Raised This Month: $ Target: $400
 0% 

need som help withe hud


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
thats the way it is
Junior Member
Join Date: Jan 2007
Old 08-13-2007 , 08:39   need som help withe hud
Reply With Quote #1

oke i have a problem with my code in dont show hud messiges and show on evry round the raceselect menu

this is my code

Code:
 
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <vault>
#include <xtrafun>
 
#define CLASS_NOTHING 0
#define CLASS_MONSTERCOM 1
#define CLASS_MONSTERSPY 2
#define CLASS_HUMENCOM 3
#define CLASS_HUMENSPY 4
#define MAXCLASSES 5
 
new PlayerClass[33]
new PlayerXP[33]
new PlayerLevel[33]
 
new const CLASSES[MAXCLASSES][] = {
 "None",
 "MonsterCom",
 "MonsterSpi",
 "HumanCom",
 "HumanSpi"
}
new msgtext
new const LEVELS[10] = {
 100, 
 200, 
 400, 
 800,
 1600,
 3200,
 6400,
 12800,
 25600,
 51200
 
}
public plugin_init()
{
 register_clcmd ("spawnmon","islave")
 
 register_clcmd ("spawnbarny","barney")
 register_plugin("Human sv Monster Mod", "1.0", "Thats the way it is")
 
 register_cvar("sv_HvsMmod", "1")
 
 register_event("DeathMsg", "DeathMsg", "ae") 
 
 register_cvar("XP_per_kill", "50")
 
 register_menucmd(register_menuid("menu_selectrace"),1023,"DOselectrace"); 
 
 register_event("ResetHUD", "ResetHud", "b")
 
 msgtext = get_user_msgid("StatusText") 
 register_clcmd("say /selectrace", "Selectrace")
 register_clcmd("say_team /selectrace", "Selectrace")
}
 
public SaveXP(id)
{
 new authid[32]; 
 get_user_authid(id,authid,31); 
 new vaultkey[64], vaultdata[64]; 
 
 format(vaultkey,63,"RACE-%s-class",authid); 
 format(vaultdata,63,"%d",PlayerClass[id]); 
 set_vaultdata(vaultkey,vaultdata); 
 format(vaultkey,63,"RACE-%s-xp",authid); 
 format(vaultdata,63,"%d",PlayerXP[id]); 
 set_vaultdata(vaultkey,vaultdata); 
 format(vaultkey,63,"RACE-%s-level",authid); 
 format(vaultdata,63,"%d",PlayerLevel[id]); 
 set_vaultdata(vaultkey,vaultdata);
} 
public LoadXP(id)
{
 new authid[32]; 
 get_user_authid(id,authid,31); 
 new vaultkey[64], vaultdata[64]; 
 format(vaultkey,63,"RACE-%s-class",authid); 
 get_vaultdata(vaultkey,vaultdata,63); 
 PlayerClass[id] = str_to_num(vaultdata); 
 format(vaultkey,63,"RACE-%s-xp",authid); 
 get_vaultdata(vaultkey,vaultdata,63); 
 PlayerXP[id] = str_to_num(vaultdata);   
 format(vaultkey,63,"RACE-%s-level",authid); 
 get_vaultdata(vaultkey,vaultdata,63);
 PlayerLevel[id] = str_to_num(vaultdata);  
} 
public client_connect(id)
{
 if(get_cvar_num("SaveXP") == 1) {
 
  LoadXP(id)
  client_print(id, print_chat, "[Human vs monster mod] XP Loaded!")
  client_print(id, print_chat, "[Human vs monster mod] You are a %s with level %s and %s XP", PlayerClass[id], PlayerLevel[id], PlayerXP[id])
 }
}
public client_disconnect(id)
{
 if(get_cvar_num("SaveXP") == 1) {
 
  SaveXP(id)
 }
}
public Selectrace(id)
{
 new menu[192] 
 new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3 
 
 format(menu, 191, "H vs M mod: Select race^n^n1. Monster commander^n2. Monster spy^n3. Humen commander^n4. Humen spy^n^n0. Exit") 
 show_menu(id, keys, menu, -1, "menu_SelectRace")    
 return PLUGIN_CONTINUE
}
public DOselectrace(id, key)
{
 if(key == 0) {
 
  if(PlayerClass[id] == CLASS_MONSTERCOM) {
 
   client_print(id, print_chat, "[H vs M mod] You are allready a Monster Commander! Choose something else!")
   Selectrace(id)           
   return PLUGIN_HANDLED
  }        
  PlayerClass[id] = CLASS_MONSTERCOM         
  client_print(id, print_chat, "[H vs M mod] You are now a Monster commander!")
 }        
 
 if(key == 1) {
 
  if(PlayerClass[id] == CLASS_MONSTERSPY) {
 
   client_print(id, print_chat, "[H vs M mod] You are allready a Mosnter Spy! Choose something else!")
   Selectrace(id)
   return PLUGIN_HANDLED
  }
 
