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[TF2] Respawn System


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Davethegreat
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Join Date: Nov 2007
Old 06-22-2008 , 23:35   Re: [TF2] Respawn System
Reply With Quote #131

I know its set to 1, I wrote it in.
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WoZeR
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Join Date: Nov 2007
Old 06-23-2008 , 11:10   Re: [TF2] Respawn System
Reply With Quote #132

Set your cvars like this

sm_respawn_time_enabled "1"
sm_respawn_time_blue "3.0"
sm_respawn_time_red "3.0"

Also, do you have the update sourcemod with the pyro update fix?
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Davethegreat
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Join Date: Nov 2007
Old 06-23-2008 , 11:48   Re: [TF2] Respawn System
Reply With Quote #133

Indeed, ill try it like that.
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Davethegreat
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Old 06-23-2008 , 17:25   Re: [TF2] Respawn System
Reply With Quote #134

Nope still instant.
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nighthawk999
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Join Date: Jun 2008
Old 06-23-2008 , 18:44   Re: [TF2] Respawn System
Reply With Quote #135

Ok I've tried and I've tried but I cannot get this to work.

Bear in mind I'm a complete nub at this too hehe

I have the basics....

This is in my server.cfg file


// start cvars for respawn timings
// Default 1 - Enable or disable the plugin 1=On, 0=Off
sm_respawn_time_enabled "1"
// Respawn time for Blue team
sm_respawn_time_blue "1.0"
// Respawn time for Red team
sm_respawn_time_red "1.0"

Then I have this, as recommended in, for example, duel_store_3.cfg duel store 3 map

sm_respawn_time_enabled "1"
sm_respawn_time_blue "1.0" //Attackers
sm_respawn_time_red = "1.0" //Defenders

But the respawn is still 15 secs

I'm tearing my hair out hehe

Any help would be appreciated.
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Davethegreat
Senior Member
Join Date: Nov 2007
Old 06-23-2008 , 18:56   Re: [TF2] Respawn System
Reply With Quote #136

Use the pyro update, stuff thats all thats wrong.
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WoZeR
Donor
Join Date: Nov 2007
Old 06-25-2008 , 09:14   Re: [TF2] Respawn System
Reply With Quote #137

Quote:
Originally Posted by nighthawk999 View Post
Ok I've tried and I've tried but I cannot get this to work.

Bear in mind I'm a complete nub at this too hehe

I have the basics....

This is in my server.cfg file


// start cvars for respawn timings
// Default 1 - Enable or disable the plugin 1=On, 0=Off
sm_respawn_time_enabled "1"
// Respawn time for Blue team
sm_respawn_time_blue "1.0"
// Respawn time for Red team
sm_respawn_time_red "1.0"

Then I have this, as recommended in, for example, duel_store_3.cfg duel store 3 map

sm_respawn_time_enabled "1"
sm_respawn_time_blue "1.0" //Attackers
sm_respawn_time_red = "1.0" //Defenders

But the respawn is still 15 secs

I'm tearing my hair out hehe

Any help would be appreciated.
What version of sourcemod is your server on?
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Davethegreat
Senior Member
Join Date: Nov 2007
Old 06-25-2008 , 18:26   Re: [TF2] Respawn System
Reply With Quote #138

Wozor it doesn't work.
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nighthawk999
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Join Date: Jun 2008
Old 06-25-2008 , 21:31   Re: [TF2] Respawn System
Reply With Quote #139

Sourcemod 1.0.3 is the latest one I have on server.

It's a fresh install/server which is why i'm scratching my head somewhat.
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WoZeR
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Join Date: Nov 2007
Old 06-25-2008 , 23:28   Re: [TF2] Respawn System
Reply With Quote #140

Quote:
Originally Posted by nighthawk999 View Post
Sourcemod 1.0.3 is the latest one I have on server.

It's a fresh install/server which is why i'm scratching my head somewhat.
run the following commands on your server and paste the results here.

sm version
sm plugins list
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