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Shot Administration (Nomexous)


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Zenith77 (34)
Nomexous
Member
Join Date: Oct 2007
Old 01-23-2008 , 14:28   Shot Administration (Nomexous)
Reply With Quote #1

Shot Administration (by Nomexous)

Gives an admin the ability to control what happens when a player shoots. Modes can either be helpful or detrimental to whomever its been set on. To access the menu, enter "amx_shot_admin" in your console.

To see a demonstration, check out this video on YouTube. It's not very clear, but it shows shooter, no damage, and both suicider modes.

Modes
  1. Normal: Player can shoot and hit targets as expected.
  2. Shooter: Any hit this player makes on another player results in a headshot.
  3. Bullet reflector: Anyone who attacks this player has the damage reflected back to them. Makes the player immune to all but grenade damage.
  4. Victim: Any hit on this player results in a headshot.
  5. Bad Aim: When this player attacks someone else, his hits are directed to the legs. Headshots can't be made.
  6. No Damage: Player can't deal damage. Any hits will look and sound like he's hitting a shield.
  7. Suicider: Any hit this player makes on an enemy is redirected back to himself.
  8. Uber Suicider: Any hit to a solid object (player or not) is redirected to the player's head.
This plugin is mainly intended to be a basic study in traceline. Check out my traceline tutorial here.
Attached Files
File Type: sma Get Plugin or Get Source (shotadmin.sma - 24542 views - 5.9 KB)

Last edited by Nomexous; 02-04-2008 at 13:58.
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TheNewt
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Join Date: Jun 2006
Location: Where I live.
Old 01-23-2008 , 14:37   Re: Shot Administration (Nomexous)
Reply With Quote #2

Sounds like a cool plugin, try to make it so you can set also to a whole team as well as a single player like "@all|@t|@ct" kind of option.
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Bojangles
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Join Date: Sep 2007
Location: Over there
Old 01-24-2008 , 11:59   Re: Shot Administration (Nomexous)
Reply With Quote #3

More explanations in the post such as the commands etc.. would be cool. I like to see what I am installing before I download it.
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 01-24-2008 , 13:19   Re: Shot Administration (Nomexous)
Reply With Quote #4

amx_shot_admin - Open the shot administration menu. :S
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Nomexous
Member
Join Date: Oct 2007
Old 01-24-2008 , 14:46   Re: Shot Administration (Nomexous)
Reply With Quote #5

Quote:
Originally Posted by Bojangles View Post
More explanations in the post such as the commands etc.. would be cool. I like to see what I am installing before I download it.
Quote:
Originally Posted by Nomexous View Post
To access the menu, enter "amx_shot_admin" in your console.
Added link to a demonstrative video.
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 01-24-2008 , 15:20   Re: Shot Administration (Nomexous)
Reply With Quote #6

Nice...
About
Code:
 // I've never used the old menu system, but I feel like I have to complain about the new one. Why can't we detect when the MENU_BACK
 // and MENU_NEXT props are selected? It would make this much easier.
Not true lol, you can do that in menu handler by making
Code:
if(item == MENU_EXIT)
  //exit.
else if(item == MENU_BACK)
  //back
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fxfighter
Veteran Member
Join Date: Feb 2007
Location: Trollhättan
Old 01-24-2008 , 17:34   Re: Shot Administration (Nomexous)
Reply With Quote #7

shuld be nice if you culd add a cvar or 2 for exampel whare you can or cant hit another player.

like
example cvars
amx_hitonly hit_head = only able to hit head
amx_hitonly hit_leftarm = only able to hit left arm
etc rest of body wont take dmg
________________
and a cvar like above but you can decide whare you cant hit.
amx_donthit hit_leftarm = wont be able to take dmg on left arm but everywhare else works.
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iggy_bus
BANNED
Join Date: Oct 2005
Old 01-24-2008 , 17:45   Re: Shot Administration (Nomexous)
Reply With Quote #8

this looks like a cheat to me ;)
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Nomexous
Member
Join Date: Oct 2007
Old 01-24-2008 , 18:14   Re: Shot Administration (Nomexous)
Reply With Quote #9

Quote:
Originally Posted by Alka View Post
Not true lol, you can do that in menu handler by making
Code:
if(item == MENU_EXIT)
  //exit.
else if(item == MENU_BACK)
  //back
I tried that; it doesn't work. According to this:
Quote:
Note that the only special item that may cause your handler to be called is MENU_EXIT, because MENU_BACK and MENU_MORE items are entirely handled in AMXX core (you can't hook them).
Oh well.
Quote:
Originally Posted by iggy_bus View Post
this looks like a cheat to me ;)
Yeah, I have the feeling this won't be approved. Oh well. It's only supposed to be a working example for my traceline tutorial.

If you guys want any more features or CVARs, you'll have to add them yourself. Sorry!
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[kirk]./musick`
Senior Member
Join Date: Jun 2007
Location: Tampa, Florida
Old 01-24-2008 , 20:25   Re: Shot Administration (Nomexous)
Reply With Quote #10

Sounds great, thanks a lot.
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