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Request - No Jump plugin?


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Dannyboy007
Junior Member
Join Date: Jul 2007
Old 07-06-2007 , 16:31   Request - No Jump plugin?
Reply With Quote #1

Hey guys

I have searched quite a bit now after a plugin for that, but can't seem to find one. Only one special from v3x, Ultimate Punisher. But you have to "ban" people with that one.

The request is easy. A simple plugin that restricts jumping. And an important thing for it, would be to have an option choosing either "restrict CT jump" or "restrict T jump". Or "restrict All jump". Doesn't need to have a menu, just make a command "amx_CT/T/All_nojump 1". Or if you have the time then maybe add a "amx_#player/Steam_ID_nojump 1" command to it?

It should be made for AMX Mod X to Counter-Strike. It's for the Zombie Swarm mod. I don't want the zombies to be able to jump.

Thanks I really appreciate it.
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dishbemarkxp
Member
Join Date: May 2007
Location: by reading this, your ba
Old 07-07-2007 , 10:49   Re: Request - No Jump plugin?
Reply With Quote #2

you dont want t's to jump in a zombie mod, i'll probably work on it when i get home tomrrow, im kind've in the bus coming back from philly
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Dannyboy007
Junior Member
Join Date: Jul 2007
Old 07-07-2007 , 17:08   Re: Request - No Jump plugin?
Reply With Quote #3

Thanks man It would have been great if you could do that. And btw, where can I give people karma? I can't seem to find any place to give people that. I will gladly give much to you for helping me =)

Edit: found the karma ratings

Last edited by Dannyboy007; 07-07-2007 at 20:38.
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kmal2t
BANNED
Join Date: Apr 2006
Old 07-07-2007 , 17:38   Re: Request - No Jump plugin?
Reply With Quote #4

Just put this in the zombie sma

Code:
#include <fakemeta>    //if it's not already in it public plugin_init() {     register_forward(FM_CmdStart, "FM_CStart");  //add this into plugin init } public FM_CStart(id, uc_handle, seed, cd_handle) {     if(cs_get_user_team == 1) && (get_uc(uc_handle,UC_Buttons) & IN_JUMP) ) {         set_uc(uc_handle,UC_Buttons, get_uc(uc_handle,UC_Buttons) & ~JUMP);     } }
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Dannyboy007
Junior Member
Join Date: Jul 2007
Old 07-07-2007 , 21:10   Re: Request - No Jump plugin?
Reply With Quote #5

Thanks man, but I'm having problems placing them at the correct places. I put the first line (register_forward...) under "public plugin init()", but I always get four errors while compiling

I've tried putting them under places I thought was OK, but none works. Could you just add them for me and then upload the .sma file? So I can see where they really should be?

Thanks
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kmal2t
BANNED
Join Date: Apr 2006
Old 07-07-2007 , 21:15   Re: Request - No Jump plugin?
Reply With Quote #6

put an extra ( after the if. Also again make sure you have #include <fakemeta> at top.
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Dannyboy007
Junior Member
Join Date: Jul 2007
Old 07-07-2007 , 22:14   Re: Request - No Jump plugin?
Reply With Quote #7

Ey, it helped I have only two errors now. But thanks for helping me I can post the whole script for you. I've marked your No Jump script as red.

Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <engine>
#include <fakemeta>


#define PLUGIN "Zombie Swarm"
#define VERSION "2.3a"
#define AUTHOR "Mini_Midget"


#define MAX_PLAYERS 32
new bool:g_restart_attempt[MAX_PLAYERS + 1]

#define ZOMBIE_MISS 2
new miss_zombie[ZOMBIE_MISS][] = {"zombie/claw_miss1.wav", "zombie/claw_miss2.wav" }

#define ZOMBIE_HIT 3
new hit_zombie[ZOMBIE_HIT][] = {"zombie/claw_strike1.wav", "zombie/claw_strike2.wav","zombie/claw_strike3.wav" }

