CS:S Gore v5.3.2
*Please report any errors or bugs to this forum!
-Tons of blood and guts for counter-strike source
-Periodic bleeding when damaged
-Gibbing on shotguns/auto snipers/nades/snipers
-Dramatic headshot arterial sprays and decals
sm_gibs_enabled <0/1> - Enabled or disables gibs, default: 1.
sm_bleeding_health <#> - Hit points required to start the bleeding effect, default: 99.
sm_bleeding_frequency <#> - The amount of time in seconds between each bleeding effect, default: 15.
sm_impact_blood_multiplier <#> - Multiplier for amount of extra blood on normal impact damage, default: 2.
sm_headshot_blood_multiplier <#> - Multiplier for amount of extra blood on headshot kills, default: 1.
sm_death_blood_multiplier <#> - Multiplier for amount of extra blood on normal deaths, default: 1.
***Setting any multipliers to zero will disable the effect, and you may increase the multipliers at your own risk. The plugin is stable for both clients and servers at the default multipliers of 1.
-Fixed "[SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity" error. If you are not receiving this error, there is no reason to update.
-Actually fixed blood from pouring above player models, all types of blood should now come directly from player models.
-Fixed some other bugs and added some other features, I don't really remember at the moment.
-This is probably my favorite update so far
-Turned down a lot of unnecessary decals and particles (that were overlapping each other)
-FIXED decals for headshots and gibbing, it is now, for the first time ever, working as intended. Multiple blood decals will spurt out for a few moments after a headshot of gib, soaking the ground around them.
-Bleeding effect has been improved, and can be better controlled with two new cvars "sm_bleeding_frequency" and "sm_bleeding_heath" ("sm_bleeding_enabled" has been removed, if you would like to remove it, set the bleeding health to zero).
-Hotfix to improve compatibility with other plugins, namely deathmatch
-Fixed a plugin-breaking error
-Fixed instances where blood would seem to pour from a few feet above a players head
-Added convar support
-MUCH improved gibbing animations, if you weren't a fan of the skulls and limbs before, try it now. It now has a pop and parented blood sprays from the gibs.
-Fixed some minor bugs.