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I'm also trying to create standart box entity and i've made simple plugin that shows model string when i'm aiming at map boxes. But the results are very strange:
*03 - small box
*04 - middle box
*06 - huge box
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These are the names of the "crates". The problem you have is they are compiled into the map, and not actually models and so don't have a filepath, think of them more as an extension of the floor or wall, with a different texture. The results you are getting are correct, as those will be the names of the crates. bsp viewer is capable of showing these names (note the new "crafty" app doesn't).
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