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Tripmines


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arakcheev
Member
Join Date: Mar 2007
Old 05-03-2008 , 20:49   Re: Tripmines
Reply With Quote #31

Working great in my TF2 servers. Too bad teammates can trigger them

Some observations:

The sound effect isn't loud enough and they set to quickly meaning people just spam them and get megakills without people even knowing. I had to remove them tonight due to the spamming.

Maybe once it's improved upon.

Edit 2: We gave it another go again tonight. Some people love it, others hate it.

I think the biggest issue were the spies using them. They can plant them while cloaked and were seriously screwing with the game because of it. Is there any way to force the spy to decloak when planting these things?

Last edited by arakcheev; 05-04-2008 at 02:07.
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LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 05-04-2008 , 03:42   Re: Tripmines
Reply With Quote #32

Same here. 50% likes it, another 50% dont.

A system to reduce spamming, and maybe so that the mines cost a few thousand $ would help for sure.
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mati14_91
Junior Member
Join Date: Apr 2008
Old 05-04-2008 , 07:04   Re: Tripmines
Reply With Quote #33

Hey L. Duke i have some idea's.
Did you can change some things?
Here's the list:
1. If terrorist/counter-terrorist walk into the laser of tripmine its not exploding but its killing by the laser and tripmine is still on the wall.
2. It's not killing player what was planted a tripmine.
3. The tripmine is not killing teammate's.
4. Color of the laser : counter-terrorist - laser is blue, terrorist - laser is red.
5. say command - /tm (for buy a tripmine)
6. Cash ammount setting for buy a tripmine

That will be the same plugin like in counter-strike 1.6
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Fredd
Veteran Member
Join Date: Jul 2007
Old 05-04-2008 , 13:49   Re: Tripmines
Reply With Quote #34

4, 5, 6 are possible...and for the last time the mine is handled by the game I/O he cant do 1,2,3!!
Quote:
Originally Posted by LDuke
Note that the tripmine logic is handled by the game's entity I/O system and will kill people on your team (in other words, it doesn't recognize friendlyfire settings).
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Fredd
Veteran Member
Join Date: Jul 2007
Old 05-04-2008 , 22:07   Re: Tripmines
Reply With Quote #35

Quote:
Originally Posted by raydan View Post
i write a tripmine without using a game I/O, it can do 1-6. but source code will not provide.
include custom kill event, such as "AAA kills BBB with tripmine"
tripmine can define my own, totally same as cs 1.6
we totally couldn't care less, this is an open source community so if you are willing to make something and not post the source then you are in the wrong place.
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Last edited by Fredd; 05-04-2008 at 22:11.
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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 05-05-2008 , 03:20   Re: Tripmines
Reply With Quote #36

really nice work!

my note:

i think tripmines at TF2 must be accessed from Demo man only...
or must fave a config file with "allow to THIS class" bindings.

=)
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arakcheev
Member
Join Date: Mar 2007
Old 05-05-2008 , 07:43   Re: Tripmines
Reply With Quote #37

There definitely needs to be some level of restriction in place for TF2. The cloaked spy action got old super quick.
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BAILOPAN
Join Date: Jan 2004
Old 05-05-2008 , 13:42   Re: Tripmines
Reply With Quote #38

Very nice work, LDuke!
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 05-05-2008 , 23:55   Re: Tripmines
Reply With Quote #39

/me bows to BAILOPAN

You're just saying that cause I finally did a SM plugin. And I hope your road trip is going well. You're not stealing a short bus from anyone are you?

To everyone else: I'm trying to figure out how to work in CSS stuff (buying for money) and class restrictions (TF2) while still supporting all mods.
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TechKnow
Senior Member
Join Date: Nov 2007
Old 05-06-2008 , 01:34   Re: Tripmines
Reply With Quote #40

Voted Best Plugin of the year, Thank you for the fix you did for me, works great now, no more sticking to the mine when planting. I made default 10 mines on spawn on my server. BTW Any one know how to make a custom jump animation for a CSS model to work WITHOUT shared player animations?... with A custom skeleton?

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