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Hide N Seek Mod Help PLZ!!!!1one


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dlbomb
Junior Member
Join Date: Nov 2007
Old 11-03-2007 , 16:47   Hide N Seek Mod Help PLZ!!!!1one
Reply With Quote #1

Yo can anybody please be kind enough to give me the links to the mod up to date hide n seek mod? ive been searching forever but none seem to work. I need the screen to go black for 10 seconds on the ct side so the t's have a chance to run. I need frost nades for smokes and also all the doors, vents, windows removed. Another thing is do i need two different mods for the hide n seek i just listed and for the block maker to put all the blocks in? Thank you for the help in advance =D
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haticK
Junior Member
Join Date: Aug 2005
Old 11-06-2007 , 17:53   Re: Hide N Seek Mod Help PLZ!!!!1one
Reply With Quote #2

I was also wondering about removing the doors, vents, etc.
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aznbeau1121g
Member
Join Date: Jan 2006
Old 11-06-2007 , 20:03   Re: Hide N Seek Mod Help PLZ!!!!1one
Reply With Quote #3

http://www.amxmodx.org/compiler.php

SEARCH 4 IT


well i'll help u this time

http://forums.alliedmods.net/showthread.php?p=142737

i don't think there is a newer version...
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haticK
Junior Member
Join Date: Aug 2005
Old 11-07-2007 , 12:36   Re: Hide N Seek Mod Help PLZ!!!!1one
Reply With Quote #4

Anyone know about removing the doors, vents, etc?
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TehNewb
Member
Join Date: Nov 2007
Old 11-07-2007 , 13:13   Re: Hide N Seek Mod Help PLZ!!!!1one
Reply With Quote #5

For doors and vents someone told me to try this code but didnt work for me...

Code:
 
#include <amxmodx>
#include <fakemeta>
static const PLUGIN_NAME[] = "Remove Breakable Stuff & Hostages"
static const PLUGIN_AUTHOR[] = "Cheap_Suit"
static const PLUGIN_VERSION[] = "1.0"
public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)
register_event("HLTV", "event_hltv", "a", "1=0", "2=0")
}
public event_hltv()
{
remove_entity_by_classname("func_breakable")
remove_entity_by_classname("hostage_entity")
remove_entity_by_classname("scientist_entity")
remove_entity_by_classname("func_door_rotating")
remove_entity_by_classname("func_door")
}
stock remove_entity_by_classname(const classname[])
{
new ent = -1
while((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", classname)))
{
if(pev(ent, pev_spawnflags) == 1)
{
engfunc(EngFunc_RemoveEntity, ent)
}
}
}
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haticK
Junior Member
Join Date: Aug 2005
Old 11-07-2007 , 14:13   Re: Hide N Seek Mod Help PLZ!!!!1one
Reply With Quote #6

What you need to do is copy and paste a .sma file and edit it in notepad and put all that in there then rename it to something like object_remover. Then go on the AMXX website and go to compiler then save the .amxx file and put those where they are supp to be then object_remover.amxx in plugins.ini. When 2+ people are in the server and the round restarts everything will go away.

Last edited by haticK; 11-07-2007 at 14:44.
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ZoweLL
Junior Member
Join Date: Jan 2008
Location: Sweden
Old 01-07-2008 , 15:02   Re: Hide N Seek Mod Help PLZ!!!!1one
Reply With Quote #7

http://forums.alliedmods.net/showthread.php?t=65391

All plugins together, you can change the Blockmaker[BM] to a newer version.
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 01-07-2008 , 21:57   Re: Hide N Seek Mod Help PLZ!!!!1one
Reply With Quote #8

i just submitted my public version of Hide-N-Seek that is used on the -jNr- servers.

http://forums.alliedmods.net/showthread.php?t=65370
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