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Detecting if the axe was used (even if nobody was hit)


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kaddar
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Join Date: Jul 2004
Old 08-23-2004 , 22:23   Detecting if the axe was used (even if nobody was hit)
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I'm told curweapon doesn't activate on axe use (as no ammo change occurs), so I was wondering how you'd go about detecting it? Are there any mods that do this?

My theory was, and I haven't tested it, but I would create a loop that happens 5 times a second that checks to see if your weapon is knife and your animation frame is of a type of animation representing attacking.

I am not exactly sure which frames/sequences of animation involve attacking, so any help would be appreciated, this is for a new runemod rune that activates via knife usage
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