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TF2 Change Level Timing


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Lifer
New Member
Join Date: Feb 2008
Old 02-25-2008 , 01:08   TF2 Change Level Timing
Reply With Quote #1

Hey I'm wondering what the options for having a map change at a certain moment are. My server changes maps at odd/random times.

On badlands it changes as soon as 0:00 is hit, and dustbowl it might wait intill a point is captured after 0:00 is hit. I'm not sure if this has to do with sourcemod, or is a cvar for tf2 (couldn't find the cvar ).

So you have any idea what my options are, I'd like the map to change after a round finishes (after a stalemate too, <3 sudden death melee).

And what settings do you run on your server?

Thanks!
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 02-25-2008 , 01:17   Re: TF2 Change Level Timing
Reply With Quote #2

Valve is working on a bug with the time limit. Eric says:

Ending the map in the middle of a round and going to intermission when mp_timelimit hits (on maps like Dustbowl and GravelPit) is a bug. We'll fix it in the next update.
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Lifer
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Join Date: Feb 2008
Old 02-25-2008 , 01:23   Re: TF2 Change Level Timing
Reply With Quote #3

Quote:
Originally Posted by DontWannaName View Post
Valve is working on a bug with the time limit. Eric says:

Ending the map in the middle of a round and going to intermission when mp_timelimit hits (on maps like Dustbowl and GravelPit) is a bug. We'll fix it in the next update.
Thanks for that info!
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ThatGuy
Senior Member
Join Date: Nov 2007
Old 02-25-2008 , 01:44   Re: TF2 Change Level Timing
Reply With Quote #4

Great! I've been HATING valve due to this, thanks for the great news!
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 02-25-2008 , 02:28   Re: TF2 Change Level Timing
Reply With Quote #5

No problem. I dont have these issues cause I run 24/7 servers lol but I like to stay on top of these things.
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qcg33k
Junior Member
Join Date: Feb 2008
Location: Quad Cities
Old 02-25-2008 , 09:51   Re: TF2 Change Level Timing
Reply With Quote #6

Well, I don't want to sound like Capt. Obvious, but I will throw this out there. I know ctf maps, the round won't end if the intel is not returned to the base. Same thing goes with a cp map, if there is still a partial capture of the point, you have to wait for it to go down before the round ends. Usually during the cp maps the announcer will say overtime, but like others said, there is a glitch where she seems to be mute at times.
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