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Spawn Protection v1.5


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Author
Fredd
Veteran Member
Join Date: Jul 2007
Plugin ID:
313
Plugin Version:
1.5
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    73 
    Plugin Description:
    adds spawn protection to gameplay
    Old 03-09-2008 , 09:03   Spawn Protection v1.5
    Reply With Quote #1

    Spawn Protection Version 1.5

    this plugins spawn protect people! and makes them glow in a very sexy way! yay, i have only tested this in CSS but it should work for everything..and thx for ferret for the render stock <3 check screenshot

    Supported Mods
    • CSS
    • TF2
    • HL2 DM
    • INS
    • DOD
    if you would like support for a different mod just post the name..

    Cvars
    sp_on - turns on/off spawn protection (Default 1 = on)
    sp_time - amount in seconds till spawn protection is off(Default 5)
    sp_notify - turns on/off notification (Default 1 = on)
    sp_color - lets you set the color of the players when they are protected, "red green blue amount" amount is like transparency (Default = "0 255 0 120") max value for each field is 255...

    Changelog
    • 1.0 intial release
    • 1.1 fixed timer problems..
    • 1.2 another time issue, added a few conditional statements and chat notice messages
    • 1.3 cleaned up the code, and fixed issue were spawn protection starts from the moment you are selecting a team.
    • 1.4 Beta: added different mods support, UNTESTED!
    • 1.5 added two new cvars one for color and one for notify... oh and AutoExecConfig, thx to whoever posted it
    Attached Thumbnails
    Click image for larger version

Name:	de_dust20003.jpg
Views:	9076
Size:	97.8 KB
ID:	40780  
    Attached Files
    File Type: sp Get Plugin or Get Source (SpawnProtection.sp - 22968 views - 4.6 KB)

    Last edited by Fredd; 04-17-2009 at 15:31.
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    Fredd
    Veteran Member
    Join Date: Jul 2007
    Old 03-10-2008 , 00:05   Re: Spawn Protection
    Reply With Quote #2

    fixed some timer problems...
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    Nican
    Veteran Member
    Join Date: Jan 2006
    Location: NY
    Old 03-10-2008 , 00:21   Re: Spawn Protection
    Reply With Quote #3

    I think if you made "offset" a global and put "offset = GetEntSendPropOffs(index, "m_clrRender")" in OnPluginStart

    And I think you are using timers kind of wrong, read this:
    http://wiki.alliedmods.net/Timers_%2...d_Scripting%29


    Other wise, good job
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    Last edited by Nican; 03-10-2008 at 00:28.
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    Fredd
    Veteran Member
    Join Date: Jul 2007
    Old 03-10-2008 , 01:59   Re: Spawn Protection
    Reply With Quote #4

    ok i fixed the timer issue(again) and added some thigns, just look at the changelog

    Nican: thats waste of lines lol
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    JDoc0512
    Member
    Join Date: Feb 2008
    Old 03-11-2008 , 08:11   Re: Spawn Protection
    Reply With Quote #5

    does it work with rpg mod? I had to disable deathmatch spawn protection because it won't let players to spawn with additional health they purchased
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    Fredd
    Veteran Member
    Join Date: Jul 2007
    Old 03-11-2008 , 11:54   Re: Spawn Protection
    Reply With Quote #6

    it should work fine, try it.

    guys i want some feedback on this.
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    Fredd
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    Old 03-12-2008 , 03:29   Re: Spawn Protection v1.3
    Reply With Quote #7

    updated.
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    NeO|GoD|LDR|SturmTiger
    Member
    Join Date: Apr 2006
    Old 03-13-2008 , 08:54   Re: Spawn Protection v1.3
    Reply With Quote #8

    is there a version of this that will work with dod 1.3 ? since you changed it before I could download the older version ?
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    Fredd
    Veteran Member
    Join Date: Jul 2007
    Old 03-16-2008 , 03:23   Re: Spawn Protection v1.3
    Reply With Quote #9

    hm ill try finding the team id's for DOD and then ill update it.
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    1695
    Senior Member
    Join Date: Jan 2006
    Old 03-16-2008 , 08:52   Re: Spawn Protection v1.3
    Reply With Quote #10

    Hi ! like JDoc0512 I was searching for a SpawnProtection which would work with CSSRPG. I'm gmad I found one !

    One request :
    - The ability to disable the advert... kind of repetitive when CSSM is enabled !

    Thanks a lot !
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