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PokeMod v1.2.3 RC for Public (June 25, 2008)


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striker4040
Junior Member
Join Date: Nov 2006
Old 05-27-2007 , 17:25   Re: PokeMod v1.1.1
Reply With Quote #61

hey, i was looking for the new version, i looked at fourms and i see it but when i install it its just the same old version....help me please
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fps_beto
Junior Member
Join Date: Jun 2007
Location: Bakersfield, CA
Old 06-04-2007 , 20:33   Re: PokeMod v1.1.1
Reply With Quote #62

Yeah um i need help installing this. I have tried liek twice. I know im installing the files right. The plugin won't run. Please message me through any of the messengers listed below. Thank you for your time.
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sToGaS
Senior Member
Join Date: Jun 2007
Location: Chicago, IL
Old 06-15-2007 , 00:02   Re: PokeMod v1.1.1
Reply With Quote #63

Quote:
Originally Posted by fps_beto View Post
Yeah um i need help installing this. I have tried liek twice. I know im installing the files right. The plugin won't run. Please message me through any of the messengers listed below. Thank you for your time.
same here i always install most of the mods right, but this one doesnt work for me whats the problem?
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sToGaS
Senior Member
Join Date: Jun 2007
Location: Chicago, IL
Old 06-15-2007 , 00:11   Re: PokeMod v1.1.1
Reply With Quote #64

Quote:
Originally Posted by Emp` View Post
did you get any errors? because it runs fine on my server and my friends. check your logs
i had this plugin for 5 minutes and already there is error
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 06-15-2007 , 01:23   Re: PokeMod v1.1.1
Reply With Quote #65

Would you like to post the error? >_>
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Guyowange
Senior Member
Join Date: Apr 2007
Location: Israel
Old 06-15-2007 , 05:15   Re: PokeMod v1.1.1
Reply With Quote #66

Its running on my serv, since the 1.1.1
hm, i was bored, so i decided i gotta make some logo or something
and i thought about the pokemode somehow, well, here it goes
http://img100.**************/img100/7936/pokemodeh5.jpg
better on white background
[IMG]http://img100.**************/img100/7936/pokemodeh5.jpg[/IMG]

btw Emp, i send ya some pms, youre not going to answer me?
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Battousai-sama
Veteran Member
Join Date: Jul 2007
Old 07-28-2007 , 02:20   Re: PokeMod v1.1.1
Reply With Quote #67

Quote:
Originally Posted by Emp` View Post
[img]http://img170.**************/img170/740/pokebannermedium6wz.jpg[/img]

Hello, I've been working on this mod for a while now. Please don't prejudge this mod just because it's about Pokemon.

Has only been tested on Counter-Strike 1.6.

My Test Server: sha-clan.no-ip.info:27015
PokeMod Forums



Code:
 //--Requires Modules--//
	Cstrike
	Engine
	Fun
	FakeMeta

 //--Versions--//
	v1.1.1					- fixed some things, added some cvars, cleaned code, made a little bit ready for when lvls and xp are added
	v1.1.0					- Redid menus, added more pokemon (33 in total), cleaned code, changed cvars to pcvars
							- now requires AMXX 1.71 or greater
	v1.0.1(never released)	- Fixed some stuff, cleaned code, added more cvars
	v1.0.0					- Released to the public

 //--Credits--//
	- Onix					- used sprites, sounds, and fakedamage code from yang's Veronika hero
	- Abra					- used positionChangeCheck code from scoutPractice / JTP10181 's Blink hero
							- used PassAimTest code from sharky / JTP10181 's Batgirl hero
	- Growlithe				- used Cheap_Suit's flamethrower
							- KoST - for the get_distance_to_line stock
							- VEN - for his fm_is_ent_visible stock
	- Kadabra				- based on vittu's SSJ Gohan hero
	- Magmar				- made by Om3gA

	- Config files			- thanks to superheromod
	- Sounds				- used some sounds from FFX mod
	- Models				- used Prof. Oak model from old abandoned Pokemon Mod for Half-Life
							- original pokeball made by Emp`, fixed by Om3gA
	- PokeLoop				- used loop code from {HOJ} Batman/JTP10181 's Captain America hero
	- NPCS					- used Twilight Suzuka's NPC guide thing
							- used mole code from WC3FT mod

		* Anything not listed here was most likely done by Emp`

 //--To Do--//
	- organize sma into smaller files
	- change menus to the new amxx way
	- can only have 6 pokemon
	- levels and xp
	- pokemon evolution
	- admin commands/menu
	- multi-lingual support
	- more pokemon???
	- menu to choose what skill you want to use (if more than one bind skill through evolution)
When run for the first time, config files will be made in amxmodx/configs/pokemon/
When updating to a new version, type pm_reset in console to get newer config files.


Commands
Admin
pm_setpoke <nick> <pokemon name> - sets a players pokemon
pm_reset - resets/creates pokemod files
pm_loadconfig - loads pokemod config file
Player
say /pokehelp - displays help for PokeMod
say /pokedex - displays some Pokemon
say /pokedex2 - displays some Pokemon
say /droppoke - allows user to reselect pokemon
say /go <pokemon name> - changes players pokemon to the one specified
dude ur the best
this is the new generation of xpstyle mod
the best of bests
+K for sure
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sytremelaker
Senior Member
Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 07-30-2007 , 21:53   Re: PokeMod v1.1.1
Reply With Quote #68

Really wanna use the beta of this mod, I'm having difficulty registering on the forums though, it just won't send me the activation e-mail. Anyone else having this problem aswell?
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Battousai-sama
Veteran Member
Join Date: Jul 2007
Old 07-31-2007 , 00:11   Re: PokeMod v1.1.1
Reply With Quote #69

yea me. and this is the pokemod everyone is using on their servers?
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BlackMilk
Veteran Member
Join Date: Jun 2007
Old 07-31-2007 , 12:51   Re: PokeMod v1.1.1
Reply With Quote #70

Erm, how can we know that?
This one isn't "dead" so it's safe to presume most people run this rather than the other PokéMod. Though I've downloaded that too and wanna give it a try =]
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