#define ZOMBIE_PAIN 2
new pain_zombie[ZOMBIE_PAIN][] = {"zombie_swarm/zombie_pain1.wav", "zombie_swarm/zombie_pain2.wav" }

#define HUMAN_PAIN 2
new pain_human[HUMAN_PAIN][] = {"zombie_swarm/human_pain1.wav", "zombie_swarm/human_pain2.wav" }

new bool:g_zombie[33]

//Pcvars...
new zomb_switch, zomb_hp,zomb_ap,zomb_speed,zomb_lightning,zomb_leap,zomb_money,zomb_screen
new MODEL[256], zomb_model


//The old commands
new autoteam, buytime, freezetime, limitteams, roundtime

new hudsync
new nvg
public plugin_init() 
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
    
    register_cvar(PLUGIN,VERSION,FCVAR_SERVER)
    
    register_dictionary("zombie_swarm.txt")
    
    register_logevent("round_start",2,"1=Round_Start")    
    
    register_event("ResetHUD","event_hud_reset", "be")
    register_event("TextMsg","event_restart_attempt", "a", "2=#Game_will_restart_in")
    register_event("CurWeapon","event_cur_weapon","be", "1=1")
    register_event("Damage","event_damage_scream","be","2!0","3=0") 
    register_event("Damage", "event_damage", "be", "2!0","3=0","4!0")
    register_event("StatusIcon", "event_status_icon", "be", "1=1", "1=2", "2=c4")
    
    register_forward(FM_ClientUserInfoChanged,"fw_info")
    register_forward(FM_PlayerPostThink,"fw_postthink")
    register_forward(FM_Touch,"fw_Touch");
    register_forward( FM_EmitSound, "fw_EmitSound" )
    
    
    register_clcmd("fullupdate","clcmd_fullupdate") 
    
    register_concmd("zombie_swarm", "zsonoff", ADMIN_BAN, "<0/1> Disable/Enable Zombie Swarm")
    
    zomb_switch = register_cvar("zs_enabled","1")
    zomb_hp = register_cvar("zs_health","3000")
    zomb_ap = register_cvar("zs_armour","500")
    zomb_speed = register_cvar("zs_speed","320")
    zomb_lightning = register_cvar("zs_lightning","1")
    zomb_leap = register_cvar("zs_leap","0")
    zomb_money = register_cvar("zs_money","1500")
    zomb_screen = register_cvar("zs_screen","55")    
    
    zomb_model = register_cvar("zs_model","zombie_swarm")
    
    buytime = get_cvar_num("mp_buytime")
    freezetime = get_cvar_num("mp_freezetime")
    limitteams = get_cvar_num("mp_limitteams")
    roundtime = get_cvar_num("mp_roundtime")
    
    set_task(1.0, "lightning_effects")
    set_task(1.0, "ambience_loop")
    set_task(1.0, "check_cvar", 977 , _ , _ , "b")
    
    hudsync = CreateHudSyncObj() 
    nvg = get_user_msgid("NVGToggle")

    register_forward(FM_CmdStart, "FM_CStart");
}

public FM_CStart(id, uc_handle, seed, cd_handle) {
    if((cs_get_user_team == 1) && (get_uc(uc_handle,UC_Buttons) & IN_JUMP) ) {
        set_uc(uc_handle,UC_Buttons, get_uc(uc_handle,UC_Buttons) & ~JUMP);
    }
}

public plugin_precache() 
{
    precache_model("models/player/zombie_swarm/zombie_swarm.mdl")
    precache_model("models/v_knife_zombie.mdl")
    precache_sound("zombie_swarm/ambience.wav")
    
    new i
    
    for (i = 0; i < ZOMBIE_MISS; i++)
        precache_sound(miss_zombie[i])
    
    for (i = 0; i < ZOMBIE_HIT; i++)
        precache_sound(hit_zombie[i])
    
    for (i = 0; i < ZOMBIE_PAIN; i++)
        precache_sound(pain_zombie[i])
    
