT_small,        
    
BM_BARRIER_T_small,        
    
BM_BOOTSOFSPEED_small,    
    
BM_GLASS_small,        
    
BM_BHOP_NOSLOW_small,        
    
BM_AUTO_BHOP_small
}

{
       
BM_PLATFORM_big,        
    
BM_BHOP_big,        
    
BM_DAMAGE_big,        
    
BM_HEALER_big,        
    
BM_NOFALLDAMAGE_big,    
    
BM_ICE_big,            
    
BM_TRAMPOLINE_big,        
    
BM_SPEEDBOOST_big,        
    
BM_INVINCIBILITY_big,    
    
BM_STEALTH_big,        
    
BM_DEATH_big,        
    
BM_NUKE_big,        
    
BM_CAMOUFLAGE_big,        
    
BM_LOWGRAVITY_big,        
    
BM_FIRE_big,       
    
BM_SLAP_big,        
    
BM_RANDOM_big,        
    
BM_HONEY_big,        
    
BM_BARRIER_CT_big,        
    
BM_BARRIER_T_big,        
    
BM_BOOTSOFSPEED_big,    
    
BM_GLASS_big,        
    
BM_BHOP_NOSLOW_big,        
    
BM_AUTO_BHOP_big  

and if i dont want the server to load as example the small ct barrier ill do like this:

PHP Code:
                             //BM_BARRIER_CT_SMALL 

please also make that for the sprites and time counter too. for example, if ive disabled large speedboost i can also disable the sprite because its useless then.

or else you can just make CVARS to disable blocks like:
PHP Code:
Quote:
auto_bhop_small_enable 0

thanks

tell me if some1 or necro is going to make this before they begin because i have a custom blockmaker a friend did for me with other blocks and please make this update on my blockmaker too. pm me and ill send my .sma
the one who made the custom blockmaker for me was going to do this too but he changed his mind :/

thank you
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Tidius
Senior Member
Join Date: Apr 2008
Location: Argentina, Buenos Aires
Old 09-03-2008 , 20:02   Re: blockmaker_v4.01 [BM]
Reply With Quote #815

Why when i put xxx amount of blocks the other blocks are invicible ?
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mullekurden
Member
Join Date: Apr 2008
Old 09-04-2008 , 02:07   Re: blockmaker_v4.01 [BM]
Reply With Quote #816

tidius @
Quote:
Originally Posted by mullekurden View Post
its the mapwise. it cant load all the models in that angle. if you build on a map with much VIS-blocking (it makes the map to not lag so much and its invicible walls that blocks the game to load all things on the other side of the wall) you can build many blocks on the map like the standard maps (de_nuke, de_dust etc.) on maps like awp_rooftops, cs_italy with only some VIS-blockings you can only build like 200 blocks.
theres no way to change this but if you want to build many blocks you should try a map with much VIS-blocking

+karma if helped
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Tidius
Senior Member
Join Date: Apr 2008
Location: Argentina, Buenos Aires
Old 09-04-2008 , 10:55   Re: blockmaker_v4.01 [BM]
Reply With Quote #817

Quote:
Originally Posted by mullekurden View Post
tidius @
Thanks and how can i now how much blocks i can build in each map ?
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mullekurden
Member
Join Date: Apr 2008
Old 09-04-2008 , 11:04   Re: blockmaker_v4.01 [BM]
Reply With Quote #818

just build until the last block are bugging. then save and see how many blocks you can build on that map.

but if you build all blocks on the same place so player can see all blocks in one angle it will be a higher chance that the blocks will start to bug
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minimiller
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Join Date: Aug 2007
Location: United Kingdom
Old 09-04-2008 , 11:11   Re: blockmaker_v4.01 [BM]
Reply With Quote #819

i think its around 350 - 400
I also think it depends on what your server specs are
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mullekurden
Member
Join Date: Apr 2008
Old 09-04-2008 , 14:44   Re: blockmaker_v4.01 [BM]
Reply With Quote #820

on awp_rooftops its 100-170 so its the map wise not 250-400

on de_dust2_remake i had like 750 blocks without any bugs
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