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Advanced Team Attack Control


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PStar
Veteran Member
Join Date: Mar 2008
Old 06-04-2008 , 11:47   Re: Advanced Team Attack Control
Reply With Quote #441

Quote:
Originally Posted by FlyingMongoose View Post
There's a link to it on the first post that someone mirrored for me.
Silly me is shold have saw it
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XARIUS
SourceMod Donor
Join Date: May 2008
Location: Atlanta, GA
Old 06-08-2008 , 19:49   Re: Advanced Team Attack Control
Reply With Quote #442

Is there any way to turn off the slaying of people for team attacking, and only allow punishments for team killing? Maybe at least increase the amount of TeamAttack that slays you? I'm loving the plugin so far, but people are getting slayed/killed left and right for minor damage (like 15 damage from nades).
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 06-09-2008 , 05:56   Re: Advanced Team Attack Control
Reply With Quote #443

Set atac_mirrordamage to 0 as said before. It's still bugged.
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DJ Tsunami
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Join Date: Feb 2008
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Old 06-10-2008 , 07:52   Re: Advanced Team Attack Control
Reply With Quote #444

Update

alright people, a new version is up. These are the most important changes:

- Fixed blind punishment.
- Fixed mirror damage instantly slaying people.
- Admin immunity should now also work for team attacks.

I've tested all the punishments and they work fine for me, if they don't work for you make sure you're running funcommands.smx. Same goes for if the plugin isn't banning, make sure you have a plugin with the sm_ban or sm_banip commands (like basebans.smx or SourceBans). Download link is still http://svn.space-headed.net/viewvc.c...cemod&view=tar.
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Mechanic
Junior Member
Join Date: Dec 2004
Old 06-11-2008 , 13:09   Re: Advanced Team Attack Control
Reply With Quote #445

seems to be working fine for me so far, thanks dude imo the best plugin for cs
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DJ Tsunami
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Join Date: Feb 2008
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Old 06-12-2008 , 06:52   Re: Advanced Team Attack Control
Reply With Quote #446

I'm glad you like it, I hope more people will try it and report any bugs if they're there. If they're not we can give this a proper release and move it back to Approved Plugins
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GyroTarzan
Member
Join Date: Feb 2007
Location: Sweden
Old 06-12-2008 , 10:59   Re: Advanced Team Attack Control
Reply With Quote #447

Quote:
Originally Posted by Mechanic View Post
seems to be working fine for me so far, thanks dude imo the best plugin for cs
Same here, but i use it for dod
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J!b
Junior Member
Join Date: Jul 2007
Old 06-13-2008 , 10:20   Re: Advanced Team Attack Control
Reply With Quote #448

This plugin is good same as a 'approved' plugin?
Why not fix the link?
And why the update is still called 2.0.0?

Last edited by J!b; 06-13-2008 at 10:22.
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dann
Senior Member
Join Date: Nov 2007
Old 06-13-2008 , 11:03   Re: Advanced Team Attack Control
Reply With Quote #449

this works great, would be nice though if you could see if people were team wounding even though atac_talimit was set to 0.
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DJ Tsunami
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Join Date: Feb 2008
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Old 06-13-2008 , 14:47   Re: Advanced Team Attack Control
Reply With Quote #450

@J!b: I don't know if it's as good as an approved plugin, the only way for me to know is if no one reports any bugs anymore. Also, the update should say 2.5.0 everywhere, I don't know where you saw it still saying 2.0.0.

@dann: doesn't atac_talimit 0 mean every team attack is recorded as a team kill? Wouldn't that tell you when someone team attacks?
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