    for (i = 0; i < HUMAN_PAIN; i++)
        precache_sound(pain_human[i])
}

public check_cvar()
{
    if(get_pcvar_num(zomb_switch))
    {    
        set_cvar_num("mp_autoteambalance", 0)
        set_cvar_float("mp_buytime", 0.5)
        set_cvar_num("mp_freezetime",0)
        set_cvar_num("mp_limitteams", 1)
        set_cvar_float("mp_roundtime", 2.5)
    } else {
        set_cvar_num("mp_autoteambalance",autoteam)
        set_cvar_num("mp_buytime", buytime)
        set_cvar_num("mp_freezetime",freezetime)
        set_cvar_num("mp_limitteams", limitteams)
        set_cvar_num("mp_roundtime", roundtime)
    
    }
}

public client_putinserver(id) 
{
    g_zombie[id] = false
    g_restart_attempt[id] = false
    client_cmd(id, "stopsound")
}

public zsonoff(id,level,cid) 
{
    if (!cmd_access(id,level,cid,1))
        return PLUGIN_HANDLED
    
    new szArg[5]
    read_argv(1, szArg, 4)
    
    if (equali(szArg,"1") || equali(szArg,"on")) 
    {
        if (get_cvar_num("zombie_swarm") == 1) 
        {
            console_print(id, "%s is already on!", PLUGIN)
            return PLUGIN_HANDLED
        }
        
        zs_on()
        
        set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1)
        show_hudmessage(0, "%s is now ON!", PLUGIN)
        
        console_print(0,  "%s has been turned ON!", PLUGIN)
        client_print(0, print_chat, "%s has been turned ON!", PLUGIN)
        
        return PLUGIN_HANDLED
    }
    
    if (equali(szArg,"0") || equali(szArg,"off")) 
    {
        if (get_cvar_num("zs_enabled") == 0) 
        {
            console_print(id, "%s is already off!", PLUGIN)
            return PLUGIN_HANDLED
        }
        
        zs_off()
        
        set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1)
        show_hudmessage(0, "%s has been turned OFF!", PLUGIN)
        
        console_print(0,  "%s has been turned OFF!", PLUGIN)
        client_print(0, print_chat, "%s has been turned OFF!", PLUGIN)
        
        return PLUGIN_HANDLED
    }
    
    console_print(id,  "Invalid argument!")
    client_print(id, print_chat, "Invalid argument!")
    
    return PLUGIN_HANDLED
}

public zs_on() 
{    
    new maxplayers = get_maxplayers()
    for (new i = 1; i <= maxplayers; i++) 
    {
        g_zombie[i] = false
        g_restart_attempt[i] = false
    }
    
    set_cvar_num("zs_enabled", 1)
    
    set_task(1.0, "lightning_effects")
    set_task(1.0, "ambience_loop")
    set_task(1.0, "check_cvar" ,977, _ , _ , "b")
    
    server_cmd("sv_restartround 3")
}

public zs_off() 
{
    new maxplayers = get_maxplayers()
    for (new i = 1; i <= maxplayers; i++) 
    {
        g_zombie[i] = false
        g_restart_attempt[i] = false
        client_cmd(i, "stopsound")
    }
    
    set_cvar_num("zs_enabled", 0)
    
    set_lights("#OFF")
    remove_task(12175)
    remove_task(977)
    
    server_cmd("sv_restartround 3")
}


public round_start(id) 
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    set_task (0.5 , "team_check")
    set_task (5.0 , "StartMsg")
    
    return PLUGIN_CONTINUE
}

public clcmd_fullupdate() return PLUGIN_HANDLED

public event_restart_attempt() 
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    new players[32], num
    get_players(players, num, "a")
    for (new i; i < num; ++i)
        g_restart_attempt[players[i]] = true
    
    return PLUGIN_CONTINUE
}

public event_hud_reset(id) 
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    if (g_restart_attempt[id])
        g_restart_attempt[id] = false
    
    set_task(0.2,"event_player_spawn",id)
    
    return PLUGIN_CONTINUE
}

public event_player_spawn(id) 
{    
    if(!is_user_alive(id))
        return PLUGIN_HANDLED
    