  PlayerClass[id] = CLASS_MONSTERSPY
  client_print(id, print_chat, "[H vs M mod] You are now a Monster Spy!")
 }
 
 if(key == 2) {
 
  if(PlayerClass[id] == CLASS_HUMENCOM) {
 
   client_print(id, print_chat, "[H vs M mod] You are allready a Humen commander! Choose something else!")
   Selectrace(id)
   return PLUGIN_HANDLED
  }
 
  PlayerClass[id] = CLASS_HUMENCOM
  client_print(id, print_chat, "[H vs M mod] You are now a Humen commander!")
 }    
 if(key == 3) {
 
  if(PlayerClass[id] == CLASS_HUMENSPY) {
 
   client_print(id, print_chat, "[H vs M mod] You are allready a Humen Spy! Choose something else!")
   Selectrace(id)
   return PLUGIN_HANDLED
  }
 
  PlayerClass[id] = CLASS_HUMENSPY
  client_print(id, print_chat, "[H vs M mod You are now a Humen Spy!")
 }
 
 ShowHUD(id)
 
 return PLUGIN_HANDLED
}
 
public islave(id)
{  
 if(PlayerClass[id] == CLASS_MONSTERCOM )
 {
  new targetid, body 
  get_user_aiming(id, targetid, body)
  if (targetid) 
  {
   new cmd[128]
   format(cmd, 127, "monster islave #%i", targetid )
   server_cmd(cmd)
   emit_sound(id, CHAN_STATIC, "debris/beamstart7.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
 
  } 
  else 
  { 
   client_print(id,print_center,"Crosshairs must be on someone to spawn")
  } 
 } 
 return PLUGIN_HANDLED
}
public barney(id)
{  
 if(PlayerClass[id] == CLASS_HUMENCOM )
 {
  new targetid, body
  get_user_aiming(id, targetid, body)
  if (targetid)              
  { 
   new cmd[128]
   format(cmd, 127, "monster barney #%i", targetid )
   server_cmd(cmd)
   emit_sound(id, CHAN_STATIC, "debris/beamstart7.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
 
  } 
  else 
  { 
   client_print(id,print_center,"Crosshairs must be on someone to spawn")       
  }  
 }
 return PLUGIN_HANDLED
}
 
public ResetHud(id)
{
 if(PlayerClass[id] == CLASS_NOTHING) {
 
  Selectrace(id)
  return PLUGIN_HANDLED
 
 }
 return PLUGIN_HANDLED
}
public DeathMsg()
{
 if(get_cvar_num("sv_HvsMmod") == 0) {
  return PLUGIN_HANDLED
 }
 
 new attacker = read_data(1)
 
 if(PlayerClass[attacker] == CLASS_NOTHING) {
  return PLUGIN_HANDLED
 }
 
 if(PlayerLevel[attacker] == 6) {
  return PLUGIN_HANDLED
 }
 
 PlayerXP[attacker] += get_cvar_num("XP_per_kill") 
 
 if(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
 
  PlayerLevel[attacker] += 1
 
  client_print(attacker, print_chat, "[H vs M mod] Congratulations! You are now level %i!", PlayerLevel[attacker])
  if(get_cvar_num("SaveXP") == 1) {
 
   SaveXP(attacker)
  }
 
  ShowHUD(attacker)
 }   
 
 ShowHUD(attacker)
 
 return PLUGIN_CONTINUE
}
public ShowHUD(id)    
{ 
 new HUD[51]
 format(HUD, 50, "[%s]Level: %i XP: %i", CLASSES[PlayerClass[id]], PlayerLevel[id], PlayerXP[id]) 
 message_begin(MSG_ONE, msgtext, {0,0,0}, id) 
 write_byte(0) 
 write_string(HUD) 
 message_end() 
 return
}
i have no errors so pls help me pls

Last edited by thats the way it is; 08-16-2007 at 03:56.
thats the way it is is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:39.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode