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Biohazard v2.00 Beta 3b (Zombie Mod)


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Virtual-Vybz
Senior Member
Join Date: Apr 2008
Old 04-19-2008 , 13:29   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #641

@s3r Be free, do your own "logo", or whatever you call it like, of your "Zombie" Biohazard mode, for me this plugin is just called Biohazard like Cheap_Suit calles it.
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hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 04-19-2008 , 13:30   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #642

The logo is nice but I think there could be a render or something what is associated with zombie.
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Virtual-Vybz
Senior Member
Join Date: Apr 2008
Old 04-19-2008 , 13:42   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #643

@hleV I will see... I may release a packkage of pics in theese formats (1280x1024 2500x1600 1920x1080 1280x720) so there should be pics for everyone
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Last edited by Virtual-Vybz; 04-19-2008 at 14:06.
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neogeo
Senior Member
Join Date: Jul 2005
Old 04-19-2008 , 14:03   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #644

Quote:
Originally Posted by coca-cola View Post
uhm, heres a converted fast zombie model from half life 2. It doesnt have its headcrab head.
thanks.
can you convert others models from this page ?
thanks.
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mats
Senior Member
Join Date: Jan 2005
Old 04-19-2008 , 14:31   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #645

Quote:
Originally Posted by coca-cola View Post
uhm, heres a converted fast zombie model from half life 2. It doesnt have its headcrab head.
nice
i will maybe use it on my server.


the new version of this plugin is working very good, i have a 32 slot server and no crashes when its 32/32
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Cherub
Junior Member
Join Date: Mar 2008
Old 04-19-2008 , 14:47   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #646

Thank you coca-cola ! Really nice model. Can you add more converted models? plz
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 04-19-2008 , 14:57   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #647

I don't think bh_zombie_kb_duck cvar works. Let me get this right, it should make zombies speed the same when they are duck-walking?
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dekken
Veteran Member
Join Date: Jul 2007
Old 04-19-2008 , 15:03   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #648

Quote:
Originally Posted by BeasT View Post
I don't think bh_zombie_kb_duck cvar works. Let me get this right, it should make zombies speed the same when they are duck-walking?
it should ALLOW you to not get knockback when your ducking!
when your standing still. you fly back!
try ducking!
its good for vents. so that way zombies can get into vents Easily without dying on the first 5meters
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Super Fantastic
Junior Member
Join Date: Mar 2008
Old 04-19-2008 , 18:42   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #649

How to disable nightvision for zombies and humans ?

How to disable nightvision for all!

Help-me ?
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mats
Senior Member
Join Date: Jan 2005
Old 04-19-2008 , 18:47   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #650

Can you make that when a zombie kills a human (that he becomes a zombie) that something has been added to the log file, I use psychostats and i want to make that you can see how many zombies you killed, and how many humans you killed
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