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Benchmark Exploit Blocker


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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-29-2008 , 23:07   Re: Benchmark Exploit Blocker
Reply With Quote #41

ROFL

Gotta love that link.
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SixSicSix
Senior Member
Join Date: Jan 2008
Old 04-30-2008 , 08:11   Re: Benchmark Exploit Blocker
Reply With Quote #42

The fix for the benchmark issue is a derivative of power cycling. Stop your server and let it sit. Then start it again.

If you continue to have issues, try disabling Sourcemod/MM:S. From there, try installing the latest Sourcemod revision, and, further, install the blocking plugin.

EDIT: I see you're still bitter about your server. I offered to help you, and you essentially thanked me for saving you money in the upcoming months. If it wasn't me, it would have been someone else, and you would NEVER figure it out.

And yeah, our server was essentially dead. We have two we can't access.

Posting to incite personal business is not for forums.

Last edited by SixSicSix; 04-30-2008 at 08:23.
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Devilfish
Senior Member
Join Date: Jan 2006
Old 04-30-2008 , 11:50   Re: Benchmark Exploit Blocker
Reply With Quote #43

Added to Floor Masters plugin the "achievement_unlock_all" I know the first 2 are now obsolete but this new unlock cheat since the update is teh ghey!
Attached Files
File Type: smx flytrap.smx (2.0 KB, 94 views)
File Type: sp Get Plugin or Get Source (flytrap.sp - 500 views - 2.1 KB)
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Box Cutter
SourceMod Donor
Join Date: Dec 2006
Location: Arizona
Old 04-30-2008 , 13:12   Re: Benchmark Exploit Blocker
Reply With Quote #44

Wow, I have been busy with school and work these past few days and unable to get on my server. I see within that time there was a nasty exploit going on, but now it is resolved? 8 | Can someone please confirm if this has been fixed or if this plugin is still needed. Do I need to stop and restart my server in order for the fix from Valve to take effect?
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MjrNuT
SourceMod Donor
Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 04-30-2008 , 15:12   Re: Benchmark Exploit Blocker
Reply With Quote #45

Quote:
Originally Posted by Devilfish View Post
Added to Floor Masters plugin the "achievement_unlock_all" I know the first 2 are now obsolete but this new unlock cheat since the update is teh ghey!
What exactly is this one doing?

Could you elaborate that it blocks...what..a. b. c. and what this was tested, window, linux, etc.


Thanks very much
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teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Old 04-30-2008 , 15:28   Re: Benchmark Exploit Blocker
Reply With Quote #46

Quote:
Originally Posted by Devilfish View Post
Added to Floor Masters plugin the "achievement_unlock_all" I know the first 2 are now obsolete but this new unlock cheat since the update is teh ghey!

No point in running this to be honest. The client can run the same command while just having tf2 open on their machine and exec from the dev console. They do not need to be 'connected' to a game to achieve them.

Just for clarity sakes have BOTH exploits been fixed or just the server benchmark exploit to date has been? I am curious if the soundscape was also fixed.

Thanks,

-Teddy
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blissend
Member
Join Date: Mar 2008
Old 04-30-2008 , 15:47   Re: Benchmark Exploit Blocker
Reply With Quote #47

Quote:
An optional update for Team Fortress 2 is now available. Please use
hldsupdatetool to receive it. The specific changes include:

Team Fortress 2 Client
- Removed TF2 achievement console commands

Team Fortress 2 Server
- Fixed clients being able to trigger sv_soundscape_printdebuginfo on
the server
- Fixed potential "nuke" exploit in rcon subsystem

Jason
In the last update the fixed the benchmark one they said.... in this update it appears they fixed the other two. Has anybody confirmed this? I will later on today when I get a chance.
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Box Cutter
SourceMod Donor
Join Date: Dec 2006
Location: Arizona
Old 05-01-2008 , 16:25   Re: Benchmark Exploit Blocker
Reply With Quote #48

Alright, well it looks like this issue has been resolved and this plugin is no longer needed. I shut down and restarted my server lastnight. Hopefully that took care of it.
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blissend
Member
Join Date: Mar 2008
Old 05-01-2008 , 16:54   Re: Benchmark Exploit Blocker
Reply With Quote #49

yes I have confirmed from my end it all looks good now
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Gweedo
Member
Join Date: Aug 2007
Old 05-04-2008 , 17:02   Re: Benchmark Exploit Blocker
Reply With Quote #50

sv_soundscape_printdebuginfo seems to still effect CSS servers.
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