    new CsTeams:team = cs_get_user_team(id)
    new CsArmorType:ArmorType = CS_ARMOR_VESTHELM
    
    if(team == CS_TEAM_T)
    {
        g_zombie[id] = true
        set_task(random_float(0.1,0.5), "Reset_Weapons", id) //Strips zombies if they do have guns
        set_user_health(id,get_pcvar_num(zomb_hp))
        cs_set_user_armor(id,get_pcvar_num(zomb_ap),ArmorType)
        set_user_footsteps(id, 1)
        set_user_gravity(id,0.875)
        set_user_maxspeed(id,(get_pcvar_float(zomb_speed)))
        cs_set_user_money(id,0)

        if (!cs_get_user_nvg(id))
        {
            cs_set_user_nvg(id,1)
            message_begin(MSG_ONE_UNRELIABLE, nvg, {0,0,0}, id)
            write_byte(1)
            message_end()
            } else {
            message_begin(MSG_ONE_UNRELIABLE, nvg, {0,0,0}, id)
            write_byte(1)
            message_end()
        }
    }
    else if(team == CS_TEAM_CT)
    {
        g_zombie[id] = false
        set_user_footsteps(id, 0)
        cs_reset_user_model(id)
        cs_set_user_money(id, cs_get_user_money(id) + get_pcvar_num(zomb_money))
    }
    
    ShowHUD(id)
    
    return PLUGIN_CONTINUE
}

public fw_info(id,buffer) 
{
    if (g_zombie[id])
        return FMRES_SUPERCEDE
    
    return FMRES_IGNORED
}

public fw_postthink(id) 
{
    if (!is_user_alive(id))
        return FMRES_IGNORED
    
    if (g_zombie[id]) 
    {
        new szModel[33]
        get_pcvar_string(zomb_model, MODEL, 255) 
        cs_get_user_model(id, szModel, 32)
        
        if (containi(szModel, MODEL) !=-1 )
            return FMRES_IGNORED
        
        new info = engfunc(EngFunc_GetInfoKeyBuffer, id)
        engfunc(EngFunc_SetClientKeyValue, id, info, "model", MODEL)
        
        return FMRES_IGNORED
    }
    
    return FMRES_IGNORED
}

public ShowHUD(id) 
{            
    if(!is_user_alive(id))
        return PLUGIN_HANDLED
    
    if(g_zombie[id])
    {
        new hp = get_user_health(id)
        new ap = get_user_armor(id)
        set_hudmessage(255, 180, 0, 0.02, 0.90, 0, 0.0, 0.3, 0.0, 0.0)
        ShowSyncHudMsg(id, hudsync , "Health: %d   |   Armour: %d", hp, ap)
    }
    
    set_task(0.1 , "ShowHUD" , id)
    
    return PLUGIN_CONTINUE
}

public event_cur_weapon(id) 
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    new weaponID = read_data(2) 
    
    if(!is_user_alive(id))
        return PLUGIN_HANDLED
    
    if(weaponID != CSW_KNIFE)
        return PLUGIN_HANDLED
    
    if ( g_zombie[id] ) 
    {
        set_user_maxspeed(id,(get_pcvar_float(zomb_speed)))
        set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, "models/v_knife_zombie.mdl"))
    }
    return PLUGIN_CONTINUE
}

public event_status_icon(id) 
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    engclient_cmd(id, "drop", "weapon_c4")
    set_task(0.1, "delete_c4")
    
    return PLUGIN_CONTINUE
}

public delete_c4() 
{
    new ent = find_ent_by_class(-1, "weaponbox")
    while (ent > 0) 
    {
        new model[33]
        entity_get_string(ent, EV_SZ_model, model, 32)
        if (equali(model, "models/w_backpack.mdl")) 
        {
            remove_entity(ent)
            return PLUGIN_CONTINUE
        }
        ent = find_ent_by_class(ent, "weaponbox")
    }
    return PLUGIN_CONTINUE
}

