Updated to 1.4 : Added: speed reset so thay will be in 100% currect position. Added: support for custom pushable entities if there classname is standart and thay are created currectly. Changed: made code much more easier (I figured out, that brush entity origin (mins/maxs variable) dosn't change - changes only there offset (origin variable)). Removed: data saving, cuz we are working only with offset, what standart data is {0.0, 0.0, 1.0} in all pushable entities.
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Skill and no annoying bugs with fixed balance issues is my goal!