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Pyro Explosion


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naris
AlliedModders Donor
Join Date: Dec 2006
Old 04-29-2008 , 17:25   Re: Pyro Explosion
Reply With Quote #41

Quote:
Originally Posted by Neo Cool Dude View Post
She probably shouldn't have made this plugin when her last one wasn't even working yet.
Please don't be a jag-off. you are not being very helpful.

How many plugins have you released anyway?
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Cooltad
Veteran Member
Join Date: Apr 2008
Old 04-30-2008 , 12:24   Re: Pyro Explosion
Reply With Quote #42

Never Mind.

Last edited by Cooltad; 04-30-2008 at 12:27.
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arakcheev
Member
Join Date: Mar 2007
Old 05-03-2008 , 21:28   Re: Pyro Explosion
Reply With Quote #43

I've been wanting a plugin like this for ages.

Anyway to ignite people within the splash damage area?
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TechKnow
Senior Member
Join Date: Nov 2007
Old 05-04-2008 , 05:27   Re: Pyro Explosion
Reply With Quote #44

Not only did i get it working but i found the problem, fixed it and re wrote it for CS:S as a player Death Explode, but i also changed the explosion graphics alot, because their wasnt enough flash and smoke and the spinning of that gay sprite fire in a circle really looked bad. The problem is is in his enable cvars .. they are backwards, you need to add a ! infront of the get thingy to make it say not enabled return and do nothing. here is my WORKING CSS version which should work in TF2 as well, remember, it is a player death explode ONLY for effect with no damage.

http://www.game-monitor.com/search.p..._version=1%2e0

BTW I made the explodeing of objects default ON in the repaired Pyro_Explode2 You will have to compile it on your own, it wont compile here.

EXAMPLE
if(GetConVarInt(Cvar_Enable)) return Plugin_Continue; (WRONG)
if(GetConVarInt(Cvar_PyroDamages)) return Plugin_Continue; (WRONG)

if(!GetConVarInt(Cvar_Enable)) return Plugin_Continue; (RIGHT)
if(!GetConVarInt(Cvar_PyroDamages)) return Plugin_Continue; (RIGHT)

TechKnow
Attached Files
File Type: sp Get Plugin or Get Source (PlayerExplode.sp - 505 views - 2.2 KB)
File Type: sp Get Plugin or Get Source (Pyro_Explode2.sp - 550 views - 3.6 KB)
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Last edited by TechKnow; 05-04-2008 at 06:26.
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r3dh3adkid
Senior Member
Join Date: Apr 2008
Location: Georgia
Old 05-04-2008 , 14:28   Re: Pyro Explosion
Reply With Quote #45

Pyro Explosion2 works wonderfully in TF2 but I do have a request. Could you dumb down the explosion a little bit? The explosion is freakishly huge, maybe like 1/2 the side it is now?

Also, an idea I thought about that would be cool is to have the option for the explosion to do dmg or to not do dmg, either by a console command or adding it to the SM menu.
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TechKnow
Senior Member
Join Date: Nov 2007
Old 05-04-2008 , 15:33   Re: Pyro Explosion
Reply With Quote #46

Im glad it works for you but i am not the originator of this plugin and i am not sure what numbers change the size of the spinning gay sprite flames at the end of the explosion, I just fixed it, and the damage has a cvar to turn off and on " if(!GetConVarInt(Cvar_PyroDamages)) " SO..

Change this line where it says "1" and make it a "0" and recompile to have it default off..

Cvar_PyroDamages = CreateConVar("pyro_explode_objects", "1", "Objects pyro's destroy explode", FCVAR_PLUGIN)

and BTW, for others can you post/upload a compiled file of this working version? maybe look at my player explode and see if you would like me to change the pyro explosion to that, I can do that.

TechKnow
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r3dh3adkid
Senior Member
Join Date: Apr 2008
Location: Georgia
Old 05-04-2008 , 21:57   Re: Pyro Explosion
Reply With Quote #47

Just an FYI, i've removed this off my server until support is back for it.

We got 6 of my clan mates together and i slayed us all and it crashed our server because of the explosion
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ratty
SourceMod Donor
Join Date: Jan 2006
Old 05-06-2008 , 02:56   Re: Pyro Explosion
Reply With Quote #48

I didn't have any problems with crashing, even when I commented out the class check so it would make all players explode.
But then mysteriously sometimes nearby engineers would get invulnerable. It's as if they had like -1 health which is really whatever the max number for the variable is. I don't know why engineers, that is as far as I got in the troubleshooting.
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TechKnow
Senior Member
Join Date: Nov 2007
Old 05-06-2008 , 07:38   Re: Pyro Explosion
Reply With Quote #49

Well on my CSS server I had 14 players all group together and i did a "sm_slay @all" and we all exploded at the same time and the server did not crash, are you saying a CSS or a TF2 server? or is it my server is more stable than yours? BTW this is with playerexplode not Pyro_explode.

TechKnow
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mucyo
Junior Member
Join Date: Mar 2008
Old 05-10-2008 , 13:13   Re: Pyro Explosion
Reply With Quote #50

cant get the edited plugin from you TechKnow

a compile error ! please help
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