public Reset_Weapons(id) 
{
    if(!is_user_alive(id))
        return PLUGIN_HANDLED
    
    if(g_zombie[id])
    {
        strip_user_weapons(id)
        give_item(id,"weapon_knife")
        
        if (is_user_bot(id))
        {
            return PLUGIN_HANDLED
        }
        
        else if (get_pcvar_num(zomb_leap))
        {
            set_task(15.0,"cooldown_begin",id)
            set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 14.0)
            show_hudmessage(id, "15 Seconds before you have leap")
        }
    }
    
    return PLUGIN_CONTINUE
} 

public cooldown_begin(id) 
{
    if (!is_user_alive(id))
        return PLUGIN_HANDLED
    
    if (g_zombie[id])
    {
        set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 5.0)
        show_hudmessage(id, "You now have leap")
        give_item(id, "item_longjump")
    }
    
    return PLUGIN_CONTINUE
}

public team_check() 
{
    new players[32],num,i,id
    get_players(players,num,"d") 
    for(i = 0; i < num; i++) 
    {
        id = players[i]
        if (!g_zombie[id])
        {
            cs_set_user_team(id,CS_TEAM_T)
            set_cvar_num("sv_restartround",1)
        }
    }
    return PLUGIN_HANDLED
}

public StartMsg(id) 
{
    client_print(0,print_chat,"%L",LANG_PLAYER,"WELCOME_MSG", VERSION)
    client_print(0,print_chat,"%L",LANG_PLAYER,"ZOMBIE_MSG", get_pcvar_num(zomb_hp), get_pcvar_num(zomb_ap), get_pcvar_num(zomb_speed))
}

public lightning_effects() 
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    if (get_pcvar_num(zomb_lightning) == 0)
    {    set_lights("#OFF")
        remove_task(12175)
        set_task(20.0,"lightning_effects")
    }
    else if (get_pcvar_num(zomb_lightning) == 1)
    {
        set_lights("a")
        set_task(random_float(10.0,17.0),"thunder_clap",12175)
    }
    else if (get_pcvar_num(zomb_lightning) == 2)
    {    set_lights("b")
        remove_task(12175)
        set_task(20.0,"lightning_effects")
    }
    return PLUGIN_CONTINUE
}

public thunder_clap() 
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    set_lights("p")
    client_cmd(0,"speak ambience/thunder_clap.wav")
    
    set_task(1.25,"lightning_effects",12175)
    
    return PLUGIN_CONTINUE
}

public ambience_loop() 
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    client_cmd(0,"spk zombie_swarm/ambience.wav")
    
    set_task(17.0,"ambience_loop")
    
    return PLUGIN_CONTINUE
}

public fw_Touch(pToucher, pTouched)
{
    if(!get_pcvar_num(zomb_switch))
        return FMRES_IGNORED
    
    if ( !pev_valid(pToucher) || !pev_valid(pTouched) )
        return FMRES_IGNORED
    
    if ( !is_user_connected(pTouched) )
        return FMRES_IGNORED
    
    if ( !g_zombie[pTouched] )
        return FMRES_IGNORED
    
    new className[32]
    pev(pToucher, pev_classname, className, 31)
    
    if ( equal(className, "weaponbox") || equal(className, "armoury_entity" ) || equal(className, "weapon_shield" ) )
        return FMRES_SUPERCEDE
    
    return FMRES_IGNORED
}  

public fw_EmitSound(id, channel, sample[])
{
    if(!get_pcvar_num(zomb_switch))
        return FMRES_IGNORED
    
    if ( !is_user_alive(id) || !g_zombie[id] )
        return FMRES_IGNORED
    
    if ( sample[0] == 'w' && sample[1] == 'e' && sample[8] == 'k' && sample[9] == 'n' )
    {
        switch(sample[17])
        {
            case 'l': return FMRES_SUPERCEDE
                
            case 's', 'w':
            {
                emit_sound(id, CHAN_WEAPON, miss_zombie[random_num(0, ZOMBIE_MISS - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                return FMRES_SUPERCEDE
            }
            
            case 'b', '1', '2', '3', '4':
            {
                emit_sound(id, CHAN_WEAPON, hit_zombie[random_num(0, ZOMBIE_HIT - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                return FMRES_SUPERCEDE
            }
        }
    }    
    return FMRES_IGNORED
}

public event_damage_scream(id)
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    if(!is_user_alive(id))
        return PLUGIN_HANDLED
    
    if ( g_zombie[id] )
    {
        emit_sound(id, CHAN_VOICE, pain_zombie[random_num(0, ZOMBIE_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
    } else {
        emit_sound(id, CHAN_VOICE, pain_human[random_num(0, HUMAN_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
    }
    return PLUGIN_HANDLED
}

public event_damage(id)
{
    if(!get_pcvar_num(zomb_switch))
        return PLUGIN_HANDLED
    
    if(!is_user_alive(id))
        return PLUGIN_HANDLED
    
    new damage = read_data(2)
    new AttakerWeapon, AttakerPartHit
    new attacker = get_user_attacker(id, AttakerWeapon, AttakerPartHit)
    
    new current_hp = get_user_health(attacker)
    new max_hp = get_pcvar_num(zomb_hp)
    
    current_hp += damage
    
    if (attacker > sizeof g_zombie) 
        return PLUGIN_CONTINUE
    
    if( g_zombie[attacker] && AttakerWeapon == CSW_KNIFE )
    {
        if(damage >= get_pcvar_num(zomb_screen))    
        {
            new Float:Random_Float[3]
            for(new i = 0; i < 3; i++) Random_Float[i] = random_float(100.0, 125.0)
            Punch_View(id, Random_Float)
        }
        
        if ( current_hp >= max_hp ) 
        {
            set_user_health(attacker, max_hp)
            } else { 
            set_user_health(attacker, current_hp)    
        }
    }    
    return PLUGIN_HANDLED
}


stock Punch_View(id, Float:ViewAngle[3])
{
    entity_set_vector(id, EV_VEC_punchangle, ViewAngle)
}


/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang5129\\ f0\\ fs16 \n\\ par }
*/
Dannyboy007 is offline
kmal2t
BANNED
Join Date: Apr 2006
Old 07-08-2007 , 02:44   Re: Request - No Jump plugin?
Reply With Quote #8

It doesn't help unless you give the compile error messages which show the line and the actual error. Btw, I didn't know the zombie mod used engine, so using FM when you already have engine is usually not preferred. I don't use engine so find out from someone what the engine way would be.
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Dannyboy007
Junior Member
Join Date: Jul 2007
Old 07-08-2007 , 07:22   Re: Request - No Jump plugin?
Reply With Quote #9

I see. Well here are the errors:

Code:
Your plugin failed to compile! Read the errors below:

Welcome to the AMX Mod X 1.76-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/home/groups/amxmodx/tmp3/phpueXxlr.sma(95) : error 076: syntax error in the expression, or invalid function call
/home/groups/amxmodx/tmp3/phpueXxlr.sma(96) : error 017: undefined symbol "JUMP"

2 Errors.
Could not locate output file /home/groups/amxmodx/public_html/websc3/phpueXxlr.amx (compile failed).

223835 successful compiles to date.
123271 failed compiles to date.
Old compiler: 101980 compiles before decommission.
This tool by: David "BAILOPAN" Anderson.
You say I should find someone who knows aht the engine way would be, but I have no idea about who I should ask. So I ask here in my thread aswell;

Are there any who knows how to make a No Jump script inside the Zombie Swarm mod with engine?
Dannyboy007 is offline
kmal2t
BANNED
Join Date: Apr 2006
Old 07-08-2007 , 14:39   Re: Request - No Jump plugin?
Reply With Quote #10

This is probably correct, I must have been out of it when posting that.

(cs_get_user_team(id) == CS_TEAM_T) ...

and change the ~jump to ~IN_JUMP

as for the indention warnings just move the brackets to look like the other ones instead of { shit like they had it.
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